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gpu: Make use of [[nodiscard]] where applicable

This commit is contained in:
Lioncash 2020-11-17 07:14:44 -05:00
parent 8ace3959a5
commit b928fca114
1 changed files with 35 additions and 31 deletions

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@ -17,11 +17,11 @@
#include "video_core/dma_pusher.h"
using CacheAddr = std::uintptr_t;
inline CacheAddr ToCacheAddr(const void* host_ptr) {
[[nodiscard]] inline CacheAddr ToCacheAddr(const void* host_ptr) {
return reinterpret_cast<CacheAddr>(host_ptr);
}
inline u8* FromCacheAddr(CacheAddr cache_addr) {
[[nodiscard]] inline u8* FromCacheAddr(CacheAddr cache_addr) {
return reinterpret_cast<u8*>(cache_addr);
}
@ -149,13 +149,13 @@ public:
u32 subchannel{};
u32 method_count{};
bool IsLastCall() const {
return method_count <= 1;
}
MethodCall(u32 method, u32 argument, u32 subchannel = 0, u32 method_count = 0)
: method(method), argument(argument), subchannel(subchannel),
method_count(method_count) {}
[[nodiscard]] bool IsLastCall() const {
return method_count <= 1;
}
};
explicit GPU(Core::System& system, bool is_async, bool use_nvdec);
@ -179,10 +179,10 @@ public:
virtual void OnCommandListEnd();
/// Request a host GPU memory flush from the CPU.
u64 RequestFlush(VAddr addr, std::size_t size);
[[nodiscard]] u64 RequestFlush(VAddr addr, std::size_t size);
/// Obtains current flush request fence id.
u64 CurrentFlushRequestFence() const {
[[nodiscard]] u64 CurrentFlushRequestFence() const {
return current_flush_fence.load(std::memory_order_relaxed);
}
@ -190,48 +190,52 @@ public:
void TickWork();
/// Returns a reference to the Maxwell3D GPU engine.
Engines::Maxwell3D& Maxwell3D();
[[nodiscard]] Engines::Maxwell3D& Maxwell3D();
/// Returns a const reference to the Maxwell3D GPU engine.
const Engines::Maxwell3D& Maxwell3D() const;
[[nodiscard]] const Engines::Maxwell3D& Maxwell3D() const;
/// Returns a reference to the KeplerCompute GPU engine.
Engines::KeplerCompute& KeplerCompute();
[[nodiscard]] Engines::KeplerCompute& KeplerCompute();
/// Returns a reference to the KeplerCompute GPU engine.
const Engines::KeplerCompute& KeplerCompute() const;
[[nodiscard]] const Engines::KeplerCompute& KeplerCompute() const;
/// Returns a reference to the GPU memory manager.
Tegra::MemoryManager& MemoryManager();
[[nodiscard]] Tegra::MemoryManager& MemoryManager();
/// Returns a const reference to the GPU memory manager.
const Tegra::MemoryManager& MemoryManager() const;
[[nodiscard]] const Tegra::MemoryManager& MemoryManager() const;
/// Returns a reference to the GPU DMA pusher.
Tegra::DmaPusher& DmaPusher();
[[nodiscard]] Tegra::DmaPusher& DmaPusher();
/// Returns a const reference to the GPU DMA pusher.
const Tegra::DmaPusher& DmaPusher() const;
[[nodiscard]] const Tegra::DmaPusher& DmaPusher() const;
/// Returns a reference to the GPU CDMA pusher.
Tegra::CDmaPusher& CDmaPusher();
[[nodiscard]] Tegra::CDmaPusher& CDmaPusher();
/// Returns a const reference to the GPU CDMA pusher.
const Tegra::CDmaPusher& CDmaPusher() const;
[[nodiscard]] const Tegra::CDmaPusher& CDmaPusher() const;
VideoCore::RendererBase& Renderer() {
/// Returns a reference to the underlying renderer.
[[nodiscard]] VideoCore::RendererBase& Renderer() {
return *renderer;
}
const VideoCore::RendererBase& Renderer() const {
/// Returns a const reference to the underlying renderer.
[[nodiscard]] const VideoCore::RendererBase& Renderer() const {
return *renderer;
}
VideoCore::ShaderNotify& ShaderNotify() {
/// Returns a reference to the shader notifier.
[[nodiscard]] VideoCore::ShaderNotify& ShaderNotify() {
return *shader_notify;
}
const VideoCore::ShaderNotify& ShaderNotify() const {
/// Returns a const reference to the shader notifier.
[[nodiscard]] const VideoCore::ShaderNotify& ShaderNotify() const {
return *shader_notify;
}
@ -243,23 +247,23 @@ public:
void IncrementSyncPoint(u32 syncpoint_id);
u32 GetSyncpointValue(u32 syncpoint_id) const;
[[nodiscard]] u32 GetSyncpointValue(u32 syncpoint_id) const;
void RegisterSyncptInterrupt(u32 syncpoint_id, u32 value);
bool CancelSyncptInterrupt(u32 syncpoint_id, u32 value);
[[nodiscard]] bool CancelSyncptInterrupt(u32 syncpoint_id, u32 value);
u64 GetTicks() const;
[[nodiscard]] u64 GetTicks() const;
std::unique_lock<std::mutex> LockSync() {
[[nodiscard]] std::unique_lock<std::mutex> LockSync() {
return std::unique_lock{sync_mutex};
}
bool IsAsync() const {
[[nodiscard]] bool IsAsync() const {
return is_async;
}
bool UseNvdec() const {
[[nodiscard]] bool UseNvdec() const {
return use_nvdec;
}
@ -273,7 +277,7 @@ public:
BitField<0, 1, FenceOperation> op;
BitField<8, 24, u32> syncpoint_id;
static CommandHeader Build(FenceOperation op, u32 syncpoint_id) {
[[nodiscard]] static CommandHeader Build(FenceOperation op, u32 syncpoint_id) {
FenceAction result{};
result.op.Assign(op);
result.syncpoint_id.Assign(syncpoint_id);
@ -291,7 +295,7 @@ public:
u32 address_high;
u32 address_low;
GPUVAddr SemaphoreAddress() const {
[[nodiscard]] GPUVAddr SemaphoreAddress() const {
return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
address_low);
}
@ -374,7 +378,7 @@ private:
u32 methods_pending);
/// Determines where the method should be executed.
bool ExecuteMethodOnEngine(u32 method);
[[nodiscard]] bool ExecuteMethodOnEngine(u32 method);
protected:
Core::System& system;