Merge pull request #3401 from FernandoS27/synchronization
Set of refactors for Kernel Synchronization and Hardware Constants
This commit is contained in:
commit
f552d553ba
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@ -181,14 +181,16 @@ add_library(core STATIC
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hle/kernel/svc.cpp
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hle/kernel/svc.h
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hle/kernel/svc_wrap.h
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hle/kernel/synchronization_object.cpp
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hle/kernel/synchronization_object.h
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hle/kernel/synchronization.cpp
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hle/kernel/synchronization.h
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hle/kernel/thread.cpp
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hle/kernel/thread.h
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hle/kernel/transfer_memory.cpp
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hle/kernel/transfer_memory.h
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hle/kernel/vm_manager.cpp
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hle/kernel/vm_manager.h
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hle/kernel/wait_object.cpp
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hle/kernel/wait_object.h
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hle/kernel/writable_event.cpp
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hle/kernel/writable_event.h
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hle/lock.cpp
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@ -14,6 +14,7 @@
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#include "core/core_timing.h"
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#include "core/core_timing_util.h"
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#include "core/gdbstub/gdbstub.h"
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#include "core/hardware_properties.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/scheduler.h"
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#include "core/hle/kernel/svc.h"
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@ -153,7 +154,7 @@ std::unique_ptr<Dynarmic::A64::Jit> ARM_Dynarmic::MakeJit(Common::PageTable& pag
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config.tpidr_el0 = &cb->tpidr_el0;
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config.dczid_el0 = 4;
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config.ctr_el0 = 0x8444c004;
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config.cntfrq_el0 = Timing::CNTFREQ;
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config.cntfrq_el0 = Hardware::CNTFREQ;
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// Unpredictable instructions
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config.define_unpredictable_behaviour = true;
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@ -12,6 +12,7 @@
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#include "common/assert.h"
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#include "common/thread.h"
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#include "core/core_timing_util.h"
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#include "core/hardware_properties.h"
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namespace Core::Timing {
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@ -215,7 +216,7 @@ void CoreTiming::Idle() {
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}
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std::chrono::microseconds CoreTiming::GetGlobalTimeUs() const {
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return std::chrono::microseconds{GetTicks() * 1000000 / BASE_CLOCK_RATE};
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return std::chrono::microseconds{GetTicks() * 1000000 / Hardware::BASE_CLOCK_RATE};
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}
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s64 CoreTiming::GetDowncount() const {
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@ -11,7 +11,7 @@
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namespace Core::Timing {
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constexpr u64 MAX_VALUE_TO_MULTIPLY = std::numeric_limits<s64>::max() / BASE_CLOCK_RATE;
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constexpr u64 MAX_VALUE_TO_MULTIPLY = std::numeric_limits<s64>::max() / Hardware::BASE_CLOCK_RATE;
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s64 msToCycles(std::chrono::milliseconds ms) {
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if (static_cast<u64>(ms.count() / 1000) > MAX_VALUE_TO_MULTIPLY) {
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@ -20,9 +20,9 @@ s64 msToCycles(std::chrono::milliseconds ms) {
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}
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if (static_cast<u64>(ms.count()) > MAX_VALUE_TO_MULTIPLY) {
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LOG_DEBUG(Core_Timing, "Time very big, do rounding");
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return BASE_CLOCK_RATE * (ms.count() / 1000);
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return Hardware::BASE_CLOCK_RATE * (ms.count() / 1000);
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}
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return (BASE_CLOCK_RATE * ms.count()) / 1000;
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return (Hardware::BASE_CLOCK_RATE * ms.count()) / 1000;
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}
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s64 usToCycles(std::chrono::microseconds us) {
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@ -32,9 +32,9 @@ s64 usToCycles(std::chrono::microseconds us) {
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}
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if (static_cast<u64>(us.count()) > MAX_VALUE_TO_MULTIPLY) {
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LOG_DEBUG(Core_Timing, "Time very big, do rounding");
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return BASE_CLOCK_RATE * (us.count() / 1000000);
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return Hardware::BASE_CLOCK_RATE * (us.count() / 1000000);
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}
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return (BASE_CLOCK_RATE * us.count()) / 1000000;
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return (Hardware::BASE_CLOCK_RATE * us.count()) / 1000000;
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}
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s64 nsToCycles(std::chrono::nanoseconds ns) {
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@ -44,14 +44,14 @@ s64 nsToCycles(std::chrono::nanoseconds ns) {
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}
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if (static_cast<u64>(ns.count()) > MAX_VALUE_TO_MULTIPLY) {
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LOG_DEBUG(Core_Timing, "Time very big, do rounding");
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return BASE_CLOCK_RATE * (ns.count() / 1000000000);
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return Hardware::BASE_CLOCK_RATE * (ns.count() / 1000000000);
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}
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return (BASE_CLOCK_RATE * ns.count()) / 1000000000;
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return (Hardware::BASE_CLOCK_RATE * ns.count()) / 1000000000;
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}
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u64 CpuCyclesToClockCycles(u64 ticks) {
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const u128 temporal = Common::Multiply64Into128(ticks, CNTFREQ);
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return Common::Divide128On32(temporal, static_cast<u32>(BASE_CLOCK_RATE)).first;
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const u128 temporal = Common::Multiply64Into128(ticks, Hardware::CNTFREQ);
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return Common::Divide128On32(temporal, static_cast<u32>(Hardware::BASE_CLOCK_RATE)).first;
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}
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} // namespace Core::Timing
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@ -6,28 +6,24 @@
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#include <chrono>
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#include "common/common_types.h"
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#include "core/hardware_properties.h"
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namespace Core::Timing {
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// The below clock rate is based on Switch's clockspeed being widely known as 1.020GHz
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// The exact value used is of course unverified.
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constexpr u64 BASE_CLOCK_RATE = 1019215872; // Switch clock speed is 1020MHz un/docked
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constexpr u64 CNTFREQ = 19200000; // Value from fusee.
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s64 msToCycles(std::chrono::milliseconds ms);
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s64 usToCycles(std::chrono::microseconds us);
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s64 nsToCycles(std::chrono::nanoseconds ns);
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inline std::chrono::milliseconds CyclesToMs(s64 cycles) {
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return std::chrono::milliseconds(cycles * 1000 / BASE_CLOCK_RATE);
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return std::chrono::milliseconds(cycles * 1000 / Hardware::BASE_CLOCK_RATE);
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}
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inline std::chrono::nanoseconds CyclesToNs(s64 cycles) {
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return std::chrono::nanoseconds(cycles * 1000000000 / BASE_CLOCK_RATE);
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return std::chrono::nanoseconds(cycles * 1000000000 / Hardware::BASE_CLOCK_RATE);
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}
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inline std::chrono::microseconds CyclesToUs(s64 cycles) {
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return std::chrono::microseconds(cycles * 1000000 / BASE_CLOCK_RATE);
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return std::chrono::microseconds(cycles * 1000000 / Hardware::BASE_CLOCK_RATE);
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}
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u64 CpuCyclesToClockCycles(u64 ticks);
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@ -6,6 +6,7 @@
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#include <array>
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#include <memory>
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#include "core/hardware_properties.h"
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namespace Core {
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@ -39,9 +40,7 @@ public:
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void RunLoop(bool tight_loop);
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private:
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static constexpr std::size_t NUM_CPU_CORES = 4;
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std::array<std::unique_ptr<CoreManager>, NUM_CPU_CORES> core_managers;
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std::array<std::unique_ptr<CoreManager>, Hardware::NUM_CPU_CORES> core_managers;
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std::size_t active_core{}; ///< Active core, only used in single thread mode
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System& system;
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@ -0,0 +1,45 @@
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <tuple>
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#include "common/common_types.h"
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namespace Core {
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namespace Hardware {
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// The below clock rate is based on Switch's clockspeed being widely known as 1.020GHz
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// The exact value used is of course unverified.
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constexpr u64 BASE_CLOCK_RATE = 1019215872; // Switch cpu frequency is 1020MHz un/docked
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constexpr u64 CNTFREQ = 19200000; // Switch's hardware clock speed
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constexpr u32 NUM_CPU_CORES = 4; // Number of CPU Cores
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} // namespace Hardware
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struct EmuThreadHandle {
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u32 host_handle;
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u32 guest_handle;
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u64 GetRaw() const {
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return (static_cast<u64>(host_handle) << 32) | guest_handle;
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}
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bool operator==(const EmuThreadHandle& rhs) const {
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return std::tie(host_handle, guest_handle) == std::tie(rhs.host_handle, rhs.guest_handle);
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}
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bool operator!=(const EmuThreadHandle& rhs) const {
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return !operator==(rhs);
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}
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static constexpr EmuThreadHandle InvalidHandle() {
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constexpr u32 invalid_handle = 0xFFFFFFFF;
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return {invalid_handle, invalid_handle};
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}
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};
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} // namespace Core
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@ -12,7 +12,7 @@
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namespace Kernel {
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ClientSession::ClientSession(KernelCore& kernel) : WaitObject{kernel} {}
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ClientSession::ClientSession(KernelCore& kernel) : SynchronizationObject{kernel} {}
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ClientSession::~ClientSession() {
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// This destructor will be called automatically when the last ClientSession handle is closed by
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@ -31,6 +31,11 @@ void ClientSession::Acquire(Thread* thread) {
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UNIMPLEMENTED();
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}
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bool ClientSession::IsSignaled() const {
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UNIMPLEMENTED();
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return true;
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}
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ResultVal<std::shared_ptr<ClientSession>> ClientSession::Create(KernelCore& kernel,
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std::shared_ptr<Session> parent,
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std::string name) {
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@ -7,7 +7,7 @@
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#include <memory>
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#include <string>
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#include "core/hle/kernel/wait_object.h"
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#include "core/hle/kernel/synchronization_object.h"
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#include "core/hle/result.h"
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union ResultCode;
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@ -22,7 +22,7 @@ class KernelCore;
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class Session;
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class Thread;
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class ClientSession final : public WaitObject {
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class ClientSession final : public SynchronizationObject {
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public:
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explicit ClientSession(KernelCore& kernel);
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~ClientSession() override;
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@ -48,6 +48,8 @@ public:
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void Acquire(Thread* thread) override;
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bool IsSignaled() const override;
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private:
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static ResultVal<std::shared_ptr<ClientSession>> Create(KernelCore& kernel,
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std::shared_ptr<Session> parent,
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@ -47,9 +47,9 @@ std::shared_ptr<WritableEvent> HLERequestContext::SleepClientThread(
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const std::string& reason, u64 timeout, WakeupCallback&& callback,
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std::shared_ptr<WritableEvent> writable_event) {
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// Put the client thread to sleep until the wait event is signaled or the timeout expires.
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thread->SetWakeupCallback([context = *this, callback](ThreadWakeupReason reason,
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std::shared_ptr<Thread> thread,
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std::shared_ptr<WaitObject> object,
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thread->SetWakeupCallback(
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[context = *this, callback](ThreadWakeupReason reason, std::shared_ptr<Thread> thread,
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std::shared_ptr<SynchronizationObject> object,
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std::size_t index) mutable -> bool {
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ASSERT(thread->GetStatus() == ThreadStatus::WaitHLEEvent);
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callback(thread, context, reason);
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@ -67,7 +67,7 @@ std::shared_ptr<WritableEvent> HLERequestContext::SleepClientThread(
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const auto readable_event{writable_event->GetReadableEvent()};
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writable_event->Clear();
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thread->SetStatus(ThreadStatus::WaitHLEEvent);
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thread->SetWaitObjects({readable_event});
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thread->SetSynchronizationObjects({readable_event});
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readable_event->AddWaitingThread(thread);
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if (timeout > 0) {
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@ -23,6 +23,7 @@
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/resource_limit.h"
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#include "core/hle/kernel/scheduler.h"
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#include "core/hle/kernel/synchronization.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/lock.h"
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#include "core/hle/result.h"
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@ -54,10 +55,10 @@ static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] s64 cycles_
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if (thread->GetStatus() == ThreadStatus::WaitSynch ||
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thread->GetStatus() == ThreadStatus::WaitHLEEvent) {
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// Remove the thread from each of its waiting objects' waitlists
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for (const auto& object : thread->GetWaitObjects()) {
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for (const auto& object : thread->GetSynchronizationObjects()) {
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object->RemoveWaitingThread(thread);
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}
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thread->ClearWaitObjects();
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thread->ClearSynchronizationObjects();
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// Invoke the wakeup callback before clearing the wait objects
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if (thread->HasWakeupCallback()) {
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@ -96,7 +97,8 @@ static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] s64 cycles_
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}
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struct KernelCore::Impl {
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explicit Impl(Core::System& system) : system{system}, global_scheduler{system} {}
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explicit Impl(Core::System& system)
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: system{system}, global_scheduler{system}, synchronization{system} {}
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void Initialize(KernelCore& kernel) {
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Shutdown();
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@ -191,6 +193,7 @@ struct KernelCore::Impl {
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std::vector<std::shared_ptr<Process>> process_list;
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Process* current_process = nullptr;
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Kernel::GlobalScheduler global_scheduler;
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Kernel::Synchronization synchronization;
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std::shared_ptr<ResourceLimit> system_resource_limit;
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@ -270,6 +273,14 @@ const Kernel::PhysicalCore& KernelCore::PhysicalCore(std::size_t id) const {
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return impl->cores[id];
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}
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Kernel::Synchronization& KernelCore::Synchronization() {
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return impl->synchronization;
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}
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const Kernel::Synchronization& KernelCore::Synchronization() const {
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return impl->synchronization;
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}
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Core::ExclusiveMonitor& KernelCore::GetExclusiveMonitor() {
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return *impl->exclusive_monitor;
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}
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@ -29,6 +29,7 @@ class HandleTable;
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class PhysicalCore;
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class Process;
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class ResourceLimit;
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class Synchronization;
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class Thread;
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/// Represents a single instance of the kernel.
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@ -92,6 +93,12 @@ public:
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/// Gets the an instance of the respective physical CPU core.
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const Kernel::PhysicalCore& PhysicalCore(std::size_t id) const;
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/// Gets the an instance of the Synchronization Interface.
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Kernel::Synchronization& Synchronization();
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/// Gets the an instance of the Synchronization Interface.
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const Kernel::Synchronization& Synchronization() const;
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/// Stops execution of 'id' core, in order to reschedule a new thread.
