qt_controller: Make use of (Enable/Disable)AllControllerConfiguration
This also moves the use of DisableConfiguration to the destructor.
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@ -139,7 +139,6 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
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DisableUnsupportedPlayers();
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for (std::size_t player_index = 0; player_index < NUM_PLAYERS; ++player_index) {
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system.HIDCore().GetEmulatedControllerByIndex(player_index)->EnableConfiguration();
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SetEmulatedControllers(player_index);
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}
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@ -205,9 +204,6 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
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// If all the parameters are met AND only allows a single player,
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// stop the constructor here as we do not need to continue.
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if (CheckIfParametersMet() && parameters.enable_single_mode) {
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for (std::size_t player_index = 0; player_index < NUM_PLAYERS; ++player_index) {
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system.HIDCore().GetEmulatedControllerByIndex(player_index)->DisableConfiguration();
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}
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return;
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}
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@ -221,7 +217,9 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
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resize(0, 0);
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}
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QtControllerSelectorDialog::~QtControllerSelectorDialog() = default;
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QtControllerSelectorDialog::~QtControllerSelectorDialog() {
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system.HIDCore().DisableAllControllerConfiguration();
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}
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int QtControllerSelectorDialog::exec() {
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if (parameters_met && parameters.enable_single_mode) {
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@ -237,12 +235,11 @@ void QtControllerSelectorDialog::ApplyConfiguration() {
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Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
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Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
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for (std::size_t player_index = 0; player_index < NUM_PLAYERS; ++player_index) {
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system.HIDCore().GetEmulatedControllerByIndex(player_index)->DisableConfiguration();
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}
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}
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void QtControllerSelectorDialog::LoadConfiguration() {
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system.HIDCore().EnableAllControllerConfiguration();
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const auto* handheld = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
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for (std::size_t index = 0; index < NUM_PLAYERS; ++index) {
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const auto* controller = system.HIDCore().GetEmulatedControllerByIndex(index);
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