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yuzu-mainline
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Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth

This commit is contained in:
FernandoS27 2018-10-08 14:34:55 -04:00
parent 561d79e034
commit af653906d0
5 changed files with 63 additions and 12 deletions

View File

@ -36,9 +36,9 @@ public:
RenderTargetFormat format;
BitField<0, 1, u32> linear;
union {
BitField<0, 4, u32> block_depth;
BitField<0, 4, u32> block_width;
BitField<4, 4, u32> block_height;
BitField<8, 4, u32> block_width;
BitField<8, 4, u32> block_depth;
};
u32 depth;
u32 layer;
@ -53,10 +53,20 @@ public:
address_low);
}
u32 BlockWidth() const {
// The block width is stored in log2 format.
return 1 << block_width;
}
u32 BlockHeight() const {
// The block height is stored in log2 format.
return 1 << block_height;
}
u32 BlockDepth() const {
// The block depth is stored in log2 format.
return 1 << block_depth;
}
};
static_assert(sizeof(Surface) == 0x28, "Surface has incorrect size");

View File

@ -432,7 +432,11 @@ public:
u32 width;
u32 height;
Tegra::RenderTargetFormat format;
u32 block_dimensions;
union {
BitField<0, 3, u32> block_width;
BitField<4, 3, u32> block_height;
BitField<8, 3, u32> block_depth;
} block_dimensions;
u32 array_mode;
u32 layer_stride;
u32 base_layer;
@ -548,7 +552,11 @@ public:
u32 address_high;
u32 address_low;
Tegra::DepthFormat format;
u32 block_dimensions;
union {
BitField<0, 4, u32> block_width;
BitField<4, 4, u32> block_height;
BitField<8, 4, u32> block_depth;
} block_dimensions;
u32 layer_stride;
GPUVAddr Address() const {

View File

@ -45,7 +45,9 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
SurfaceParams params{};
params.addr = TryGetCpuAddr(config.tic.Address());
params.is_tiled = config.tic.IsTiled();
params.block_width = params.is_tiled ? config.tic.BlockWidth() : 0,
params.block_height = params.is_tiled ? config.tic.BlockHeight() : 0,
params.block_depth = params.is_tiled ? config.tic.BlockDepth() : 0,
params.pixel_format =
PixelFormatFromTextureFormat(config.tic.format, config.tic.r_type.Value());
params.component_type = ComponentTypeFromTexture(config.tic.r_type.Value());
@ -98,7 +100,9 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
SurfaceParams params{};
params.addr = TryGetCpuAddr(config.Address());
params.is_tiled = true;
params.block_height = Tegra::Texture::TICEntry::DefaultBlockHeight;
params.block_width = 1 << config.block_dimensions.block_width;
params.block_height = 1 << config.block_dimensions.block_height;
params.block_depth = 1 << config.block_dimensions.block_depth;
params.pixel_format = PixelFormatFromRenderTargetFormat(config.format);
params.component_type = ComponentTypeFromRenderTarget(config.format);
params.type = GetFormatType(params.pixel_format);
@ -122,11 +126,15 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
/*static*/ SurfaceParams SurfaceParams::CreateForDepthBuffer(u32 zeta_width, u32 zeta_height,
Tegra::GPUVAddr zeta_address,
Tegra::DepthFormat format) {
Tegra::DepthFormat format,
u32 block_width, u32 block_height,
u32 block_depth) {
SurfaceParams params{};
params.addr = TryGetCpuAddr(zeta_address);
params.is_tiled = true;
params.block_height = Tegra::Texture::TICEntry::DefaultBlockHeight;
params.block_width = 1 << std::min(block_width, 5U);
params.block_height = 1 << std::min(block_height, 5U);
params.block_depth = 1 << std::min(block_depth, 5U);
params.pixel_format = PixelFormatFromDepthFormat(format);
params.component_type = ComponentTypeFromDepthFormat(format);
params.type = GetFormatType(params.pixel_format);
@ -148,7 +156,9 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
SurfaceParams params{};
params.addr = TryGetCpuAddr(config.Address());
params.is_tiled = !config.linear;
params.block_height = params.is_tiled ? config.BlockHeight() : 0,
params.block_width = params.is_tiled ? std::min(config.BlockWidth(),32U) : 0,
params.block_height = params.is_tiled ? std::min(config.BlockHeight(),32U) : 0,
params.block_depth = params.is_tiled ? std::min(config.BlockDepth(),32U) : 0,
params.pixel_format = PixelFormatFromRenderTargetFormat(config.format);
params.component_type = ComponentTypeFromRenderTarget(config.format);
params.type = GetFormatType(params.pixel_format);
@ -818,6 +828,11 @@ void CachedSurface::LoadGLBuffer() {
if (params.is_tiled) {
gl_buffer.resize(total_size);
ASSERT_MSG(params.block_width == 1, "Block width is defined as {} on texture type {}",
params.block_width, static_cast<u32>(params.target));
ASSERT_MSG(params.block_depth == 1, "Block depth is defined as {} on texture type {}",
params.block_depth, static_cast<u32>(params.target));
// TODO(bunnei): This only unswizzles and copies a 2D texture - we do not yet know how to do
// this for 3D textures, etc.
switch (params.target) {
@ -989,7 +1004,9 @@ Surface RasterizerCacheOpenGL::GetDepthBufferSurface(bool preserve_contents) {
}
SurfaceParams depth_params{SurfaceParams::CreateForDepthBuffer(
regs.zeta_width, regs.zeta_height, regs.zeta.Address(), regs.zeta.format)};
regs.zeta_width, regs.zeta_height, regs.zeta.Address(), regs.zeta.format,
regs.zeta.block_dimensions.block_width, regs.zeta.block_dimensions.block_height,
regs.zeta.block_dimensions.block_depth)};
return GetSurface(depth_params, preserve_contents);
}

