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yuzu-mainline
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Deglobalize System: NvFlinger

This commit is contained in:
David Marcec 2019-09-21 19:23:31 +10:00
parent f21ab654db
commit d6e830d877
2 changed files with 7 additions and 6 deletions

View File

@ -29,7 +29,8 @@ namespace Service::NVFlinger {
constexpr s64 frame_ticks = static_cast<s64>(Core::Timing::BASE_CLOCK_RATE / 60);
constexpr s64 frame_ticks_30fps = static_cast<s64>(Core::Timing::BASE_CLOCK_RATE / 30);
NVFlinger::NVFlinger(Core::Timing::CoreTiming& core_timing) : core_timing{core_timing} {
NVFlinger::NVFlinger(Core::Timing::CoreTiming& core_timing, Core::System& system)
: core_timing{core_timing}, system(system) {
displays.emplace_back(0, "Default");
displays.emplace_back(1, "External");
displays.emplace_back(2, "Edid");
@ -185,11 +186,9 @@ void NVFlinger::Compose() {
MicroProfileFlip();
if (!buffer) {
auto& system_instance = Core::System::GetInstance();
// There was no queued buffer to draw, render previous frame
system_instance.GetPerfStats().EndGameFrame();
system_instance.GPU().SwapBuffers({});
system.GetPerfStats().EndGameFrame();
system.GPU().SwapBuffers({});
continue;
}

View File

@ -38,7 +38,7 @@ class BufferQueue;
class NVFlinger final {
public:
explicit NVFlinger(Core::Timing::CoreTiming& core_timing);
explicit NVFlinger(Core::Timing::CoreTiming& core_timing, Core::System& system);
~NVFlinger();
/// Sets the NVDrv module instance to use to send buffers to the GPU.
@ -107,6 +107,8 @@ private:
/// Core timing instance for registering/unregistering the composition event.
Core::Timing::CoreTiming& core_timing;
Core::System& system;
};
} // namespace Service::NVFlinger