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core: hle: kernel: Update KConditionVariable.

This commit is contained in:
bunnei 2020-12-28 23:45:28 -08:00
parent 1212fa60b6
commit b4e6d6c385
4 changed files with 413 additions and 0 deletions

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@ -158,6 +158,8 @@ add_library(core STATIC
hle/kernel/hle_ipc.cpp hle/kernel/hle_ipc.cpp
hle/kernel/hle_ipc.h hle/kernel/hle_ipc.h
hle/kernel/k_affinity_mask.h hle/kernel/k_affinity_mask.h
hle/kernel/k_condition_variable.cpp
hle/kernel/k_condition_variable.h
hle/kernel/k_priority_queue.h hle/kernel/k_priority_queue.h
hle/kernel/k_scheduler.cpp hle/kernel/k_scheduler.cpp
hle/kernel/k_scheduler.h hle/kernel/k_scheduler.h

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@ -0,0 +1,347 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <vector>
#include "core/arm/exclusive_monitor.h"
#include "core/core.h"
#include "core/hle/kernel/k_condition_variable.h"
#include "core/hle/kernel/k_scheduler.h"
#include "core/hle/kernel/k_scoped_scheduler_lock_and_sleep.h"
#include "core/hle/kernel/k_synchronization_object.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/svc_common.h"
#include "core/hle/kernel/svc_results.h"
#include "core/hle/kernel/thread.h"
#include "core/memory.h"
namespace Kernel {
namespace {
bool ReadFromUser(Core::System& system, u32* out, VAddr address) {
*out = system.Memory().Read32(address);
return true;
}
bool WriteToUser(Core::System& system, VAddr address, const u32* p) {
system.Memory().Write32(address, *p);
return true;
}
bool UpdateLockAtomic(Core::System& system, u32* out, VAddr address, u32 if_zero,
u32 new_orr_mask) {
auto& monitor = system.Monitor();
const auto current_core = system.CurrentCoreIndex();
// Load the value from the address.
const auto expected = monitor.ExclusiveRead32(current_core, address);
// Orr in the new mask.
u32 value = expected | new_orr_mask;
// If the value is zero, use the if_zero value, otherwise use the newly orr'd value.
if (!expected) {
value = if_zero;
}
// Try to store.
if (!monitor.ExclusiveWrite32(current_core, address, value)) {
// If we failed to store, try again.
return UpdateLockAtomic(system, out, address, if_zero, new_orr_mask);
}
// We're done.
*out = expected;
return true;
}
} // namespace
KConditionVariable::KConditionVariable(Core::System& system_)
: system{system_}, kernel{system.Kernel()} {}
KConditionVariable::~KConditionVariable() = default;
ResultCode KConditionVariable::SignalToAddress(VAddr addr) {
Thread* owner_thread = kernel.CurrentScheduler()->GetCurrentThread();
// Signal the address.
{
KScopedSchedulerLock sl(kernel);
// Remove waiter thread.
s32 num_waiters{};
Thread* next_owner_thread =
owner_thread->RemoveWaiterByKey(std::addressof(num_waiters), addr);
// Determine the next tag.
u32 next_value{};
if (next_owner_thread) {
next_value = next_owner_thread->GetAddressKeyValue();
if (num_waiters > 1) {
next_value |= Svc::HandleWaitMask;
}
next_owner_thread->SetSyncedObject(nullptr, RESULT_SUCCESS);
next_owner_thread->Wakeup();
}
// Write the value to userspace.
if (!WriteToUser(system, addr, std::addressof(next_value))) {
if (next_owner_thread) {
next_owner_thread->SetSyncedObject(nullptr, Svc::ResultInvalidCurrentMemory);
}
return Svc::ResultInvalidCurrentMemory;
}
}
return RESULT_SUCCESS;
}
ResultCode KConditionVariable::WaitForAddress(Handle handle, VAddr addr, u32 value) {
Thread* cur_thread = kernel.CurrentScheduler()->GetCurrentThread();
// Wait for the address.
{
std::shared_ptr<Thread> owner_thread;
ASSERT(!owner_thread);
{
KScopedSchedulerLock sl(kernel);
cur_thread->SetSyncedObject(nullptr, RESULT_SUCCESS);
// Check if the thread should terminate.
R_UNLESS(!cur_thread->IsTerminationRequested(), Svc::ResultTerminationRequested);
{
// Read the tag from userspace.
u32 test_tag{};
R_UNLESS(ReadFromUser(system, std::addressof(test_tag), addr),
Svc::ResultInvalidCurrentMemory);
// If the tag isn't the handle (with wait mask), we're done.
R_UNLESS(test_tag == (handle | Svc::HandleWaitMask), RESULT_SUCCESS);
// Get the lock owner thread.
owner_thread = kernel.CurrentProcess()->GetHandleTable().Get<Thread>(handle);
R_UNLESS(owner_thread, Svc::ResultInvalidHandle);
// Update the lock.
cur_thread->SetAddressKey(addr, value);
owner_thread->AddWaiter(cur_thread);
cur_thread->SetState(ThreadState::Waiting);
cur_thread->SetMutexWaitAddressForDebugging(addr);
}
}
ASSERT(owner_thread);
}
// Remove the thread as a waiter from the lock owner.
{
KScopedSchedulerLock sl(kernel);
Thread* owner_thread = cur_thread->GetLockOwner();
if (owner_thread != nullptr) {
owner_thread->RemoveWaiter(cur_thread);
}
}
// Get the wait result.
KSynchronizationObject* dummy{};
return cur_thread->GetWaitResult(std::addressof(dummy));
}
Thread* KConditionVariable::SignalImpl(Thread* thread) {
// Check pre-conditions.
ASSERT(kernel.GlobalSchedulerContext().IsLocked());
