gl_shader_cache: Add commentaries explaining the intention in shaders creation
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838b6d2ff8
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@ -573,9 +573,11 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
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const VAddr cpu_addr{*memory_manager.GpuToCpuAddress(program_addr)};
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const VAddr cpu_addr{*memory_manager.GpuToCpuAddress(program_addr)};
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const auto found = precompiled_shaders.find(unique_identifier);
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const auto found = precompiled_shaders.find(unique_identifier);
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if (found != precompiled_shaders.end()) {
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if (found != precompiled_shaders.end()) {
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// Create a shader from the cache
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shader = std::make_shared<CachedShader>(cpu_addr, unique_identifier, program, disk_cache,
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shader = std::make_shared<CachedShader>(cpu_addr, unique_identifier, program, disk_cache,
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precompiled_programs, found->second, host_ptr);
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precompiled_programs, found->second, host_ptr);
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} else {
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} else {
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// Create a shader from guest memory
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shader = std::make_shared<CachedShader>(
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shader = std::make_shared<CachedShader>(
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device, cpu_addr, unique_identifier, program, disk_cache, precompiled_programs,
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device, cpu_addr, unique_identifier, program, disk_cache, precompiled_programs,
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std::move(program_code), std::move(program_code_b), host_ptr);
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std::move(program_code), std::move(program_code_b), host_ptr);
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