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shader/arithmetic: Reduce RRO stub severity

This commit is contained in:
ReinUsesLisp 2019-11-04 02:19:45 -03:00
parent 35d40b74b3
commit c4374d0d41
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GPG Key ID: 2DFC508897B39CFE
1 changed files with 2 additions and 1 deletions

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@ -144,10 +144,11 @@ u32 ShaderIR::DecodeArithmetic(NodeBlock& bb, u32 pc) {
case OpCode::Id::RRO_C: case OpCode::Id::RRO_C:
case OpCode::Id::RRO_R: case OpCode::Id::RRO_R:
case OpCode::Id::RRO_IMM: { case OpCode::Id::RRO_IMM: {
LOG_DEBUG(HW_GPU, "(STUBBED) RRO used");
// Currently RRO is only implemented as a register move. // Currently RRO is only implemented as a register move.
op_b = GetOperandAbsNegFloat(op_b, instr.alu.abs_b, instr.alu.negate_b); op_b = GetOperandAbsNegFloat(op_b, instr.alu.abs_b, instr.alu.negate_b);
SetRegister(bb, instr.gpr0, op_b); SetRegister(bb, instr.gpr0, op_b);
LOG_WARNING(HW_GPU, "RRO instruction is incomplete");
break; break;
} }
default: default: