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yuzu-mainline
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Port #3353 from Citra

This commit is contained in:
fearlessTobi 2018-08-21 01:14:06 +02:00
parent 028d90eb79
commit ba8ff096fd
10 changed files with 94 additions and 25 deletions

View File

@ -78,20 +78,29 @@ void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) {
// values increase the time needed to recover and limit framerate again after spikes.
constexpr microseconds MAX_LAG_TIME_US = 25us;
if (!Settings::values.toggle_framelimit) {
if (!Settings::values.use_frame_limit) {
return;
}
auto now = Clock::now();
frame_limiting_delta_err += current_system_time_us - previous_system_time_us;
const double sleep_scale = Settings::values.frame_limit / 100.0;
// Max lag caused by slow frames. Shouldn't be more than the length of a frame at the current
// speed percent or it will clamp too much and prevent this from properly limiting to that
// percent. High values means it'll take longer after a slow frame to recover and start
// limiting
const microseconds max_lag_time_us = duration_cast<microseconds>(
std::chrono::duration<double, std::chrono::microseconds::period>(25ms / sleep_scale));
frame_limiting_delta_err += duration_cast<microseconds>(
std::chrono::duration<double, std::chrono::microseconds::period>(
(current_system_time_us - previous_system_time_us) / sleep_scale));
frame_limiting_delta_err -= duration_cast<microseconds>(now - previous_walltime);
frame_limiting_delta_err =
std::clamp(frame_limiting_delta_err, -MAX_LAG_TIME_US, MAX_LAG_TIME_US);
std::clamp(frame_limiting_delta_err, -max_lag_time_us, max_lag_time_us);
if (frame_limiting_delta_err > microseconds::zero()) {
std::this_thread::sleep_for(frame_limiting_delta_err);
auto now_after_sleep = Clock::now();
frame_limiting_delta_err -= duration_cast<microseconds>(now_after_sleep - now);
now = now_after_sleep;

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@ -130,7 +130,8 @@ struct Values {
// Renderer
float resolution_factor;
bool toggle_framelimit;
bool use_frame_limit;
u16 frame_limit;
bool use_accurate_framebuffers;
float bg_red;

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@ -161,8 +161,9 @@ TelemetrySession::TelemetrySession() {
Settings::values.use_multi_core);
AddField(Telemetry::FieldType::UserConfig, "Renderer_ResolutionFactor",
Settings::values.resolution_factor);
AddField(Telemetry::FieldType::UserConfig, "Renderer_ToggleFramelimit",
Settings::values.toggle_framelimit);
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseFrameLimit",
Settings::values.use_frame_limit);
AddField(Telemetry::FieldType::UserConfig, "Renderer_FrameLimit", Settings::values.frame_limit);
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseAccurateFramebuffers",
Settings::values.use_accurate_framebuffers);
AddField(Telemetry::FieldType::UserConfig, "System_UseDockedMode",

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@ -20,7 +20,7 @@ void RendererBase::RefreshBaseSettings() {
RefreshRasterizerSetting();
UpdateCurrentFramebufferLayout();
renderer_settings.use_framelimiter = Settings::values.toggle_framelimit;
renderer_settings.use_framelimiter = Settings::values.use_frame_limit;
}
void RendererBase::RefreshRasterizerSetting() {

View File

@ -83,7 +83,8 @@ void Config::ReadValues() {
qt_config->beginGroup("Renderer");
Settings::values.resolution_factor = qt_config->value("resolution_factor", 1.0).toFloat();
Settings::values.toggle_framelimit = qt_config->value("toggle_framelimit", true).toBool();
Settings::values.use_frame_limit = qt_config->value("use_frame_limit", true).toBool();
Settings::values.frame_limit = qt_config->value("frame_limit", 100).toInt();
Settings::values.use_accurate_framebuffers =
qt_config->value("use_accurate_framebuffers", false).toBool();
@ -203,7 +204,8 @@ void Config::SaveValues() {
qt_config->beginGroup("Renderer");
qt_config->setValue("resolution_factor", (double)Settings::values.resolution_factor);
qt_config->setValue("toggle_framelimit", Settings::values.toggle_framelimit);
qt_config->setValue("use_frame_limit", Settings::values.use_frame_limit);
qt_config->setValue("frame_limit", Settings::values.frame_limit);
qt_config->setValue("use_accurate_framebuffers", Settings::values.use_accurate_framebuffers);
// Cast to double because Qt's written float values are not human-readable

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@ -12,6 +12,10 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
ui->setupUi(this);
this->setConfiguration();
ui->frame_limit->setEnabled(Settings::values.use_frame_limit);
connect(ui->toggle_frame_limit, &QCheckBox::stateChanged, ui->frame_limit,
&QSpinBox::setEnabled);
}
ConfigureGraphics::~ConfigureGraphics() = default;
@ -58,13 +62,15 @@ Resolution FromResolutionFactor(float factor) {
void ConfigureGraphics::setConfiguration() {
ui->resolution_factor_combobox->setCurrentIndex(
static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor)));
ui->toggle_framelimit->setChecked(Settings::values.toggle_framelimit);
ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
ui->frame_limit->setValue(Settings::values.frame_limit);
ui->use_accurate_framebuffers->setChecked(Settings::values.use_accurate_framebuffers);
}
void ConfigureGraphics::applyConfiguration() {
Settings::values.resolution_factor =
ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex()));
Settings::values.toggle_framelimit = ui->toggle_framelimit->isChecked();
Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked();
Settings::values.frame_limit = ui->frame_limit->value();
Settings::values.use_accurate_framebuffers = ui->use_accurate_framebuffers->isChecked();
}