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void PrepareReschedule(std::size_t id);
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@ -337,7 +337,7 @@ void Process::LoadModule(CodeSet module_, VAddr base_addr) {
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}
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Process::Process(Core::System& system)
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: WaitObject{system.Kernel()}, vm_manager{system},
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: SynchronizationObject{system.Kernel()}, vm_manager{system},
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address_arbiter{system}, mutex{system}, system{system} {}
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Process::~Process() = default;
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@ -357,7 +357,7 @@ void Process::ChangeStatus(ProcessStatus new_status) {
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status = new_status;
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is_signaled = true;
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WakeupAllWaitingThreads();
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Signal();
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}
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void Process::AllocateMainThreadStack(u64 stack_size) {
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@ -15,8 +15,8 @@
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#include "core/hle/kernel/handle_table.h"
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#include "core/hle/kernel/mutex.h"
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#include "core/hle/kernel/process_capability.h"
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#include "core/hle/kernel/synchronization_object.h"
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#include "core/hle/kernel/vm_manager.h"
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#include "core/hle/kernel/wait_object.h"
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#include "core/hle/result.h"
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namespace Core {
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@ -60,7 +60,7 @@ enum class ProcessStatus {
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DebugBreak,
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};
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class Process final : public WaitObject {
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class Process final : public SynchronizationObject {
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public:
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explicit Process(Core::System& system);
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~Process() override;
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|
@ -359,10 +359,6 @@ private:
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/// specified by metadata provided to the process during loading.
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bool is_64bit_process = true;
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||||
/// Whether or not this process is signaled. This occurs
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/// upon the process changing to a different state.
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bool is_signaled = false;
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|
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/// Total running time for the process in ticks.
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u64 total_process_running_time_ticks = 0;
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|
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@ -11,30 +11,30 @@
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|||
|
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namespace Kernel {
|
||||
|
||||
ReadableEvent::ReadableEvent(KernelCore& kernel) : WaitObject{kernel} {}
|
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ReadableEvent::ReadableEvent(KernelCore& kernel) : SynchronizationObject{kernel} {}
|
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ReadableEvent::~ReadableEvent() = default;
|
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|
||||
bool ReadableEvent::ShouldWait(const Thread* thread) const {
|
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return !signaled;
|
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return !is_signaled;
|
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}
|
||||
|
||||
void ReadableEvent::Acquire(Thread* thread) {
|
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ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
|
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ASSERT_MSG(IsSignaled(), "object unavailable!");
|
||||
}
|
||||
|
||||
void ReadableEvent::Signal() {
|
||||
if (!signaled) {
|
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signaled = true;
|
||||
WakeupAllWaitingThreads();
|
||||
if (!is_signaled) {
|
||||
is_signaled = true;
|
||||
SynchronizationObject::Signal();
|
||||
};
|
||||
}
|
||||
|
||||
void ReadableEvent::Clear() {
|
||||
signaled = false;
|
||||
is_signaled = false;
|
||||
}
|
||||
|
||||
ResultCode ReadableEvent::Reset() {
|
||||
if (!signaled) {
|
||||
if (!is_signaled) {
|
||||
return ERR_INVALID_STATE;
|
||||
}
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
#pragma once
|
||||
|
||||
#include "core/hle/kernel/object.h"
|
||||
#include "core/hle/kernel/wait_object.h"
|
||||
#include "core/hle/kernel/synchronization_object.h"
|
||||
|
||||
union ResultCode;
|
||||
|
||||
|
@ -14,7 +14,7 @@ namespace Kernel {
|
|||
class KernelCore;
|
||||
class WritableEvent;
|
||||
|
||||
class ReadableEvent final : public WaitObject {
|
||||
class ReadableEvent final : public SynchronizationObject {
|
||||
friend class WritableEvent;
|
||||
|
||||
public:
|
||||
|
@ -46,13 +46,11 @@ public:
|
|||
/// then ERR_INVALID_STATE will be returned.
|
||||
ResultCode Reset();
|
||||
|
||||
void Signal() override;
|
||||
|
||||
private:
|
||||
explicit ReadableEvent(KernelCore& kernel);
|
||||
|
||||
void Signal();
|
||||
|
||||
bool signaled{};
|
||||
|
||||
std::string name; ///< Name of event (optional)
|
||||
};
|
||||
|
||||
|
|
|
@ -124,8 +124,8 @@ bool GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) {
|
|||
"Thread yielding without being in front");
|
||||
scheduled_queue[core_id].yield(priority);
|
||||
|
||||
std::array<Thread*, NUM_CPU_CORES> current_threads;
|
||||
for (u32 i = 0; i < NUM_CPU_CORES; i++) {
|
||||
std::array<Thread*, Core::Hardware::NUM_CPU_CORES> current_threads;
|
||||
for (std::size_t i = 0; i < current_threads.size(); i++) {
|
||||
current_threads[i] = scheduled_queue[i].empty() ? nullptr : scheduled_queue[i].front();
|
||||
}
|
||||
|
||||
|
@ -177,8 +177,8 @@ bool GlobalScheduler::YieldThreadAndWaitForLoadBalancing(Thread* yielding_thread
|
|||
// function...
|
||||
if (scheduled_queue[core_id].empty()) {
|
||||
// Here, "current_threads" is calculated after the ""yield"", unlike yield -1
|
||||
std::array<Thread*, NUM_CPU_CORES> current_threads;
|
||||
for (u32 i = 0; i < NUM_CPU_CORES; i++) {
|
||||
std::array<Thread*, Core::Hardware::NUM_CPU_CORES> current_threads;
|
||||
for (std::size_t i = 0; i < current_threads.size(); i++) {
|
||||
current_threads[i] = scheduled_queue[i].empty() ? nullptr : scheduled_queue[i].front();
|
||||
}
|
||||
for (auto& thread : suggested_queue[core_id]) {
|
||||
|
@ -208,7 +208,7 @@ bool GlobalScheduler::YieldThreadAndWaitForLoadBalancing(Thread* yielding_thread
|
|||
}
|
||||
|
||||
void GlobalScheduler::PreemptThreads() {
|
||||
for (std::size_t core_id = 0; core_id < NUM_CPU_CORES; core_id++) {
|
||||
for (std::size_t core_id = 0; core_id < Core::Hardware::NUM_CPU_CORES; core_id++) {
|
||||
const u32 priority = preemption_priorities[core_id];
|
||||
|
||||
if (scheduled_queue[core_id].size(priority) > 0) {
|
||||
|
@ -349,7 +349,7 @@ bool GlobalScheduler::AskForReselectionOrMarkRedundant(Thread* current_thread,
|
|||
}
|
||||
|
||||
void GlobalScheduler::Shutdown() {
|
||||
for (std::size_t core = 0; core < NUM_CPU_CORES; core++) {
|
||||
for (std::size_t core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
|
||||
scheduled_queue[core].clear();
|
||||
suggested_queue[core].clear();
|
||||
}
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
|
||||
#include "common/common_types.h"
|
||||
#include "common/multi_level_queue.h"
|
||||
#include "core/hardware_properties.h"
|
||||
#include "core/hle/kernel/thread.h"
|
||||
|
||||
namespace Core {
|
||||
|
@ -23,8 +24,6 @@ class Process;
|
|||
|
||||
class GlobalScheduler final {
|
||||
public:
|
||||
static constexpr u32 NUM_CPU_CORES = 4;
|
||||
|
||||
explicit GlobalScheduler(Core::System& system);
|
||||
~GlobalScheduler();
|
||||
|
||||
|
@ -125,7 +124,7 @@ public:
|
|||
void PreemptThreads();
|
||||
|
||||
u32 CpuCoresCount() const {
|
||||
return NUM_CPU_CORES;
|
||||
return Core::Hardware::NUM_CPU_CORES;
|
||||
}
|
||||
|
||||
void SetReselectionPending() {
|
||||
|
@ -149,13 +148,15 @@ private:
|
|||
bool AskForReselectionOrMarkRedundant(Thread* current_thread, const Thread* winner);
|
||||
|
||||
static constexpr u32 min_regular_priority = 2;
|
||||
std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, NUM_CPU_CORES> scheduled_queue;
|
||||
std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, NUM_CPU_CORES> suggested_queue;
|
||||
std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, Core::Hardware::NUM_CPU_CORES>
|
||||
scheduled_queue;
|
||||
std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, Core::Hardware::NUM_CPU_CORES>
|
||||
suggested_queue;
|
||||
std::atomic<bool> is_reselection_pending{false};
|
||||
|
||||
// The priority levels at which the global scheduler preempts threads every 10 ms. They are
|
||||
// ordered from Core 0 to Core 3.
