yuzu-emu
/
yuzu-mainline
Archived
1
0
Fork 0

renderer_base: Don't directly expose the rasterizer unique_ptr

There's no reason to allow direct access to the unique_ptr instance. Only
its contained pointer.
This commit is contained in:
Lioncash 2016-03-08 21:31:41 -05:00
parent 58c336b671
commit bf76afc68d
6 changed files with 21 additions and 18 deletions

View File

@ -275,7 +275,7 @@ static void FlushDataCache(Service::Interface* self) {
u32 size = cmd_buff[2]; u32 size = cmd_buff[2];
u32 process = cmd_buff[4]; u32 process = cmd_buff[4];
VideoCore::g_renderer->rasterizer->InvalidateRegion(Memory::VirtualToPhysicalAddress(address), size); VideoCore::g_renderer->Rasterizer()->InvalidateRegion(Memory::VirtualToPhysicalAddress(address), size);
// TODO(purpasmart96): Verify return header on HW // TODO(purpasmart96): Verify return header on HW
@ -365,7 +365,7 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
// GX request DMA - typically used for copying memory from GSP heap to VRAM // GX request DMA - typically used for copying memory from GSP heap to VRAM
case CommandId::REQUEST_DMA: case CommandId::REQUEST_DMA:
VideoCore::g_renderer->rasterizer->FlushRegion(Memory::VirtualToPhysicalAddress(command.dma_request.source_address), VideoCore::g_renderer->Rasterizer()->FlushRegion(Memory::VirtualToPhysicalAddress(command.dma_request.source_address),
command.dma_request.size); command.dma_request.size);
memcpy(Memory::GetPointer(command.dma_request.dest_address), memcpy(Memory::GetPointer(command.dma_request.dest_address),
@ -373,7 +373,7 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
command.dma_request.size); command.dma_request.size);
SignalInterrupt(InterruptId::DMA); SignalInterrupt(InterruptId::DMA);
VideoCore::g_renderer->rasterizer->InvalidateRegion(Memory::VirtualToPhysicalAddress(command.dma_request.dest_address), VideoCore::g_renderer->Rasterizer()->InvalidateRegion(Memory::VirtualToPhysicalAddress(command.dma_request.dest_address),
command.dma_request.size); command.dma_request.size);
break; break;
@ -467,7 +467,7 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
if (region.size == 0) if (region.size == 0)
break; break;
VideoCore::g_renderer->rasterizer->InvalidateRegion( VideoCore::g_renderer->Rasterizer()->InvalidateRegion(
Memory::VirtualToPhysicalAddress(region.address), region.size); Memory::VirtualToPhysicalAddress(region.address), region.size);
} }
break; break;

View File

@ -267,7 +267,7 @@ static void StartConversion(Service::Interface* self) {
// dst_image_size would seem to be perfect for this, but it doesn't include the gap :( // dst_image_size would seem to be perfect for this, but it doesn't include the gap :(
u32 total_output_size = conversion.input_lines * u32 total_output_size = conversion.input_lines *
(conversion.dst.transfer_unit + conversion.dst.gap); (conversion.dst.transfer_unit + conversion.dst.gap);
VideoCore::g_renderer->rasterizer->InvalidateRegion( VideoCore::g_renderer->Rasterizer()->InvalidateRegion(
Memory::VirtualToPhysicalAddress(conversion.dst.address), total_output_size); Memory::VirtualToPhysicalAddress(conversion.dst.address), total_output_size);
LOG_DEBUG(Service_Y2R, "called"); LOG_DEBUG(Service_Y2R, "called");

View File

@ -140,7 +140,7 @@ inline void Write(u32 addr, const T data) {
GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC1); GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC1);
} }
VideoCore::g_renderer->rasterizer->InvalidateRegion(config.GetStartAddress(), config.GetEndAddress() - config.GetStartAddress()); VideoCore::g_renderer->Rasterizer()->InvalidateRegion(config.GetStartAddress(), config.GetEndAddress() - config.GetStartAddress());
} }
// Reset "trigger" flag and set the "finish" flag // Reset "trigger" flag and set the "finish" flag
@ -171,7 +171,7 @@ inline void Write(u32 addr, const T data) {
u32 output_gap = config.texture_copy.output_gap * 16; u32 output_gap = config.texture_copy.output_gap * 16;
size_t contiguous_input_size = config.texture_copy.size / input_width * (input_width + input_gap); size_t contiguous_input_size = config.texture_copy.size / input_width * (input_width + input_gap);
VideoCore::g_renderer->rasterizer->FlushRegion(config.GetPhysicalInputAddress(), contiguous_input_size); VideoCore::g_renderer->Rasterizer()->FlushRegion(config.GetPhysicalInputAddress(), contiguous_input_size);
u32 remaining_size = config.texture_copy.size; u32 remaining_size = config.texture_copy.size;
u32 remaining_input = input_width; u32 remaining_input = input_width;
@ -204,7 +204,7 @@ inline void Write(u32 addr, const T data) {
config.flags); config.flags);
size_t contiguous_output_size = config.texture_copy.size / output_width * (output_width + output_gap); size_t contiguous_output_size = config.texture_copy.size / output_width * (output_width + output_gap);
VideoCore::g_renderer->rasterizer->InvalidateRegion(config.GetPhysicalOutputAddress(), contiguous_output_size); VideoCore::g_renderer->Rasterizer()->InvalidateRegion(config.GetPhysicalOutputAddress(), contiguous_output_size);
GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF); GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF);
break; break;
@ -231,7 +231,7 @@ inline void Write(u32 addr, const T data) {
u32 input_size = config.input_width * config.input_height * GPU::Regs::BytesPerPixel(config.input_format); u32 input_size = config.input_width * config.input_height * GPU::Regs::BytesPerPixel(config.input_format);
u32 output_size = output_width * output_height * GPU::Regs::BytesPerPixel(config.output_format); u32 output_size = output_width * output_height * GPU::Regs::BytesPerPixel(config.output_format);
VideoCore::g_renderer->rasterizer->FlushRegion(config.GetPhysicalInputAddress(), input_size); VideoCore::g_renderer->Rasterizer()->FlushRegion(config.GetPhysicalInputAddress(), input_size);
for (u32 y = 0; y < output_height; ++y) { for (u32 y = 0; y < output_height; ++y) {
for (u32 x = 0; x < output_width; ++x) { for (u32 x = 0; x < output_width; ++x) {
@ -338,7 +338,7 @@ inline void Write(u32 addr, const T data) {
g_regs.display_transfer_config.trigger = 0; g_regs.display_transfer_config.trigger = 0;
GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF); GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF);
VideoCore::g_renderer->rasterizer->InvalidateRegion(config.GetPhysicalOutputAddress(), output_size); VideoCore::g_renderer->Rasterizer()->InvalidateRegion(config.GetPhysicalOutputAddress(), output_size);
} }
break; break;
} }

View File

@ -142,7 +142,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
// Send to renderer // Send to renderer
using Pica::Shader::OutputVertex; using Pica::Shader::OutputVertex;
auto AddTriangle = [](const OutputVertex& v0, const OutputVertex& v1, const OutputVertex& v2) { auto AddTriangle = [](const OutputVertex& v0, const OutputVertex& v1, const OutputVertex& v2) {
VideoCore::g_renderer->rasterizer->AddTriangle(v0, v1, v2); VideoCore::g_renderer->Rasterizer()->AddTriangle(v0, v1, v2);
}; };
g_state.immediate.primitive_assembler.SubmitVertex(output, AddTriangle); g_state.immediate.primitive_assembler.SubmitVertex(output, AddTriangle);
@ -155,7 +155,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
case PICA_REG_INDEX(gpu_mode): case PICA_REG_INDEX(gpu_mode):
if (regs.gpu_mode == Regs::GPUMode::Configuring && regs.vs_default_attributes_setup.index == 15) { if (regs.gpu_mode == Regs::GPUMode::Configuring && regs.vs_default_attributes_setup.index == 15) {
// Draw immediate mode triangles when GPU Mode is set to GPUMode::Configuring // Draw immediate mode triangles when GPU Mode is set to GPUMode::Configuring
VideoCore::g_renderer->rasterizer->DrawTriangles(); VideoCore::g_renderer->Rasterizer()->DrawTriangles();
} }
break; break;
@ -396,7 +396,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
using Pica::Shader::OutputVertex; using Pica::Shader::OutputVertex;
auto AddTriangle = []( auto AddTriangle = [](
const OutputVertex& v0, const OutputVertex& v1, const OutputVertex& v2) { const OutputVertex& v0, const OutputVertex& v1, const OutputVertex& v2) {
VideoCore::g_renderer->rasterizer->AddTriangle(v0, v1, v2); VideoCore::g_renderer->Rasterizer()->AddTriangle(v0, v1, v2);
}; };
primitive_assembler.SubmitVertex(output, AddTriangle); primitive_assembler.SubmitVertex(output, AddTriangle);
@ -407,7 +407,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
range.second, range.first); range.second, range.first);
} }
VideoCore::g_renderer->rasterizer->DrawTriangles(); VideoCore::g_renderer->Rasterizer()->DrawTriangles();
#if PICA_DUMP_GEOMETRY #if PICA_DUMP_GEOMETRY
geometry_dumper.Dump(); geometry_dumper.Dump();
@ -542,7 +542,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
break; break;
} }
VideoCore::g_renderer->rasterizer->NotifyPicaRegisterChanged(id); VideoCore::g_renderer->Rasterizer()->NotifyPicaRegisterChanged(id);
if (g_debug_context) if (g_debug_context)
g_debug_context->OnEvent(DebugContext::Event::PicaCommandProcessed, reinterpret_cast<void*>(&id)); g_debug_context->OnEvent(DebugContext::Event::PicaCommandProcessed, reinterpret_cast<void*>(&id));

View File

@ -48,7 +48,7 @@ void DebugContext::OnEvent(Event event, void* data) {
std::unique_lock<std::mutex> lock(breakpoint_mutex); std::unique_lock<std::mutex> lock(breakpoint_mutex);
// Commit the hardware renderer's framebuffer so it will show on debug widgets // Commit the hardware renderer's framebuffer so it will show on debug widgets
VideoCore::g_renderer->rasterizer->FlushFramebuffer(); VideoCore::g_renderer->Rasterizer()->FlushFramebuffer();
// TODO: Should stop the CPU thread here once we multithread emulation. // TODO: Should stop the CPU thread here once we multithread emulation.

View File

@ -54,11 +54,14 @@ public:
return m_current_frame; return m_current_frame;
} }
VideoCore::RasterizerInterface* Rasterizer() const {
return rasterizer.get();
}
void RefreshRasterizerSetting(); void RefreshRasterizerSetting();
std::unique_ptr<VideoCore::RasterizerInterface> rasterizer;
protected: protected:
std::unique_ptr<VideoCore::RasterizerInterface> rasterizer;
f32 m_current_fps; ///< Current framerate, should be set by the renderer f32 m_current_fps; ///< Current framerate, should be set by the renderer
int m_current_frame; ///< Current frame, should be set by the renderer int m_current_frame; ///< Current frame, should be set by the renderer