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GSP: Implements preliminary command synchronization via GPU interrupts.

Core: Added a comment to explain the logic for the RunLoop iterations.
This commit is contained in:
bunnei 2014-07-22 22:59:26 -04:00
parent c48ab0bd9e
commit ec14ffe1cd
4 changed files with 140 additions and 29 deletions

View File

@ -26,21 +26,25 @@ ARM_Interface* g_sys_core = nullptr; ///< ARM11 system (OS) core
/// Run the core CPU loop
void RunLoop() {
for (;;){
g_app_core->Run(GPU::kFrameTicks);
// This function loops for 100 instructions in the CPU before trying to update hardware.
// This is a little bit faster than SingleStep, and should be pretty much equivalent. The
// number of instructions chosen is fairly arbitrary, however a large number will more
// drastically affect the frequency of GSP interrupts and likely break things. The point of
// this is to just loop in the CPU for more than 1 instruction to reduce overhead and make
// it a little bit faster...
g_app_core->Run(100);
HW::Update();
Kernel::Reschedule();
if (HLE::g_reschedule) {
Kernel::Reschedule();
}
}
}
/// Step the CPU one instruction
void SingleStep() {
g_app_core->Step();
// Update and reschedule after approx. 1 frame
u64 current_ticks = Core::g_app_core->GetTicks();
if ((current_ticks - g_last_ticks) >= GPU::kFrameTicks || HLE::g_reschedule) {
g_last_ticks = current_ticks;
HW::Update();
HW::Update();
if (HLE::g_reschedule) {
Kernel::Reschedule();
}
}