|
||||
std::array<u32, NUM_CPU_CORES> preemption_priorities = {59, 59, 59, 62};
|
||||
std::array<u32, Core::Hardware::NUM_CPU_CORES> preemption_priorities = {59, 59, 59, 62};
|
||||
|
||||
/// Lists all thread ids that aren't deleted/etc.
|
||||
std::vector<std::shared_ptr<Thread>> thread_list;
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
|
||||
namespace Kernel {
|
||||
|
||||
ServerPort::ServerPort(KernelCore& kernel) : WaitObject{kernel} {}
|
||||
ServerPort::ServerPort(KernelCore& kernel) : SynchronizationObject{kernel} {}
|
||||
ServerPort::~ServerPort() = default;
|
||||
|
||||
ResultVal<std::shared_ptr<ServerSession>> ServerPort::Accept() {
|
||||
|
@ -39,6 +39,10 @@ void ServerPort::Acquire(Thread* thread) {
|
|||
ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
|
||||
}
|
||||
|
||||
bool ServerPort::IsSignaled() const {
|
||||
return !pending_sessions.empty();
|
||||
}
|
||||
|
||||
ServerPort::PortPair ServerPort::CreatePortPair(KernelCore& kernel, u32 max_sessions,
|
||||
std::string name) {
|
||||
std::shared_ptr<ServerPort> server_port = std::make_shared<ServerPort>(kernel);
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
#include <vector>
|
||||
#include "common/common_types.h"
|
||||
#include "core/hle/kernel/object.h"
|
||||
#include "core/hle/kernel/wait_object.h"
|
||||
#include "core/hle/kernel/synchronization_object.h"
|
||||
#include "core/hle/result.h"
|
||||
|
||||
namespace Kernel {
|
||||
|
@ -20,7 +20,7 @@ class KernelCore;
|
|||
class ServerSession;
|
||||
class SessionRequestHandler;
|
||||
|
||||
class ServerPort final : public WaitObject {
|
||||
class ServerPort final : public SynchronizationObject {
|
||||
public:
|
||||
explicit ServerPort(KernelCore& kernel);
|
||||
~ServerPort() override;
|
||||
|
@ -82,6 +82,8 @@ public:
|
|||
bool ShouldWait(const Thread* thread) const override;
|
||||
void Acquire(Thread* thread) override;
|
||||
|
||||
bool IsSignaled() const override;
|
||||
|
||||
private:
|
||||
/// ServerSessions waiting to be accepted by the port
|
||||
std::vector<std::shared_ptr<ServerSession>> pending_sessions;
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
|
||||
namespace Kernel {
|
||||
|
||||
ServerSession::ServerSession(KernelCore& kernel) : WaitObject{kernel} {}
|
||||
ServerSession::ServerSession(KernelCore& kernel) : SynchronizationObject{kernel} {}
|
||||
ServerSession::~ServerSession() = default;
|
||||
|
||||
ResultVal<std::shared_ptr<ServerSession>> ServerSession::Create(KernelCore& kernel,
|
||||
|
@ -50,6 +50,16 @@ bool ServerSession::ShouldWait(const Thread* thread) const {
|
|||
return pending_requesting_threads.empty() || currently_handling != nullptr;
|
||||
}
|
||||
|
||||
bool ServerSession::IsSignaled() const {
|
||||
// Closed sessions should never wait, an error will be returned from svcReplyAndReceive.
|
||||
if (!parent->Client()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Wait if we have no pending requests, or if we're currently handling a request.
|
||||
return !pending_requesting_threads.empty() && currently_handling == nullptr;
|
||||
}
|
||||
|
||||
void ServerSession::Acquire(Thread* thread) {
|
||||
ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
|
||||
// We are now handling a request, pop it from the stack.
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
#include <vector>
|
||||
|
||||
#include "common/threadsafe_queue.h"
|
||||
#include "core/hle/kernel/wait_object.h"
|
||||
#include "core/hle/kernel/synchronization_object.h"
|
||||
#include "core/hle/result.h"
|
||||
|
||||
namespace Memory {
|
||||
|
@ -41,7 +41,7 @@ class Thread;
|
|||
* After the server replies to the request, the response is marshalled back to the caller's
|
||||
* TLS buffer and control is transferred back to it.
|
||||
*/
|
||||
class ServerSession final : public WaitObject {
|
||||
class ServerSession final : public SynchronizationObject {
|
||||
public:
|
||||
explicit ServerSession(KernelCore& kernel);
|
||||
~ServerSession() override;
|
||||
|
@ -73,6 +73,8 @@ public:
|
|||
return parent.get();
|
||||
}
|
||||
|
||||
bool IsSignaled() const override;
|
||||
|
||||
/**
|
||||
* Sets the HLE handler for the session. This handler will be called to service IPC requests
|
||||
* instead of the regular IPC machinery. (The regular IPC machinery is currently not
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
|
||||
namespace Kernel {
|
||||
|
||||
Session::Session(KernelCore& kernel) : WaitObject{kernel} {}
|
||||
Session::Session(KernelCore& kernel) : SynchronizationObject{kernel} {}
|
||||
Session::~Session() = default;
|
||||
|
||||
Session::SessionPair Session::Create(KernelCore& kernel, std::string name) {
|
||||
|
@ -29,6 +29,11 @@ bool Session::ShouldWait(const Thread* thread) const {
|
|||
return {};
|
||||
}
|
||||
|
||||
bool Session::IsSignaled() const {
|
||||
UNIMPLEMENTED();
|
||||
return true;
|
||||
}
|
||||
|
||||
void Session::Acquire(Thread* thread) {
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
#include <string>
|
||||
#include <utility>
|
||||
|
||||
#include "core/hle/kernel/wait_object.h"
|
||||
#include "core/hle/kernel/synchronization_object.h"
|
||||
|
||||
namespace Kernel {
|
||||
|
||||
|
@ -19,7 +19,7 @@ class ServerSession;
|
|||
* Parent structure to link the client and server endpoints of a session with their associated
|
||||
* client port.
