diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp index 6a71d9644..12d0321db 100644 --- a/src/yuzu/game_list.cpp +++ b/src/yuzu/game_list.cpp @@ -84,21 +84,24 @@ void GameListSearchField::setFilterResult(int visible, int total) { } QString GameList::getLastFilterResultItem() const { - QStandardItem* folder; - QStandardItem* child; QString file_path; const int folder_count = item_model->rowCount(); + for (int i = 0; i < folder_count; ++i) { - folder = item_model->item(i, 0); + const QStandardItem* folder = item_model->item(i, 0); const QModelIndex folder_index = folder->index(); const int children_count = folder->rowCount(); + for (int j = 0; j < children_count; ++j) { - if (!tree_view->isRowHidden(j, folder_index)) { - child = folder->child(j, 0); - file_path = child->data(GameListItemPath::FullPathRole).toString(); + if (tree_view->isRowHidden(j, folder_index)) { + continue; } + + const QStandardItem* child = folder->child(j, 0); + file_path = child->data(GameListItemPath::FullPathRole).toString(); } } + return file_path; } @@ -411,7 +414,7 @@ bool GameList::isEmpty() const { return !item_model->invisibleRootItem()->hasChildren(); } -void GameList::DonePopulating(QStringList watch_list) { +void GameList::DonePopulating(const QStringList& watch_list) { emit ShowList(!isEmpty()); item_model->invisibleRootItem()->appendRow(new GameListAddDir()); @@ -472,7 +475,7 @@ void GameList::PopupContextMenu(const QPoint& menu_location) { context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location)); } -void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, std::string path) { +void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::string& path) { QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location")); QAction* open_mod_location = context_menu.addAction(tr("Open Mod Data Location")); QAction* open_transferable_shader_cache = @@ -690,12 +693,15 @@ void GameList::SaveInterfaceLayout() { } void GameList::LoadInterfaceLayout() { - auto header = tree_view->header(); - if (!header->restoreState(UISettings::values.gamelist_header_state)) { - // We are using the name column to display icons and titles - // so make it as large as possible as default. - header->resizeSection(COLUMN_NAME, header->width()); + auto* header = tree_view->header(); + + if (header->restoreState(UISettings::values.gamelist_header_state)) { + return; } + + // We are using the name column to display icons and titles + // so make it as large as possible as default. + header->resizeSection(COLUMN_NAME, header->width()); } const QStringList GameList::supported_file_extensions = { diff --git a/src/yuzu/game_list.h b/src/yuzu/game_list.h index 78e2ba169..63aae2111 100644 --- a/src/yuzu/game_list.h +++ b/src/yuzu/game_list.h @@ -82,7 +82,7 @@ public: static const QStringList supported_file_extensions; signals: - void GameChosen(QString game_path); + void GameChosen(const QString& game_path); void ShouldCancelWorker(); void OpenFolderRequested(u64 program_id, GameListOpenTarget target, const std::string& game_path); @@ -108,12 +108,12 @@ private: void AddDirEntry(GameListDir* entry_items); void AddEntry(const QList& entry_items, GameListDir* parent); void ValidateEntry(const QModelIndex& item); - void DonePopulating(QStringList watch_list); + void DonePopulating(const QStringList& watch_list); void RefreshGameDirectory(); void PopupContextMenu(const QPoint& menu_location); - void AddGamePopup(QMenu& context_menu, u64 program_id, std::string path); + void AddGamePopup(QMenu& context_menu, u64 program_id, const std::string& path); void AddCustomDirPopup(QMenu& context_menu, QModelIndex selected); void AddPermDirPopup(QMenu& context_menu, QModelIndex selected);