View File

@ -718,7 +718,8 @@ struct SurfaceParams {
/// Creates SurfaceParams for a depth buffer configuration
static SurfaceParams CreateForDepthBuffer(u32 zeta_width, u32 zeta_height,
Tegra::GPUVAddr zeta_address,
Tegra::DepthFormat format);
Tegra::DepthFormat format, u32 block_width,
u32 block_height, u32 block_depth);
/// Creates SurfaceParams for a Fermi2D surface copy
static SurfaceParams CreateForFermiCopySurface(
@ -733,7 +734,9 @@ struct SurfaceParams {
VAddr addr;
bool is_tiled;
u32 block_width;
u32 block_height;
u32 block_depth;
PixelFormat pixel_format;
ComponentType component_type;
SurfaceType type;

View File

@ -161,7 +161,9 @@ struct TICEntry {
BitField<21, 3, TICHeaderVersion> header_version;
};
union {
BitField<0, 3, u32> block_width;
BitField<3, 3, u32> block_height;
BitField<6, 3, u32> block_depth;
// High 16 bits of the pitch value
BitField<0, 16, u32> pitch_high;
@ -202,13 +204,24 @@ struct TICEntry {
return depth_minus_1 + 1;
}
u32 BlockWidth() const {
ASSERT(IsTiled());
// The block height is stored in log2 format.
return 1 << block_width;
}
u32 BlockHeight() const {
ASSERT(header_version == TICHeaderVersion::BlockLinear ||
header_version == TICHeaderVersion::BlockLinearColorKey);
ASSERT(IsTiled());
// The block height is stored in log2 format.
return 1 << block_height;
}
u32 BlockDepth() const {
ASSERT(IsTiled());
// The block height is stored in log2 format.
return 1 << block_depth;
}
bool IsTiled() const {
return header_version == TICHeaderVersion::BlockLinear ||
header_version == TICHeaderVersion::BlockLinearColorKey;