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Buffer Cache: Basic fixes.

This commit is contained in:
Fernando Sahmkow 2022-03-06 14:52:35 +01:00
parent 98317f2b77
commit b59ca4df0c
1 changed files with 22 additions and 15 deletions

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@ -350,7 +350,7 @@ private:
void NotifyBufferDeletion(); void NotifyBufferDeletion();
[[nodiscard]] Binding StorageBufferBinding(GPUVAddr ssbo_addr) const; [[nodiscard]] Binding StorageBufferBinding(GPUVAddr ssbo_addr, bool is_written = false) const;
[[nodiscard]] TextureBufferBinding GetTextureBufferBinding(GPUVAddr gpu_addr, u32 size, [[nodiscard]] TextureBufferBinding GetTextureBufferBinding(GPUVAddr gpu_addr, u32 size,
PixelFormat format); PixelFormat format);
@ -725,7 +725,7 @@ void BufferCache<P>::BindGraphicsStorageBuffer(size_t stage, size_t ssbo_index,
const auto& cbufs = maxwell3d->state.shader_stages[stage]; const auto& cbufs = maxwell3d->state.shader_stages[stage];
const GPUVAddr ssbo_addr = cbufs.const_buffers[cbuf_index].address + cbuf_offset; const GPUVAddr ssbo_addr = cbufs.const_buffers[cbuf_index].address + cbuf_offset;
storage_buffers[stage][ssbo_index] = StorageBufferBinding(ssbo_addr); storage_buffers[stage][ssbo_index] = StorageBufferBinding(ssbo_addr, is_written);
} }
template <class P> template <class P>
@ -765,7 +765,7 @@ void BufferCache<P>::BindComputeStorageBuffer(size_t ssbo_index, u32 cbuf_index,
const auto& cbufs = launch_desc.const_buffer_config; const auto& cbufs = launch_desc.const_buffer_config;
const GPUVAddr ssbo_addr = cbufs[cbuf_index].Address() + cbuf_offset; const GPUVAddr ssbo_addr = cbufs[cbuf_index].Address() + cbuf_offset;
compute_storage_buffers[ssbo_index] = StorageBufferBinding(ssbo_addr); compute_storage_buffers[ssbo_index] = StorageBufferBinding(ssbo_addr, is_written);
} }
template <class P> template <class P>
@ -1242,16 +1242,19 @@ void BufferCache<P>::BindHostComputeTextureBuffers() {
template <class P> template <class P>
void BufferCache<P>::DoUpdateGraphicsBuffers(bool is_indexed) { void BufferCache<P>::DoUpdateGraphicsBuffers(bool is_indexed) {
if (is_indexed) { do {
UpdateIndexBuffer(); has_deleted_buffers = false;
} if (is_indexed) {
UpdateVertexBuffers(); UpdateIndexBuffer();
UpdateTransformFeedbackBuffers(); }
for (size_t stage = 0; stage < NUM_STAGES; ++stage) { UpdateVertexBuffers();
UpdateUniformBuffers(stage); UpdateTransformFeedbackBuffers();
UpdateStorageBuffers(stage); for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
UpdateTextureBuffers(stage); UpdateUniformBuffers(stage);
} UpdateStorageBuffers(stage);
UpdateTextureBuffers(stage);
}
} while (has_deleted_buffers);
} }
template <class P> template <class P>
@ -1557,6 +1560,8 @@ BufferId BufferCache<P>::CreateBuffer(VAddr cpu_addr, u32 wanted_size) {
const OverlapResult overlap = ResolveOverlaps(cpu_addr, wanted_size); const OverlapResult overlap = ResolveOverlaps(cpu_addr, wanted_size);
const u32 size = static_cast<u32>(overlap.end - overlap.begin); const u32 size = static_cast<u32>(overlap.end - overlap.begin);
const BufferId new_buffer_id = slot_buffers.insert(runtime, rasterizer, overlap.begin, size); const BufferId new_buffer_id = slot_buffers.insert(runtime, rasterizer, overlap.begin, size);
auto& new_buffer = slot_buffers[new_buffer_id];
runtime.ClearBuffer(new_buffer, 0, new_buffer.SizeBytes(), 0);
for (const BufferId overlap_id : overlap.ids) { for (const BufferId overlap_id : overlap.ids) {
JoinOverlap(new_buffer_id, overlap_id, !overlap.has_stream_leap); JoinOverlap(new_buffer_id, overlap_id, !overlap.has_stream_leap);
} }
@ -1831,16 +1836,18 @@ void BufferCache<P>::NotifyBufferDeletion() {
} }
template <class P> template <class P>
typename BufferCache<P>::Binding BufferCache<P>::StorageBufferBinding(GPUVAddr ssbo_addr) const { typename BufferCache<P>::Binding BufferCache<P>::StorageBufferBinding(GPUVAddr ssbo_addr,
bool is_written) const {
const GPUVAddr gpu_addr = gpu_memory->Read<u64>(ssbo_addr); const GPUVAddr gpu_addr = gpu_memory->Read<u64>(ssbo_addr);
const u32 size = gpu_memory->Read<u32>(ssbo_addr + 8); const u32 size = gpu_memory->Read<u32>(ssbo_addr + 8);
const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr); const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
if (!cpu_addr || size == 0) { if (!cpu_addr || size == 0) {
return NULL_BINDING; return NULL_BINDING;
} }
const VAddr cpu_end = Common::AlignUp(*cpu_addr + size, Core::Memory::YUZU_PAGESIZE);
const Binding binding{ const Binding binding{
.cpu_addr = *cpu_addr, .cpu_addr = *cpu_addr,
.size = size, .size = is_written ? size : static_cast<u32>(cpu_end - *cpu_addr),
.buffer_id = BufferId{}, .buffer_id = BufferId{},
}; };
return binding; return binding;