From b6060873ce1eea02f99a350f955362e57391ecd1 Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Thu, 29 Jul 2021 15:45:53 -0400 Subject: [PATCH] gl_compute_pipeline: Add downscale factor to shader uniforms --- src/video_core/renderer_opengl/gl_compute_pipeline.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/src/video_core/renderer_opengl/gl_compute_pipeline.cpp b/src/video_core/renderer_opengl/gl_compute_pipeline.cpp index ab2baefbb..a11bd5a02 100644 --- a/src/video_core/renderer_opengl/gl_compute_pipeline.cpp +++ b/src/video_core/renderer_opengl/gl_compute_pipeline.cpp @@ -143,10 +143,19 @@ void ComputePipeline::Configure() { } texture_cache.FillComputeImageViews(std::span(views.data(), views.size())); + const bool is_rescaling{texture_cache.IsRescaling()}; + const f32 config_down_factor{Settings::values.resolution_info.down_factor}; + const f32 down_factor{is_rescaling ? config_down_factor : 1.0f}; if (assembly_program.handle != 0) { program_manager.BindComputeAssemblyProgram(assembly_program.handle); + if (info.uses_rescaling_uniform) { + glProgramEnvParameter4fARB(GL_COMPUTE_PROGRAM_NV, 0, down_factor, 0.0f, 0.0f, 1.0f); + } } else { program_manager.BindComputeProgram(source_program.handle); + if (info.uses_rescaling_uniform) { + glProgramUniform1f(source_program.handle, 0, down_factor); + } } buffer_cache.UnbindComputeTextureBuffers(); size_t texbuf_index{};