View File

@ -21,6 +21,27 @@
// Main graphics debugger object - TODO: Here is probably not the best place for this
GraphicsDebugger g_debugger;
/// GSP thread interrupt queue header
struct GX_InterruptQueue {
union {
u32 hex;
// Index of last interrupt in the queue
BitField<0,8,u32> index;
// Number of interrupts remaining to be processed by the userland code
BitField<8,8,u32> number_interrupts;
// Error code - zero on success, otherwise an error has occurred
BitField<16,8,u32> error_code;
};
u32 unk0;
u32 unk1;
GSP_GPU::GXInterruptId slot[0x34]; ///< Interrupt ID slots
};
/// GSP shared memory GX command buffer header
union GX_CmdBufferHeader {
u32 hex;
@ -45,20 +66,28 @@ namespace GSP_GPU {
Handle g_event = 0;
Handle g_shared_memory = 0;
u32 g_thread_id = 0;
u32 g_thread_id = 1;
/// Gets a pointer to the start (header) of a command buffer in GSP shared memory
static inline u8* GX_GetCmdBufferPointer(u32 thread_id, u32 offset=0) {
if (0 == g_shared_memory) return nullptr;
return Kernel::GetSharedMemoryPointer(g_shared_memory, 0x800 + (thread_id * 0x200) + offset);
}
/// Gets a pointer to the start (header) of a command buffer in GSP shared memory
static inline GX_InterruptQueue* GetInterruptQueue(u32 thread_id) {
return (GX_InterruptQueue*)Kernel::GetSharedMemoryPointer(g_shared_memory, sizeof(GX_InterruptQueue) * thread_id);
}
/// Finishes execution of a GSP command
void GX_FinishCommand(u32 thread_id) {
GX_CmdBufferHeader* header = (GX_CmdBufferHeader*)GX_GetCmdBufferPointer(thread_id);
g_debugger.GXCommandProcessed(GX_GetCmdBufferPointer(thread_id, 0x20 + (header->index * 0x20)));
header->number_commands = header->number_commands - 1;
header->number_commands = 0;
// TODO: Increment header->index?
}
@ -134,33 +163,55 @@ void RegisterInterruptRelayQueue(Service::Interface* self) {
u32* cmd_buff = Service::GetCommandBuffer();
u32 flags = cmd_buff[1];
g_event = cmd_buff[3];
g_shared_memory = Kernel::CreateSharedMemory("GSPSharedMem");
_assert_msg_(GSP, (g_event != 0), "handle is not valid!");
Kernel::SetEventLocked(g_event, false);
cmd_buff[2] = g_thread_id++; // ThreadID
cmd_buff[4] = g_shared_memory; // GSP shared memory
// Hack - This function will permanently set the state of the GSP event such that GPU command
// synchronization barriers always passthrough. Correct solution would be to set this after the
// GPU as processed all queued up commands, but due to the emulator being single-threaded they
// will always be ready.
Kernel::SetPermanentLock(g_event, true);
cmd_buff[0] = 0; // Result - no error
cmd_buff[2] = g_thread_id; // ThreadID
cmd_buff[4] = g_shared_memory; // GSP shared memory
Kernel::SignalEvent(GSP_GPU::g_event); // TODO(bunnei): Is this correct?
}
/**
* Signals that the specified interrupt type has occurred to userland code
* @param interrupt_id ID of interrupt that is being signalled
*/
void SignalInterrupt(GXInterruptId interrupt_id) {
if (0 == GSP_GPU::g_event) {
WARN_LOG(GSP, "cannot synchronize until GSP event has been created!");
return;
}
if (0 == g_shared_memory) {
WARN_LOG(GSP, "cannot synchronize until GSP shared memory has been created!");
return;
}
for (int thread_id = 0; thread_id < 0x4; ++thread_id) {
GX_InterruptQueue* interrupt_queue = GetInterruptQueue(thread_id);
interrupt_queue->number_interrupts = interrupt_queue->number_interrupts + 1;
u8 next = interrupt_queue->index;
next += interrupt_queue->number_interrupts;
next = next % 0x34;
/// This triggers handling of the GX command written to the command buffer in shared memory.
void TriggerCmdReqQueue(Service::Interface* self) {
interrupt_queue->slot[next] = interrupt_id;
interrupt_queue->error_code = 0x0; // No error
}
Kernel::SignalEvent(GSP_GPU::g_event);
}
/// Executes the next GSP command
void ExecuteCommand(int thread_id, int command_index) {
// Utility function to convert register ID to address
auto WriteGPURegister = [](u32 id, u32 data) {
GPU::Write<u32>(0x1EF00000 + 4 * id, data);
};
GX_CmdBufferHeader* header = (GX_CmdBufferHeader*)GX_GetCmdBufferPointer(g_thread_id);
auto& command = *(const GXCommand*)GX_GetCmdBufferPointer(g_thread_id, 0x20 + (header->index * 0x20));
GX_CmdBufferHeader* header = (GX_CmdBufferHeader*)GX_GetCmdBufferPointer(thread_id);
auto& command = *(const GXCommand*)GX_GetCmdBufferPointer(thread_id, (command_index + 1) * 0x20);
NOTICE_LOG(GSP, "decoding command 0x%08X", (int)command.id.Value());
switch (command.id) {
@ -186,6 +237,7 @@ void TriggerCmdReqQueue(Service::Interface* self) {
g_debugger.CommandListCalled(params.address,
(u32*)Memory::GetPointer(params.address),
params.size);
SignalInterrupt(GXInterruptId::P3D);
break;
}
@ -208,6 +260,16 @@ void TriggerCmdReqQueue(Service::Interface* self) {
// TODO: Check if texture copies are implemented correctly..
case GXCommandId::SET_DISPLAY_TRANSFER:
// TODO(bunnei): Signalling all of these interrupts here is totally wrong, but it seems to
// work well enough for running demos. Need to figure out how these all work and trigger
// them correctly.
SignalInterrupt(GXInterruptId::PSC0);
SignalInterrupt(GXInterruptId::PSC1);
SignalInterrupt(GXInterruptId::PPF);
SignalInterrupt(GXInterruptId::P3D);
SignalInterrupt(GXInterruptId::DMA);
break;
case GXCommandId::SET_TEXTURE_COPY:
{
auto& params = command.image_copy;
@ -233,8 +295,21 @@ void TriggerCmdReqQueue(Service::Interface* self) {
default:
ERROR_LOG(GSP, "unknown command 0x%08X", (int)command.id.Value());
}
}
GX_FinishCommand(g_thread_id);
/// This triggers handling of the GX command written to the command buffer in shared memory.
void TriggerCmdReqQueue(Service::Interface* self) {
// Iterate through each thread's command queue...
for (int thread_id = 0; thread_id < 0x4; ++thread_id) {
GX_CmdBufferHeader* header = (GX_CmdBufferHeader*)GX_GetCmdBufferPointer(thread_id);
// Iterate through each command...
for (int command_index = 0; command_index < header->number_commands; ++command_index) {
ExecuteCommand(thread_id, command_index);
}
GX_FinishCommand(thread_id);
}
}
const Interface::FunctionInfo FunctionTable[] = {
@ -275,7 +350,7 @@ const Interface::FunctionInfo FunctionTable[] = {
Interface::Interface() {
Register(FunctionTable, ARRAY_SIZE(FunctionTable));
g_shared_memory = Kernel::CreateSharedMemory("GSPSharedMem");
g_shared_memory = 0;
}
Interface::~Interface() {

