Add multitouch support
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@ -40,29 +40,43 @@ void Controller_Touchscreen::OnUpdate(const Core::Timing::CoreTiming& core_timin
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cur_entry.sampling_number = last_entry.sampling_number + 1;
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cur_entry.sampling_number2 = cur_entry.sampling_number;
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bool pressed = false;
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float x, y;
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std::tie(x, y, pressed) = touch_device->GetStatus();
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auto& touch_entry = cur_entry.states[0];
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touch_entry.attribute.raw = 0;
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if (!pressed && touch_btn_device) {
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std::tie(x, y, pressed) = touch_btn_device->GetStatus();
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updateTouchInputEvent(touch_device->GetStatus(), mouse_finger_id);
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updateTouchInputEvent(touch_btn_device->GetStatus(), keyboar_finger_id);
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std::array<Finger, 16> sorted_fingers;
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s32_le active_fingers = 0;
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for (Finger finger : fingers) {
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if (finger.pressed) {
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sorted_fingers[active_fingers++] = finger;
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}
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if (pressed && Settings::values.touchscreen.enabled) {
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touch_entry.x = static_cast<u16>(x * Layout::ScreenUndocked::Width);
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touch_entry.y = static_cast<u16>(y * Layout::ScreenUndocked::Height);
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}
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const u64 tick = core_timing.GetCPUTicks();
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cur_entry.entry_count = active_fingers;
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for (size_t id = 0; id < MAX_FINGERS; id++) {
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auto& touch_entry = cur_entry.states[id];
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if (id < active_fingers) {
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touch_entry.x = static_cast<u16>(sorted_fingers[id].x * Layout::ScreenUndocked::Width);
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touch_entry.y = static_cast<u16>(sorted_fingers[id].y * Layout::ScreenUndocked::Height);
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touch_entry.diameter_x = Settings::values.touchscreen.diameter_x;
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touch_entry.diameter_y = Settings::values.touchscreen.diameter_y;
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touch_entry.rotation_angle = Settings::values.touchscreen.rotation_angle;
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const u64 tick = core_timing.GetCPUTicks();
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touch_entry.delta_time = tick - last_touch;
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last_touch = tick;
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touch_entry.finger = Settings::values.touchscreen.finger;
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cur_entry.entry_count = 1;
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touch_entry.delta_time = tick - sorted_fingers[id].last_touch;
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sorted_fingers[id].last_touch = tick;
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touch_entry.finger = sorted_fingers[id].id;
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touch_entry.attribute.raw = sorted_fingers[id].attribute.raw;
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} else {
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cur_entry.entry_count = 0;
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// Clear touch entry
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touch_entry.attribute.raw = 0;
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touch_entry.x = 0;
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touch_entry.y = 0;
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touch_entry.diameter_x = 0;
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touch_entry.diameter_y = 0;
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touch_entry.rotation_angle = 0;
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touch_entry.delta_time = 0;
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touch_entry.finger = 0;
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}
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}
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std::memcpy(data + SHARED_MEMORY_OFFSET, &shared_memory, sizeof(TouchScreenSharedMemory));
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}
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@ -74,4 +88,45 @@ void Controller_Touchscreen::OnLoadInputDevices() {
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touch_btn_device.reset();
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}
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}
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void Controller_Touchscreen::updateTouchInputEvent(
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const std::tuple<float, float, bool>& touch_input, int& finger_id) {
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bool pressed = false;
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float x, y;
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std::tie(x, y, pressed) = touch_input;
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if (pressed) {
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if (finger_id == -1) {
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int first_free_id = 0;
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int found = false;
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while (!found && first_free_id < MAX_FINGERS) {
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if (!fingers[first_free_id].pressed) {
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found = true;
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} else {
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first_free_id++;
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}
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}
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if (found) {
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finger_id = first_free_id;
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fingers[finger_id].x = x;
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fingers[finger_id].y = y;
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fingers[finger_id].pressed = true;
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fingers[finger_id].id = finger_id;
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fingers[finger_id].attribute.start_touch.Assign(1);
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}
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} else {
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fingers[finger_id].x = x;
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fingers[finger_id].y = y;
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fingers[finger_id].attribute.raw = 0;
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}
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} else if (finger_id != -1) {
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if (!fingers[finger_id].attribute.end_touch) {
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fingers[finger_id].attribute.end_touch.Assign(1);
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fingers[finger_id].attribute.start_touch.Assign(0);
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} else {
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fingers[finger_id].pressed = false;
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finger_id = -1;
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}
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}
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}
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} // namespace Service::HID
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@ -30,6 +30,9 @@ public:
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void OnLoadInputDevices() override;
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private:
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void updateTouchInputEvent(const std::tuple<float, float, bool>& touch_input, int& finger_id);
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static const size_t MAX_FINGERS = 16;
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struct Attributes {
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union {
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u32 raw{};
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@ -55,7 +58,7 @@ private:
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s64_le sampling_number;
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s64_le sampling_number2;
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s32_le entry_count;
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std::array<TouchState, 16> states;
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std::array<TouchState, MAX_FINGERS> states;
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};
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static_assert(sizeof(TouchScreenEntry) == 0x298, "TouchScreenEntry is an invalid size");
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@ -66,9 +69,21 @@ private:
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};
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static_assert(sizeof(TouchScreenSharedMemory) == 0x3000,
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"TouchScreenSharedMemory is an invalid size");
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struct Finger {
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u64_le last_touch{};
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float x{};
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float y{};
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u32_le id{};
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bool pressed{};
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Attributes attribute;
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};
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TouchScreenSharedMemory shared_memory{};
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std::unique_ptr<Input::TouchDevice> touch_device;
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std::unique_ptr<Input::TouchDevice> touch_btn_device;
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s64_le last_touch{};
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int mouse_finger_id{-1};
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int keyboar_finger_id{-1};
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std::array<Finger, MAX_FINGERS> fingers;
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};
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} // namespace Service::HID
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