Shader_Ir: Correct tracking to track from right to left
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b56e7f870a
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d614193e49
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@ -57,8 +57,8 @@ std::tuple<Node, u32, u32> ShaderIR::TrackCbuf(Node tracked, const NodeBlock& co
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return TrackCbuf(source, code, new_cursor);
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return TrackCbuf(source, code, new_cursor);
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}
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}
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if (const auto operation = std::get_if<OperationNode>(&*tracked)) {
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if (const auto operation = std::get_if<OperationNode>(&*tracked)) {
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for (std::size_t i = 0; i < operation->GetOperandsCount(); ++i) {
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for (std::size_t i = operation->GetOperandsCount(); i > 0; --i) {
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if (auto found = TrackCbuf((*operation)[i], code, cursor); std::get<0>(found)) {
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if (auto found = TrackCbuf((*operation)[i - 1], code, cursor); std::get<0>(found)) {
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// Cbuf found in operand.
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// Cbuf found in operand.
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return found;
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return found;
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}
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}
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