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gl_shader_disk_cache: Fixup clang format

This commit is contained in:
unknown 2019-02-09 10:20:52 +01:00 committed by FreddyFunk
parent 35ebbbc167
commit aa92da205e
1 changed files with 3 additions and 2 deletions

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@ -10,8 +10,8 @@
#include "common/common_types.h" #include "common/common_types.h"
#include "common/file_util.h" #include "common/file_util.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/zstd_compression.h"
#include "common/scm_rev.h" #include "common/scm_rev.h"
#include "common/zstd_compression.h"
#include "core/core.h" #include "core/core.h"
#include "core/hle/kernel/process.h" #include "core/hle/kernel/process.h"
@ -288,7 +288,8 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
return {}; return {};
} }
const std::vector<u8> code = Common::Compression::DecompressDataZSTD(compressed_code, code_size); const std::vector<u8> code =
Common::Compression::DecompressDataZSTD(compressed_code, code_size);
if (code.empty()) { if (code.empty()) {
return {}; return {};
} }