yuzu-emu
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frontend: qt: bootmanager: Acquire a shared context in main emu thread.

This commit is contained in:
bunnei 2020-02-21 12:40:23 -05:00
parent e25297536f
commit c6f78a4a6d
2 changed files with 12 additions and 12 deletions

View File

@ -39,7 +39,10 @@
#include "yuzu/bootmanager.h" #include "yuzu/bootmanager.h"
#include "yuzu/main.h" #include "yuzu/main.h"
EmuThread::EmuThread(Core::Frontend::GraphicsContext& core_context) : core_context(core_context) {} EmuThread::EmuThread(GRenderWindow& window)
: shared_context{window.CreateSharedContext()},
context{(Settings::values.use_asynchronous_gpu_emulation && shared_context) ? *shared_context
: window} {}
EmuThread::~EmuThread() = default; EmuThread::~EmuThread() = default;
@ -55,15 +58,7 @@ static GMainWindow* GetMainWindow() {
void EmuThread::run() { void EmuThread::run() {
MicroProfileOnThreadCreate("EmuThread"); MicroProfileOnThreadCreate("EmuThread");
// Acquire render context for duration of the thread if this is the rendering thread Core::Frontend::ScopeAcquireContext acquire_context{context};
if (!Settings::values.use_asynchronous_gpu_emulation) {
core_context.MakeCurrent();
}
SCOPE_EXIT({
if (!Settings::values.use_asynchronous_gpu_emulation) {
core_context.DoneCurrent();
}
});
emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0); emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);

View File

@ -17,6 +17,7 @@
#include "core/core.h" #include "core/core.h"
#include "core/frontend/emu_window.h" #include "core/frontend/emu_window.h"
class GRenderWindow;
class QKeyEvent; class QKeyEvent;
class QScreen; class QScreen;
class QTouchEvent; class QTouchEvent;
@ -35,7 +36,7 @@ class EmuThread final : public QThread {
Q_OBJECT Q_OBJECT
public: public:
explicit EmuThread(Core::Frontend::GraphicsContext& context); explicit EmuThread(GRenderWindow& window);
~EmuThread() override; ~EmuThread() override;
/** /**
@ -89,7 +90,11 @@ private:
std::mutex running_mutex; std::mutex running_mutex;
std::condition_variable running_cv; std::condition_variable running_cv;
Core::Frontend::GraphicsContext& core_context; /// Only used in asynchronous GPU mode
std::unique_ptr<Core::Frontend::GraphicsContext> shared_context;
/// This is shared_context in asynchronous GPU mode, core_context in synchronous GPU mode
Core::Frontend::GraphicsContext& context;
signals: signals:
/** /**