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@ -23,12 +23,32 @@
</property>
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<widget class="QCheckBox" name="toggle_framelimit">
<layout class="QHBoxLayout" name="horizontalLayout_2">
<item>
<widget class="QCheckBox" name="toggle_frame_limit">
<property name="text">
<string>Limit framerate</string>
<string>Limit Speed Percent</string>
</property>
</widget>
</item>
<item>
<widget class="QSpinBox" name="frame_limit">
<property name="suffix">
<string>%</string>
</property>
<property name="minimum">
<number>1</number>
</property>
<property name="maximum">
<number>9999</number>
</property>
<property name="value">
<number>100</number>
</property>
</widget>
</item>
</layout>
</item>
<item>
<widget class="QCheckBox" name="use_accurate_framebuffers">
<property name="text">

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@ -226,6 +226,10 @@ void GMainWindow::InitializeHotkeys() {
Qt::ApplicationShortcut);
hotkey_registry.RegisterHotkey("Main Window", "Toggle Speed Limit", QKeySequence("CTRL+Z"),
Qt::ApplicationShortcut);
hotkey_registry.RegisterHotkey("Main Window", "Increase Speed Limit", QKeySequence("+"),
Qt::ApplicationShortcut);
hotkey_registry.RegisterHotkey("Main Window", "Decrease Speed Limit", QKeySequence("-"),
Qt::ApplicationShortcut);
hotkey_registry.LoadHotkeys();
connect(hotkey_registry.GetHotkey("Main Window", "Load File", this), &QShortcut::activated,
@ -255,9 +259,24 @@ void GMainWindow::InitializeHotkeys() {
});
connect(hotkey_registry.GetHotkey("Main Window", "Toggle Speed Limit", this),
&QShortcut::activated, this, [&] {
Settings::values.toggle_framelimit = !Settings::values.toggle_framelimit;
Settings::values.use_frame_limit = !Settings::values.use_frame_limit;
UpdateStatusBar();
});
constexpr u16 SPEED_LIMIT_STEP = 5;
connect(hotkey_registry.GetHotkey("Main Window", "Increase Speed Limit", this),
&QShortcut::activated, this, [&] {
if (Settings::values.frame_limit < 9999 - SPEED_LIMIT_STEP) {
Settings::values.frame_limit += SPEED_LIMIT_STEP;
UpdateStatusBar();
}
});
connect(hotkey_registry.GetHotkey("Main Window", "Decrease Speed Limit", this),
&QShortcut::activated, this, [&] {
if (Settings::values.frame_limit > SPEED_LIMIT_STEP) {
Settings::values.frame_limit -= SPEED_LIMIT_STEP;
UpdateStatusBar();
}
});
}
void GMainWindow::SetDefaultUIGeometry() {
@ -910,7 +929,13 @@ void GMainWindow::UpdateStatusBar() {
auto results = Core::System::GetInstance().GetAndResetPerfStats();
if (Settings::values.use_frame_limit) {
emu_speed_label->setText(tr("Speed: %1% / %2%")
.arg(results.emulation_speed * 100.0, 0, 'f', 0)
.arg(Settings::values.frame_limit));
} else {
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
}
game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0));
emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));

View File

@ -96,8 +96,9 @@ void Config::ReadValues() {
// Renderer
Settings::values.resolution_factor =
(float)sdl2_config->GetReal("Renderer", "resolution_factor", 1.0);
Settings::values.toggle_framelimit =
sdl2_config->GetBoolean("Renderer", "toggle_framelimit", true);
Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
Settings::values.frame_limit =
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
Settings::values.use_accurate_framebuffers =
sdl2_config->GetBoolean("Renderer", "use_accurate_framebuffers", false);

View File

@ -102,6 +102,14 @@ resolution_factor =
# 0 (default): Off, 1: On
use_vsync =
# Turns on the frame limiter, which will limit frames output to the target game speed
# 0: Off, 1: On (default)
use_frame_limit =
# Limits the speed of the game to run no faster than this value as a percentage of target speed
# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
frame_limit =
# Whether to use accurate framebuffers
# 0 (default): Off (fast), 1 : On (slow)
use_accurate_framebuffers =
@ -132,10 +140,6 @@ custom_bottom_top =
custom_bottom_right =
custom_bottom_bottom =
# Whether to toggle frame limiter on or off.
# 0: Off, 1 (default): On
toggle_framelimit =
# Swaps the prominent screen with the other screen.
# For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen.
# 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent