Games expect 15 for ICommonStateGetter::ReceiveMessage in order to continue execution
This commit is contained in:
parent
ebd613c2cc
commit
f3264dd78d
|
@ -81,7 +81,7 @@ private:
|
||||||
void ReceiveMessage(Kernel::HLERequestContext& ctx) {
|
void ReceiveMessage(Kernel::HLERequestContext& ctx) {
|
||||||
IPC::RequestBuilder rb{ctx, 3};
|
IPC::RequestBuilder rb{ctx, 3};
|
||||||
rb.Push(RESULT_SUCCESS);
|
rb.Push(RESULT_SUCCESS);
|
||||||
rb.Push<u32>(1);
|
rb.Push<u32>(15);
|
||||||
|
|
||||||
LOG_WARNING(Service, "(STUBBED) called");
|
LOG_WARNING(Service, "(STUBBED) called");
|
||||||
}
|
}
|
||||||
|
|
Reference in New Issue