yuzu-emu
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yuzu-mainline
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Clang format.

This commit is contained in:
Fernando Sahmkow 2020-04-15 21:17:06 -04:00
parent b3e5f177ba
commit d2d4a6cbcf
1 changed files with 2 additions and 1 deletions

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@ -1080,7 +1080,8 @@ void Config::SaveRendererValues() {
WriteSetting(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100); WriteSetting(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100);
WriteSetting(QStringLiteral("use_disk_shader_cache"), Settings::values.use_disk_shader_cache, WriteSetting(QStringLiteral("use_disk_shader_cache"), Settings::values.use_disk_shader_cache,
true); true);
WriteSetting(QStringLiteral("gpu_accuracy"), static_cast<int>(Settings::values.gpu_accuracy), 0); WriteSetting(QStringLiteral("gpu_accuracy"), static_cast<int>(Settings::values.gpu_accuracy),
0);
WriteSetting(QStringLiteral("use_asynchronous_gpu_emulation"), WriteSetting(QStringLiteral("use_asynchronous_gpu_emulation"),
Settings::values.use_asynchronous_gpu_emulation, false); Settings::values.use_asynchronous_gpu_emulation, false);
WriteSetting(QStringLiteral("use_vsync"), Settings::values.use_vsync, true); WriteSetting(QStringLiteral("use_vsync"), Settings::values.use_vsync, true);