Frontend: Don't call DoneCurrent if the context isnt already current
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cf9c94d401
commit
f1da3ec584
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@ -141,7 +141,7 @@ public:
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}
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}
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~OpenGLSharedContext() {
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~OpenGLSharedContext() {
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context->doneCurrent();
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DoneCurrent();
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}
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}
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void SwapBuffers() override {
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void SwapBuffers() override {
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@ -156,6 +156,9 @@ public:
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}
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}
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void DoneCurrent() override {
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void DoneCurrent() override {
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if (!is_current) {
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return;
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}
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context->doneCurrent();
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context->doneCurrent();
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is_current = false;
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is_current = false;
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}
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}
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@ -37,16 +37,24 @@ public:
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}
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}
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void MakeCurrent() override {
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void MakeCurrent() override {
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SDL_GL_MakeCurrent(window, context);
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if (is_current) {
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return;
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}
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is_current = SDL_GL_MakeCurrent(window, context) == 0;
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}
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}
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void DoneCurrent() override {
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void DoneCurrent() override {
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if (!is_current) {
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return;
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}
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SDL_GL_MakeCurrent(window, nullptr);
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SDL_GL_MakeCurrent(window, nullptr);
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is_current = false;
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}
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}
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private:
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private:
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SDL_Window* window;
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SDL_Window* window;
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SDL_GLContext context;
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SDL_GLContext context;
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bool is_current = false;
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};
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};
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bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() {
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bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() {
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