renderer_vulkan: Add the rest of case for TryConvertBorderColor
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@ -23,7 +23,16 @@ static std::optional<vk::BorderColor> TryConvertBorderColor(std::array<float, 4>
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} else if (color == std::array<float, 4>{1, 1, 1, 1}) {
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} else if (color == std::array<float, 4>{1, 1, 1, 1}) {
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return vk::BorderColor::eFloatOpaqueWhite;
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return vk::BorderColor::eFloatOpaqueWhite;
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} else {
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} else {
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return {};
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if (color[0] + color[1] + color[2] > 1.35f) {
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// If color elements are brighter than roughly 0.5 average, use white border
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return vk::BorderColor::eFloatOpaqueWhite;
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} else {
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if (color[3] > 0.5f) {
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return vk::BorderColor::eFloatOpaqueBlack;
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} else {
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return vk::BorderColor::eFloatTransparentBlack;
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}
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}
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}
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}
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}
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}
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@ -37,8 +46,6 @@ UniqueSampler VKSamplerCache::CreateSampler(const Tegra::Texture::TSCEntry& tsc)
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const auto border_color{tsc.GetBorderColor()};
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const auto border_color{tsc.GetBorderColor()};
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const auto vk_border_color{TryConvertBorderColor(border_color)};
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const auto vk_border_color{TryConvertBorderColor(border_color)};
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UNIMPLEMENTED_IF_MSG(!vk_border_color, "Unimplemented border color {} {} {} {}",
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border_color[0], border_color[1], border_color[2], border_color[3]);
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constexpr bool unnormalized_coords{false};
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constexpr bool unnormalized_coords{false};
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