// Update the tag.
VAddr address = thread->GetAddressKey();
u32 own_tag = thread->GetAddressKeyValue();
u32 prev_tag{};
bool can_access{};
{
// TODO(bunnei): We should disable interrupts here via KScopedInterruptDisable.
// TODO(bunnei): We should call CanAccessAtomic(..) here.
can_access = true;
if (can_access) {
UpdateLockAtomic(system, std::addressof(prev_tag), address, own_tag,
Svc::HandleWaitMask);
}
}
Thread* thread_to_close = nullptr;
if (can_access) {
if (prev_tag == InvalidHandle) {
// If nobody held the lock previously, we're all good.
thread->SetSyncedObject(nullptr, RESULT_SUCCESS);
thread->Wakeup();
} else {
// Get the previous owner.
auto owner_thread = kernel.CurrentProcess()->GetHandleTable().Get<Thread>(
prev_tag & ~Svc::HandleWaitMask);
if (owner_thread) {
// Add the thread as a waiter on the owner.
owner_thread->AddWaiter(thread);
thread_to_close = owner_thread.get();
} else {
// The lock was tagged with a thread that doesn't exist.
thread->SetSyncedObject(nullptr, Svc::ResultInvalidState);
thread->Wakeup();
}
}
} else {
// If the address wasn't accessible, note so.
thread->SetSyncedObject(nullptr, Svc::ResultInvalidCurrentMemory);
thread->Wakeup();
}
return thread_to_close;
}
void KConditionVariable::Signal(u64 cv_key, s32 count) {
// Prepare for signaling.
constexpr int MaxThreads = 16;
// TODO(bunnei): This should just be Thread once we implement KAutoObject instead of using
// std::shared_ptr.
std::vector<std::shared_ptr<Thread>> thread_list;
std::array<Thread*, MaxThreads> thread_array;
s32 num_to_close{};
// Perform signaling.
s32 num_waiters{};
{
KScopedSchedulerLock sl(kernel);
auto it = thread_tree.nfind_light({cv_key, -1});
while ((it != thread_tree.end()) && (count <= 0 || num_waiters < count) &&
(it->GetConditionVariableKey() == cv_key)) {
Thread* target_thread = std::addressof(*it);
if (Thread* thread = SignalImpl(target_thread); thread != nullptr) {
if (num_to_close < MaxThreads) {
thread_array[num_to_close++] = thread;
} else {
thread_list.push_back(SharedFrom(thread));
}
}
it = thread_tree.erase(it);
target_thread->ClearConditionVariable();
++num_waiters;
}
// If we have no waiters, clear the has waiter flag.
if (it == thread_tree.end() || it->GetConditionVariableKey() != cv_key) {
const u32 has_waiter_flag{};
WriteToUser(system, cv_key, std::addressof(has_waiter_flag));
}
}
// Close threads in the array.
for (auto i = 0; i < num_to_close; ++i) {
thread_array[i]->Close();
}
// Close threads in the list.
for (auto it = thread_list.begin(); it != thread_list.end(); it = thread_list.erase(it)) {
(*it)->Close();
}
}
ResultCode KConditionVariable::Wait(VAddr addr, u64 key, u32 value, s64 timeout) {
// Prepare to wait.
Thread* cur_thread = kernel.CurrentScheduler()->GetCurrentThread();
Handle timer = InvalidHandle;
{
KScopedSchedulerLockAndSleep slp(kernel, timer, cur_thread, timeout);
// Set the synced object.
cur_thread->SetSyncedObject(nullptr, Svc::ResultTimedOut);
// Check that the thread isn't terminating.
if (cur_thread->IsTerminationRequested()) {
slp.CancelSleep();
return Svc::ResultTerminationRequested;
}
// Update the value and process for the next owner.
{
// Remove waiter thread.
s32 num_waiters{};
Thread* next_owner_thread =
cur_thread->RemoveWaiterByKey(std::addressof(num_waiters), addr);
// Update for the next owner thread.
u32 next_value{};
if (next_owner_thread != nullptr) {
// Get the next tag value.
next_value = next_owner_thread->GetAddressKeyValue();
if (num_waiters > 1) {
next_value |= Svc::HandleWaitMask;
}
// Wake up the next owner.
next_owner_thread->SetSyncedObject(nullptr, RESULT_SUCCESS);
next_owner_thread->Wakeup();
}
// Write to the cv key.
{
const u32 has_waiter_flag = 1;
WriteToUser(system, key, std::addressof(has_waiter_flag));
// TODO(bunnei): We should call DataMemoryBarrier(..) here.
}
// Write the value to userspace.
if (!WriteToUser(system, addr, std::addressof(next_value))) {
slp.CancelSleep();
return Svc::ResultInvalidCurrentMemory;
}
}
// Update condition variable tracking.
{
cur_thread->SetConditionVariable(std::addressof(thread_tree), addr, key, value);
thread_tree.insert(*cur_thread);
}
// If the timeout is non-zero, set the thread as waiting.
if (timeout != 0) {
cur_thread->SetState(ThreadState::Waiting);
cur_thread->SetMutexWaitAddressForDebugging(addr);
}
}
// Cancel the timer wait.
if (timer != InvalidHandle) {
auto& time_manager = kernel.TimeManager();
time_manager.UnscheduleTimeEvent(timer);
}
// Remove from the condition variable.
{
KScopedSchedulerLock sl(kernel);
if (Thread* owner = cur_thread->GetLockOwner(); owner != nullptr) {
owner->RemoveWaiter(cur_thread);
}
if (cur_thread->IsWaitingForConditionVariable()) {
thread_tree.erase(thread_tree.iterator_to(*cur_thread));
cur_thread->ClearConditionVariable();
}
}
// Get the result.
KSynchronizationObject* dummy{};
return cur_thread->GetWaitResult(std::addressof(dummy));
}
} // namespace Kernel

