hid: Implement Get/SetNpadHandheldActivationMode
- Used in Clubhouse Games: 51 Worldwide Classics
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@ -495,6 +495,14 @@ Controller_NPad::NpadHoldType Controller_NPad::GetHoldType() const {
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return hold_type;
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return hold_type;
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}
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}
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void Controller_NPad::SetNpadHandheldActivationMode(NpadHandheldActivationMode activation_mode) {
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handheld_activation_mode = activation_mode;
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}
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Controller_NPad::NpadHandheldActivationMode Controller_NPad::GetNpadHandheldActivationMode() const {
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return handheld_activation_mode;
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}
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void Controller_NPad::SetNpadMode(u32 npad_id, NPadAssignments assignment_mode) {
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void Controller_NPad::SetNpadMode(u32 npad_id, NPadAssignments assignment_mode) {
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const std::size_t npad_index = NPadIdToIndex(npad_id);
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const std::size_t npad_index = NPadIdToIndex(npad_id);
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ASSERT(npad_index < shared_memory_entries.size());
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ASSERT(npad_index < shared_memory_entries.size());
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@ -74,6 +74,12 @@ public:
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Single = 1,
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Single = 1,
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};
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};
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enum class NpadHandheldActivationMode : u64 {
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Dual = 0,
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Single = 1,
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None = 2,
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};
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enum class NPadControllerType {
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enum class NPadControllerType {
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None,
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None,
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ProController,
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ProController,
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@ -110,6 +116,9 @@ public:
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void SetHoldType(NpadHoldType joy_hold_type);
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void SetHoldType(NpadHoldType joy_hold_type);
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NpadHoldType GetHoldType() const;
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NpadHoldType GetHoldType() const;
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void SetNpadHandheldActivationMode(NpadHandheldActivationMode activation_mode);
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NpadHandheldActivationMode GetNpadHandheldActivationMode() const;
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void SetNpadMode(u32 npad_id, NPadAssignments assignment_mode);
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void SetNpadMode(u32 npad_id, NPadAssignments assignment_mode);
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void VibrateController(const std::vector<u32>& controller_ids,
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void VibrateController(const std::vector<u32>& controller_ids,
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@ -335,6 +344,7 @@ private:
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sticks;
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sticks;
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std::vector<u32> supported_npad_id_types{};
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std::vector<u32> supported_npad_id_types{};
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NpadHoldType hold_type{NpadHoldType::Vertical};
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NpadHoldType hold_type{NpadHoldType::Vertical};
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NpadHandheldActivationMode handheld_activation_mode{NpadHandheldActivationMode::Dual};
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// Each controller should have their own styleset changed event
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// Each controller should have their own styleset changed event
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std::array<Kernel::EventPair, 10> styleset_changed_events;
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std::array<Kernel::EventPair, 10> styleset_changed_events;
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Vibration last_processed_vibration{};
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Vibration last_processed_vibration{};
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@ -714,8 +714,11 @@ void Hid::SetNpadHandheldActivationMode(Kernel::HLERequestContext& ctx) {
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const auto applet_resource_user_id{rp.Pop<u64>()};
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const auto applet_resource_user_id{rp.Pop<u64>()};
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const auto mode{rp.Pop<u64>()};
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const auto mode{rp.Pop<u64>()};
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LOG_WARNING(Service_HID, "(STUBBED) called, applet_resource_user_id={}, mode={}",
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LOG_DEBUG(Service_HID, "called, applet_resource_user_id={}, mode={}", applet_resource_user_id,
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applet_resource_user_id, mode);
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mode);
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applet_resource->GetController<Controller_NPad>(HidController::NPad)
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.SetNpadHandheldActivationMode(Controller_NPad::NpadHandheldActivationMode{mode});
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IPC::ResponseBuilder rb{ctx, 2};
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(RESULT_SUCCESS);
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rb.Push(RESULT_SUCCESS);
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@ -725,11 +728,13 @@ void Hid::GetNpadHandheldActivationMode(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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IPC::RequestParser rp{ctx};
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const auto applet_resource_user_id{rp.Pop<u64>()};
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const auto applet_resource_user_id{rp.Pop<u64>()};
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LOG_WARNING(Service_HID, "(STUBBED) called, applet_resource_user_id={}",
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LOG_DEBUG(Service_HID, "called, applet_resource_user_id={}", applet_resource_user_id);
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applet_resource_user_id);
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IPC::ResponseBuilder rb{ctx, 2};
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IPC::ResponseBuilder rb{ctx, 4};
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rb.Push(RESULT_SUCCESS);
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rb.Push(RESULT_SUCCESS);
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rb.Push<u64>(
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static_cast<u64>(applet_resource->GetController<Controller_NPad>(HidController::NPad)
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.GetNpadHandheldActivationMode()));
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}
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}
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void Hid::SwapNpadAssignment(Kernel::HLERequestContext& ctx) {
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void Hid::SwapNpadAssignment(Kernel::HLERequestContext& ctx) {
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