|
||||
*/
|
||||
class Session final : public WaitObject {
|
||||
class Session final : public SynchronizationObject {
|
||||
public:
|
||||
explicit Session(KernelCore& kernel);
|
||||
~Session() override;
|
||||
|
@ -39,6 +39,8 @@ public:
|
|||
|
||||
bool ShouldWait(const Thread* thread) const override;
|
||||
|
||||
bool IsSignaled() const override;
|
||||
|
||||
void Acquire(Thread* thread) override;
|
||||
|
||||
std::shared_ptr<ClientSession> Client() {
|
||||
|
|
|
@ -32,6 +32,7 @@
|
|||
#include "core/hle/kernel/shared_memory.h"
|
||||
#include "core/hle/kernel/svc.h"
|
||||
#include "core/hle/kernel/svc_wrap.h"
|
||||
#include "core/hle/kernel/synchronization.h"
|
||||
#include "core/hle/kernel/thread.h"
|
||||
#include "core/hle/kernel/transfer_memory.h"
|
||||
#include "core/hle/kernel/writable_event.h"
|
||||
|
@ -433,22 +434,6 @@ static ResultCode GetProcessId(Core::System& system, u64* process_id, Handle han
|
|||
return ERR_INVALID_HANDLE;
|
||||
}
|
||||
|
||||
/// Default thread wakeup callback for WaitSynchronization
|
||||
static bool DefaultThreadWakeupCallback(ThreadWakeupReason reason, std::shared_ptr<Thread> thread,
|
||||
std::shared_ptr<WaitObject> object, std::size_t index) {
|
||||
ASSERT(thread->GetStatus() == ThreadStatus::WaitSynch);
|
||||
|
||||
if (reason == ThreadWakeupReason::Timeout) {
|
||||
thread->SetWaitSynchronizationResult(RESULT_TIMEOUT);
|
||||
return true;
|
||||
}
|
||||
|
||||
ASSERT(reason == ThreadWakeupReason::Signal);
|
||||
thread->SetWaitSynchronizationResult(RESULT_SUCCESS);
|
||||
thread->SetWaitSynchronizationOutput(static_cast<u32>(index));
|
||||
return true;
|
||||
};
|
||||
|
||||
/// Wait for the given handles to synchronize, timeout after the specified nanoseconds
|
||||
static ResultCode WaitSynchronization(Core::System& system, Handle* index, VAddr handles_address,
|
||||
u64 handle_count, s64 nano_seconds) {
|
||||
|
@ -472,14 +457,14 @@ static ResultCode WaitSynchronization(Core::System& system, Handle* index, VAddr
|
|||
}
|
||||
|
||||
auto* const thread = system.CurrentScheduler().GetCurrentThread();
|
||||
|
||||
using ObjectPtr = Thread::ThreadWaitObjects::value_type;
|
||||
Thread::ThreadWaitObjects objects(handle_count);
|
||||
const auto& handle_table = system.Kernel().CurrentProcess()->GetHandleTable();
|
||||
auto& kernel = system.Kernel();
|
||||
using ObjectPtr = Thread::ThreadSynchronizationObjects::value_type;
|
||||
Thread::ThreadSynchronizationObjects objects(handle_count);
|
||||
const auto& handle_table = kernel.CurrentProcess()->GetHandleTable();
|
||||
|
||||
for (u64 i = 0; i < handle_count; ++i) {
|
||||
const Handle handle = memory.Read32(handles_address + i * sizeof(Handle));
|
||||
const auto object = handle_table.Get<WaitObject>(handle);
|
||||
const auto object = handle_table.Get<SynchronizationObject>(handle);
|
||||
|
||||
if (object == nullptr) {
|
||||
LOG_ERROR(Kernel_SVC, "Object is a nullptr");
|
||||
|
@ -488,47 +473,10 @@ static ResultCode WaitSynchronization(Core::System& system, Handle* index, VAddr
|
|||
|
||||
objects[i] = object;
|
||||
}
|
||||
|
||||
// Find the first object that is acquirable in the provided list of objects
|
||||
auto itr = std::find_if(objects.begin(), objects.end(), [thread](const ObjectPtr& object) {
|
||||
return !object->ShouldWait(thread);
|
||||
});
|
||||
|
||||
if (itr != objects.end()) {
|
||||
// We found a ready object, acquire it and set the result value
|
||||
WaitObject* object = itr->get();
|
||||
object->Acquire(thread);
|
||||
*index = static_cast<s32>(std::distance(objects.begin(), itr));
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
// No objects were ready to be acquired, prepare to suspend the thread.
|
||||
|
||||
// If a timeout value of 0 was provided, just return the Timeout error code instead of
|
||||
// suspending the thread.
|
||||
if (nano_seconds == 0) {
|
||||
return RESULT_TIMEOUT;
|
||||
}
|
||||
|
||||
if (thread->IsSyncCancelled()) {
|
||||
thread->SetSyncCancelled(false);
|
||||
return ERR_SYNCHRONIZATION_CANCELED;
|
||||
}
|
||||
|
||||
for (auto& object : objects) {
|
||||
object->AddWaitingThread(SharedFrom(thread));
|
||||
}
|
||||
|
||||
thread->SetWaitObjects(std::move(objects));
|
||||
thread->SetStatus(ThreadStatus::WaitSynch);
|
||||
|
||||
// Create an event to wake the thread up after the specified nanosecond delay has passed
|
||||
thread->WakeAfterDelay(nano_seconds);
|
||||
thread->SetWakeupCallback(DefaultThreadWakeupCallback);
|
||||
|
||||
system.PrepareReschedule(thread->GetProcessorID());
|
||||
|
||||
return RESULT_TIMEOUT;
|
||||
auto& synchronization = kernel.Synchronization();
|
||||
const auto [result, handle_result] = synchronization.WaitFor(objects, nano_seconds);
|
||||
*index = handle_result;
|
||||
return result;
|
||||
}
|
||||
|
||||
/// Resumes a thread waiting on WaitSynchronization
|
||||
|
|
|
@ -0,0 +1,87 @@
|
|||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "core/core.h"
|
||||
#include "core/hle/kernel/errors.h"
|
||||
#include "core/hle/kernel/handle_table.h"
|
||||
#include "core/hle/kernel/kernel.h"
|
||||
#include "core/hle/kernel/scheduler.h"
|
||||
#include "core/hle/kernel/synchronization.h"
|
||||
#include "core/hle/kernel/synchronization_object.h"
|
||||
#include "core/hle/kernel/thread.h"
|
||||
|
||||
namespace Kernel {
|
||||
|
||||
/// Default thread wakeup callback for WaitSynchronization
|
||||
static bool DefaultThreadWakeupCallback(ThreadWakeupReason reason, std::shared_ptr<Thread> thread,
|
||||
std::shared_ptr<SynchronizationObject> object,
|
||||
std::size_t index) {
|
||||
ASSERT(thread->GetStatus() == ThreadStatus::WaitSynch);
|
||||
|
||||
if (reason == ThreadWakeupReason::Timeout) {
|
||||
thread->SetWaitSynchronizationResult(RESULT_TIMEOUT);
|
||||
return true;
|
||||
}
|
||||
|
||||
ASSERT(reason == ThreadWakeupReason::Signal);
|
||||
thread->SetWaitSynchronizationResult(RESULT_SUCCESS);
|
||||
thread->SetWaitSynchronizationOutput(static_cast<u32>(index));
|
||||
return true;
|
||||
}
|
||||
|
||||
Synchronization::Synchronization(Core::System& system) : system{system} {}
|
||||
|
||||
void Synchronization::SignalObject(SynchronizationObject& obj) const {
|
||||
if (obj.IsSignaled()) {
|
||||
obj.WakeupAllWaitingThreads();
|
||||
}
|
||||
}
|
||||
|
||||
std::pair<ResultCode, Handle> Synchronization::WaitFor(
|
||||
std::vector<std::shared_ptr<SynchronizationObject>>& sync_objects, s64 nano_seconds) {
|
||||
auto* const thread = system.CurrentScheduler().GetCurrentThread();
|
||||
// Find the first object that is acquirable in the provided list of objects
|
||||
const auto itr = std::find_if(sync_objects.begin(), sync_objects.end(),
|
||||
[thread](const std::shared_ptr<SynchronizationObject>& object) {
|
||||
return object->IsSignaled();
|
||||
});
|
||||
|
||||
if (itr != sync_objects.end()) {
|
||||
// We found a ready object, acquire it and set the result value
|
||||
SynchronizationObject* object = itr->get();
|
||||
object->Acquire(thread);
|
||||
const u32 index = static_cast<s32>(std::distance(sync_objects.begin(), itr));
|
||||
return {RESULT_SUCCESS, index};
|
||||
}
|
||||
|
||||
// No objects were ready to be acquired, prepare to suspend the thread.
|
||||
|
||||
// If a timeout value of 0 was provided, just return the Timeout error code instead of
|
||||
// suspending the thread.
|
||||
if (nano_seconds == 0) {
|
||||
return {RESULT_TIMEOUT, InvalidHandle};
|
||||
}
|
||||
|
||||
if (thread->IsSyncCancelled()) {
|
||||
thread->SetSyncCancelled(false);
|
||||
return {ERR_SYNCHRONIZATION_CANCELED, InvalidHandle};
|
||||
}
|
||||
|
||||
for (auto& object : sync_objects) {
|
||||
object->AddWaitingThread(SharedFrom(thread));
|
||||
}
|
||||
|
||||
thread->SetSynchronizationObjects(std::move(sync_objects));
|
||||
thread->SetStatus(ThreadStatus::WaitSynch);
|
||||
|
||||
// Create an event to wake the thread up after the specified nanosecond delay has passed
|
||||
thread->WakeAfterDelay(nano_seconds);
|
||||
thread->SetWakeupCallback(DefaultThreadWakeupCallback);
|
||||
|
||||
system.PrepareReschedule(thread->GetProcessorID());
|
||||
|
||||
return {RESULT_TIMEOUT, InvalidHandle};
|
||||
}
|
||||
|
||||
} // namespace Kernel
|
|
@ -0,0 +1,44 @@
|
|||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include "core/hle/kernel/object.h"
|
||||
#include "core/hle/result.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
} // namespace Core
|
||||
|
||||
namespace Kernel {
|
||||
|
||||
class SynchronizationObject;
|
||||
|
||||
/**
|
||||
* The 'Synchronization' class is an interface for handling synchronization methods
|
||||
* used by Synchronization objects and synchronization SVCs. This centralizes processing of
|
||||
* such
|
||||
*/
|
||||
class Synchronization {
|
||||
public:
|
||||
explicit Synchronization(Core::System& system);
|
||||
|
||||
/// Signals a synchronization object, waking up all its waiting threads
|
||||
void SignalObject(SynchronizationObject& obj) const;
|
||||
|
||||
/// Tries to see if waiting for any of the sync_objects is necessary, if not
|
||||
/// it returns Success and the handle index of the signaled sync object. In
|
||||
/// case not, the current thread will be locked and wait for nano_seconds or
|
||||
/// for a synchronization object to signal.
|
||||
std::pair<ResultCode, Handle> WaitFor(
|
||||
std::vector<std::shared_ptr<SynchronizationObject>>& sync_objects, s64 nano_seconds);
|
||||
|
||||
private:
|
||||
Core::System& system;
|
||||
};
|
||||
} // namespace Kernel
|
|
@ -10,20 +10,26 @@
|
|||
#include "core/hle/kernel/kernel.h"
|
||||
#include "core/hle/kernel/object.h"
|
||||
#include "core/hle/kernel/process.h"
|
||||
#include "core/hle/kernel/synchronization.h"
|
||||
#include "core/hle/kernel/synchronization_object.h"
|
||||
#include "core/hle/kernel/thread.h"
|
||||
|
||||
namespace Kernel {
|
||||
|
||||
WaitObject::WaitObject(KernelCore& kernel) : Object{kernel} {}
|
||||
WaitObject::~WaitObject() = default;
|
||||
SynchronizationObject::SynchronizationObject(KernelCore& kernel) : Object{kernel} {}
|
||||
SynchronizationObject::~SynchronizationObject() = default;
|
||||
|
||||
void WaitObject::AddWaitingThread(std::shared_ptr<Thread> thread) {
|
||||
void SynchronizationObject::Signal() {
|
||||
kernel.Synchronization().SignalObject(*this);
|
||||
}
|
||||
|
||||
void SynchronizationObject::AddWaitingThread(std::shared_ptr<Thread> thread) {
|
||||
auto itr = std::find(waiting_threads.begin(), waiting_threads.end(), thread);
|
||||
if (itr == waiting_threads.end())
|
||||
waiting_threads.push_back(std::move(thread));
|
||||
}
|
||||
|
||||
void WaitObject::RemoveWaitingThread(std::shared_ptr<Thread> thread) {
|
||||
void SynchronizationObject::RemoveWaitingThread(std::shared_ptr<Thread> thread) {
|
||||
auto itr = std::find(waiting_threads.begin(), waiting_threads.end(), thread);
|
||||
// If a thread passed multiple handles to the same object,
|
||||
// the kernel might attempt to remove the thread from the object's
|
||||
|
@ -32,7 +38,7 @@ void WaitObject::RemoveWaitingThread(std::shared_ptr<Thread> thread) {
|
|||
waiting_threads.erase(itr);
|
||||
}
|
||||
|
||||
std::shared_ptr<Thread> WaitObject::GetHighestPriorityReadyThread() const {
|
||||
std::shared_ptr<Thread> SynchronizationObject::GetHighestPriorityReadyThread() const {
|
||||
Thread* candidate = nullptr;
|
||||
u32 candidate_priority = THREADPRIO_LOWEST + 1;
|
||||
|
||||
|
@ -57,7 +63,7 @@ std::shared_ptr<Thread> WaitObject::GetHighestPriorityReadyThread() const {
|
|||
return SharedFrom(candidate);
|
||||
}
|
||||
|
||||
void WaitObject::WakeupWaitingThread(std::shared_ptr<Thread> thread) {
|
||||
void SynchronizationObject::WakeupWaitingThread(std::shared_ptr<Thread> thread) {
|
||||
ASSERT(!ShouldWait(thread.get()));
|
||||
|
||||
if (!thread) {
|
||||
|
@ -65,7 +71,7 @@ void WaitObject::WakeupWaitingThread(std::shared_ptr<Thread> thread) {
|
|||
}
|
||||
|
||||
if (thread->IsSleepingOnWait()) {
|
||||
for (const auto& object : thread->GetWaitObjects()) {
|
||||
for (const auto& object : thread->GetSynchronizationObjects()) {
|
||||
ASSERT(!object->ShouldWait(thread.get()));
|
||||
object->Acquire(thread.get());
|
||||
}
|
||||
|
@ -73,9 +79,9 @@ void WaitObject::WakeupWaitingThread(std::shared_ptr<Thread> thread) {
|
|||
Acquire(thread.get());
|
||||
}
|
||||
|
||||
const std::size_t index = thread->GetWaitObjectIndex(SharedFrom(this));
|
||||
const std::size_t index = thread->GetSynchronizationObjectIndex(SharedFrom(this));
|
||||
|
||||
thread->ClearWaitObjects();
|
||||
thread->ClearSynchronizationObjects();
|
||||
|
||||
thread->CancelWakeupTimer();
|
||||
|
||||
|
@ -90,13 +96,13 @@ void WaitObject::WakeupWaitingThread(std::shared_ptr<Thread> thread) {
|
|||
}
|
||||
}
|
||||
|
||||
void WaitObject::WakeupAllWaitingThreads() {
|
||||
void SynchronizationObject::WakeupAllWaitingThreads() {
|
||||
while (auto thread = GetHighestPriorityReadyThread()) {
|
||||
WakeupWaitingThread(thread);
|
||||
}
|
||||
}
|
||||
|
||||