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@ -0,0 +1,59 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/assert.h"
#include "common/common_types.h"
#include "core/hle/kernel/k_scheduler.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/result.h"
namespace Core {
class System;
}
namespace Kernel {
class KConditionVariable {
public:
using ThreadTree = typename Thread::ConditionVariableThreadTreeType;
explicit KConditionVariable(Core::System& system_);
~KConditionVariable();
// Arbitration
[[nodiscard]] ResultCode SignalToAddress(VAddr addr);
[[nodiscard]] ResultCode WaitForAddress(Handle handle, VAddr addr, u32 value);
// Condition variable
void Signal(u64 cv_key, s32 count);
[[nodiscard]] ResultCode Wait(VAddr addr, u64 key, u32 value, s64 timeout);
private:
[[nodiscard]] Thread* SignalImpl(Thread* thread);
ThreadTree thread_tree;
Core::System& system;
KernelCore& kernel;
};
inline void BeforeUpdatePriority(const KernelCore& kernel, KConditionVariable::ThreadTree* tree,
Thread* thread) {
ASSERT(kernel.GlobalSchedulerContext().IsLocked());
tree->erase(tree->iterator_to(*thread));
}
inline void AfterUpdatePriority(const KernelCore& kernel, KConditionVariable::ThreadTree* tree,
Thread* thread) {
ASSERT(kernel.GlobalSchedulerContext().IsLocked());
tree->insert(*thread);
}
} // namespace Kernel

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@ -50,6 +50,11 @@ public:
} }
virtual HandleType GetHandleType() const = 0; virtual HandleType GetHandleType() const = 0;
void Close() {
// TODO(bunnei): This is a placeholder to decrement the reference count, which we will use
// when we implement KAutoObject instead of using shared_ptr.
}
/** /**
* Check if a thread can wait on the object * Check if a thread can wait on the object
* @return True if a thread can wait on the object, otherwise false * @return True if a thread can wait on the object, otherwise false