texture_cache: Avoid matches in 3D textures
Code before this commit was trying to match 3D textures with another target. Fix that.
This commit is contained in:
parent
f552d553ba
commit
bfda5ff3f6
|
@ -721,7 +721,6 @@ private:
|
||||||
std::pair<TSurface, TView> GetSurface(const GPUVAddr gpu_addr, const CacheAddr cache_addr,
|
std::pair<TSurface, TView> GetSurface(const GPUVAddr gpu_addr, const CacheAddr cache_addr,
|
||||||
const SurfaceParams& params, bool preserve_contents,
|
const SurfaceParams& params, bool preserve_contents,
|
||||||
bool is_render) {
|
bool is_render) {
|
||||||
|
|
||||||
// Step 1
|
// Step 1
|
||||||
// Check Level 1 Cache for a fast structural match. If candidate surface
|
// Check Level 1 Cache for a fast structural match. If candidate surface
|
||||||
// matches at certain level we are pretty much done.
|
// matches at certain level we are pretty much done.
|
||||||
|
@ -733,14 +732,18 @@ private:
|
||||||
return RecycleSurface(overlaps, params, gpu_addr, preserve_contents,
|
return RecycleSurface(overlaps, params, gpu_addr, preserve_contents,
|
||||||
topological_result);
|
topological_result);
|
||||||
}
|
}
|
||||||
|
|
||||||
const auto struct_result = current_surface->MatchesStructure(params);
|
const auto struct_result = current_surface->MatchesStructure(params);
|
||||||
if (struct_result != MatchStructureResult::None &&
|
if (struct_result != MatchStructureResult::None) {
|
||||||
(params.target != SurfaceTarget::Texture3D ||
|
const auto& old_params = current_surface->GetSurfaceParams();
|
||||||
current_surface->MatchTarget(params.target))) {
|
const bool not_3d = params.target != SurfaceTarget::Texture3D &&
|
||||||
if (struct_result == MatchStructureResult::FullMatch) {
|
old_params.target != SurfaceTarget::Texture3D;
|
||||||
return ManageStructuralMatch(current_surface, params, is_render);
|
if (not_3d || current_surface->MatchTarget(params.target)) {
|
||||||
} else {
|
if (struct_result == MatchStructureResult::FullMatch) {
|
||||||
return RebuildSurface(current_surface, params, is_render);
|
return ManageStructuralMatch(current_surface, params, is_render);
|
||||||
|
} else {
|
||||||
|
return RebuildSurface(current_surface, params, is_render);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Reference in New Issue