const std::vector<std::shared_ptr<Thread>>& WaitObject::GetWaitingThreads() const {
|
||||
const std::vector<std::shared_ptr<Thread>>& SynchronizationObject::GetWaitingThreads() const {
|
||||
return waiting_threads;
|
||||
}
|
||||
|
|
@ -15,10 +15,10 @@ class KernelCore;
|
|||
class Thread;
|
||||
|
||||
/// Class that represents a Kernel object that a thread can be waiting on
|
||||
class WaitObject : public Object {
|
||||
class SynchronizationObject : public Object {
|
||||
public:
|
||||
explicit WaitObject(KernelCore& kernel);
|
||||
~WaitObject() override;
|
||||
explicit SynchronizationObject(KernelCore& kernel);
|
||||
~SynchronizationObject() override;
|
||||
|
||||
/**
|
||||
* Check if the specified thread should wait until the object is available
|
||||
|
@ -30,6 +30,13 @@ public:
|
|||
/// Acquire/lock the object for the specified thread if it is available
|
||||
virtual void Acquire(Thread* thread) = 0;
|
||||
|
||||
/// Signal this object
|
||||
virtual void Signal();
|
||||
|
||||
virtual bool IsSignaled() const {
|
||||
return is_signaled;
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a thread to wait on this object
|
||||
* @param thread Pointer to thread to add
|
||||
|
@ -60,16 +67,20 @@ public:
|
|||
/// Get a const reference to the waiting threads list for debug use
|
||||
const std::vector<std::shared_ptr<Thread>>& GetWaitingThreads() const;
|
||||
|
||||
protected:
|
||||
bool is_signaled{}; // Tells if this sync object is signalled;
|
||||
|
||||
private:
|
||||
/// Threads waiting for this object to become available
|
||||
std::vector<std::shared_ptr<Thread>> waiting_threads;
|
||||
};
|
||||
|
||||
// Specialization of DynamicObjectCast for WaitObjects
|
||||
// Specialization of DynamicObjectCast for SynchronizationObjects
|
||||
template <>
|
||||
inline std::shared_ptr<WaitObject> DynamicObjectCast<WaitObject>(std::shared_ptr<Object> object) {
|
||||
inline std::shared_ptr<SynchronizationObject> DynamicObjectCast<SynchronizationObject>(
|
||||
std::shared_ptr<Object> object) {
|
||||
if (object != nullptr && object->IsWaitable()) {
|
||||
return std::static_pointer_cast<WaitObject>(object);
|
||||
return std::static_pointer_cast<SynchronizationObject>(object);
|
||||
}
|
||||
return nullptr;
|
||||
}
|
|
@ -15,6 +15,7 @@
|
|||
#include "core/core.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/core_timing_util.h"
|
||||
#include "core/hardware_properties.h"
|
||||
#include "core/hle/kernel/errors.h"
|
||||
#include "core/hle/kernel/handle_table.h"
|
||||
#include "core/hle/kernel/kernel.h"
|
||||
|
@ -31,11 +32,15 @@ bool Thread::ShouldWait(const Thread* thread) const {
|
|||
return status != ThreadStatus::Dead;
|
||||
}
|
||||
|
||||
bool Thread::IsSignaled() const {
|
||||
return status == ThreadStatus::Dead;
|
||||
}
|
||||
|
||||
void Thread::Acquire(Thread* thread) {
|
||||
ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
|
||||
}
|
||||
|
||||
Thread::Thread(KernelCore& kernel) : WaitObject{kernel} {}
|
||||
Thread::Thread(KernelCore& kernel) : SynchronizationObject{kernel} {}
|
||||
Thread::~Thread() = default;
|
||||
|
||||
void Thread::Stop() {
|
||||
|
@ -45,7 +50,7 @@ void Thread::Stop() {
|
|||
kernel.ThreadWakeupCallbackHandleTable().Close(callback_handle);
|
||||
callback_handle = 0;
|
||||
SetStatus(ThreadStatus::Dead);
|
||||
WakeupAllWaitingThreads();
|
||||
Signal();
|
||||
|
||||
// Clean up any dangling references in objects that this thread was waiting for
|
||||
for (auto& wait_object : wait_objects) {
|
||||
|
@ -215,7 +220,7 @@ void Thread::SetWaitSynchronizationOutput(s32 output) {
|
|||
context.cpu_registers[1] = output;
|
||||
}
|
||||
|
||||
s32 Thread::GetWaitObjectIndex(std::shared_ptr<WaitObject> object) const {
|
||||
s32 Thread::GetSynchronizationObjectIndex(std::shared_ptr<SynchronizationObject> object) const {
|
||||
ASSERT_MSG(!wait_objects.empty(), "Thread is not waiting for anything");
|
||||
const auto match = std::find(wait_objects.rbegin(), wait_objects.rend(), object);
|
||||
return static_cast<s32>(std::distance(match, wait_objects.rend()) - 1);
|
||||
|
@ -336,14 +341,16 @@ void Thread::ChangeCore(u32 core, u64 mask) {
|
|||
SetCoreAndAffinityMask(core, mask);
|
||||
}
|
||||
|
||||
bool Thread::AllWaitObjectsReady() const {
|
||||
return std::none_of(
|
||||
wait_objects.begin(), wait_objects.end(),
|
||||
[this](const std::shared_ptr<WaitObject>& object) { return object->ShouldWait(this); });
|
||||
bool Thread::AllSynchronizationObjectsReady() const {
|
||||
return std::none_of(wait_objects.begin(), wait_objects.end(),
|
||||
[this](const std::shared_ptr<SynchronizationObject>& object) {
|
||||
return object->ShouldWait(this);
|
||||
});
|
||||
}
|
||||
|
||||
bool Thread::InvokeWakeupCallback(ThreadWakeupReason reason, std::shared_ptr<Thread> thread,
|
||||
std::shared_ptr<WaitObject> object, std::size_t index) {
|
||||
std::shared_ptr<SynchronizationObject> object,
|
||||
std::size_t index) {
|
||||
ASSERT(wakeup_callback);
|
||||
return wakeup_callback(reason, std::move(thread), std::move(object), index);
|
||||
}
|
||||
|
@ -425,7 +432,7 @@ ResultCode Thread::SetCoreAndAffinityMask(s32 new_core, u64 new_affinity_mask) {
|
|||
const s32 old_core = processor_id;
|
||||
if (processor_id >= 0 && ((affinity_mask >> processor_id) & 1) == 0) {
|
||||
if (static_cast<s32>(ideal_core) < 0) {
|
||||
processor_id = HighestSetCore(affinity_mask, GlobalScheduler::NUM_CPU_CORES);
|
||||
processor_id = HighestSetCore(affinity_mask, Core::Hardware::NUM_CPU_CORES);
|
||||
} else {
|
||||
processor_id = ideal_core;
|
||||
}
|
||||
|
@ -449,7 +456,7 @@ void Thread::AdjustSchedulingOnStatus(u32 old_flags) {
|
|||
scheduler.Unschedule(current_priority, static_cast<u32>(processor_id), this);
|
||||
}
|
||||
|
||||
for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