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@ -29,6 +29,16 @@ enum class GXCommandId : u32 {
SET_COMMAND_LIST_FIRST = 0x05,
};
enum class GXInterruptId : u8 {
PSC0 = 0x00,
PSC1 = 0x01,
PDC0 = 0x02, // Seems called every vertical screen line
PDC1 = 0x03, // Seems called every frame
PPF = 0x04,
P3D = 0x05,
DMA = 0x06,
};
struct GXCommand {
BitField<0, 8, GXCommandId> id;
@ -84,4 +94,10 @@ public:
};
/**
* Signals that the specified interrupt type has occurred to userland code
* @param interrupt_id ID of interrupt that is being signalled
*/
void SignalInterrupt(GXInterruptId interrupt_id);
} // namespace

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@ -7,7 +7,11 @@
#include "core/core.h"
#include "core/mem_map.h"
#include "core/hle/hle.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/service/gsp.h"
#include "core/hw/gpu.h"
#include "video_core/video_core.h"
@ -17,7 +21,8 @@ namespace GPU {
RegisterSet<u32, Regs> g_regs;
u64 g_last_ticks = 0; ///< Last CPU ticks
u32 g_cur_line = 0; ///< Current vertical screen line
u64 g_last_ticks = 0; ///< Last CPU ticks
/**
* Sets whether the framebuffers are in the GSP heap (FCRAM) or VRAM
@ -249,17 +254,28 @@ template void Write<u8>(u32 addr, const u8 data);
void Update() {
u64 current_ticks = Core::g_app_core->GetTicks();
// Fake a vertical blank
if ((current_ticks - g_last_ticks) >= kFrameTicks) {
// Synchronize line...
if ((current_ticks - g_last_ticks) >= GPU::kFrameTicks / 400) {
GSP_GPU::SignalInterrupt(GSP_GPU::GXInterruptId::PDC0);
g_cur_line++;
g_last_ticks = current_ticks;
}
// Synchronize frame...
if (g_cur_line >= 400) {
g_cur_line = 0;
GSP_GPU::SignalInterrupt(GSP_GPU::GXInterruptId::PDC1);
VideoCore::g_renderer->SwapBuffers();
Kernel::WaitCurrentThread(WAITTYPE_VBLANK);
HLE::Reschedule(__func__);
}
}
/// Initialize hardware
void Init() {
g_cur_line = 0;
g_last_ticks = Core::g_app_core->GetTicks();
// SetFramebufferLocation(FRAMEBUFFER_LOCATION_FCRAM);
SetFramebufferLocation(FRAMEBUFFER_LOCATION_VRAM);