|
||||
for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
|
||||
if (core != static_cast<u32>(processor_id) && ((affinity_mask >> core) & 1) != 0) {
|
||||
scheduler.Unsuggest(current_priority, core, this);
|
||||
}
|
||||
|
@ -460,7 +467,7 @@ void Thread::AdjustSchedulingOnStatus(u32 old_flags) {
|
|||
scheduler.Schedule(current_priority, static_cast<u32>(processor_id), this);
|
||||
}
|
||||
|
||||
for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
|
||||
for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
|
||||
if (core != static_cast<u32>(processor_id) && ((affinity_mask >> core) & 1) != 0) {
|
||||
scheduler.Suggest(current_priority, core, this);
|
||||
}
|
||||
|
@ -479,7 +486,7 @@ void Thread::AdjustSchedulingOnPriority(u32 old_priority) {
|
|||
scheduler.Unschedule(old_priority, static_cast<u32>(processor_id), this);
|
||||
}
|
||||
|
||||
for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
|
||||
for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
|
||||
if (core != static_cast<u32>(processor_id) && ((affinity_mask >> core) & 1) != 0) {
|
||||
scheduler.Unsuggest(old_priority, core, this);
|
||||
}
|
||||
|
@ -496,7 +503,7 @@ void Thread::AdjustSchedulingOnPriority(u32 old_priority) {
|
|||
}
|
||||
}
|
||||
|
||||
for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
|
||||
for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
|
||||
if (core != static_cast<u32>(processor_id) && ((affinity_mask >> core) & 1) != 0) {
|
||||
scheduler.Suggest(current_priority, core, this);
|
||||
}
|
||||
|
@ -512,7 +519,7 @@ void Thread::AdjustSchedulingOnAffinity(u64 old_affinity_mask, s32 old_core) {
|
|||
return;
|
||||
}
|
||||
|
||||
for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
|
||||
for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
|
||||
if (((old_affinity_mask >> core) & 1) != 0) {
|
||||
if (core == static_cast<u32>(old_core)) {
|
||||
scheduler.Unschedule(current_priority, core, this);
|
||||
|
@ -522,7 +529,7 @@ void Thread::AdjustSchedulingOnAffinity(u64 old_affinity_mask, s32 old_core) {
|
|||
}
|
||||
}
|
||||
|
||||
for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
|
||||
for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
|
||||
if (((affinity_mask >> core) & 1) != 0) {
|
||||
if (core == static_cast<u32>(processor_id)) {
|
||||
scheduler.Schedule(current_priority, core, this);
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
#include "common/common_types.h"
|
||||
#include "core/arm/arm_interface.h"
|
||||
#include "core/hle/kernel/object.h"
|
||||
#include "core/hle/kernel/wait_object.h"
|
||||
#include "core/hle/kernel/synchronization_object.h"
|
||||
#include "core/hle/result.h"
|
||||
|
||||
namespace Kernel {
|
||||
|
@ -95,7 +95,7 @@ enum class ThreadSchedMasks : u32 {
|
|||
ForcePauseMask = 0x0070,
|
||||
};
|
||||
|
||||
class Thread final : public WaitObject {
|
||||
class Thread final : public SynchronizationObject {
|
||||
public:
|
||||
explicit Thread(KernelCore& kernel);
|
||||
~Thread() override;
|
||||
|
@ -104,11 +104,11 @@ public:
|
|||
|
||||
using ThreadContext = Core::ARM_Interface::ThreadContext;
|
||||
|
||||
using ThreadWaitObjects = std::vector<std::shared_ptr<WaitObject>>;
|
||||
using ThreadSynchronizationObjects = std::vector<std::shared_ptr<SynchronizationObject>>;
|
||||
|
||||
using WakeupCallback =
|
||||
std::function<bool(ThreadWakeupReason reason, std::shared_ptr<Thread> thread,
|
||||
std::shared_ptr<WaitObject> object, std::size_t index)>;
|
||||
std::shared_ptr<SynchronizationObject> object, std::size_t index)>;
|
||||
|
||||
/**
|
||||
* Creates and returns a new thread. The new thread is immediately scheduled
|
||||
|
@ -146,6 +146,7 @@ public:
|
|||
|
||||
bool ShouldWait(const Thread* thread) const override;
|
||||
void Acquire(Thread* thread) override;
|
||||
bool IsSignaled() const override;
|
||||
|
||||
/**
|
||||
* Gets the thread's current priority
|
||||
|
@ -233,7 +234,7 @@ public:
|
|||
*
|
||||
* @param object Object to query the index of.
|
||||
*/
|
||||
s32 GetWaitObjectIndex(std::shared_ptr<WaitObject> object) const;
|
||||
s32 GetSynchronizationObjectIndex(std::shared_ptr<SynchronizationObject> object) const;
|
||||
|
||||
/**
|
||||
* Stops a thread, invalidating it from further use
|
||||
|
@ -314,15 +315,15 @@ public:
|
|||
return owner_process;
|
||||
}
|
||||
|
||||
const ThreadWaitObjects& GetWaitObjects() const {
|
||||
const ThreadSynchronizationObjects& GetSynchronizationObjects() const {
|
||||
return wait_objects;
|
||||
}
|
||||
|
||||
void SetWaitObjects(ThreadWaitObjects objects) {
|
||||
void SetSynchronizationObjects(ThreadSynchronizationObjects objects) {
|
||||
wait_objects = std::move(objects);
|
||||
}
|
||||
|
||||
void ClearWaitObjects() {
|
||||
void ClearSynchronizationObjects() {
|
||||
for (const auto& waiting_object : wait_objects) {
|
||||
waiting_object->RemoveWaitingThread(SharedFrom(this));
|
||||
}
|
||||
|
@ -330,7 +331,7 @@ public:
|
|||
}
|
||||
|
||||
/// Determines whether all the objects this thread is waiting on are ready.
|
||||
bool AllWaitObjectsReady() const;
|
||||
bool AllSynchronizationObjectsReady() const;
|
||||
|
||||
const MutexWaitingThreads& GetMutexWaitingThreads() const {
|
||||
return wait_mutex_threads;
|
||||
|
@ -395,7 +396,7 @@ public:
|
|||
* will cause an assertion to trigger.
|
||||
*/
|
||||
bool InvokeWakeupCallback(ThreadWakeupReason reason, std::shared_ptr<Thread> thread,
|
||||
std::shared_ptr<WaitObject> object, std::size_t index);
|
||||
std::shared_ptr<SynchronizationObject> object, std::size_t index);
|
||||
|
||||
u32 GetIdealCore() const {
|
||||
return ideal_core;
|
||||
|
@ -494,7 +495,7 @@ private:
|
|||
|
||||
/// Objects that the thread is waiting on, in the same order as they were
|
||||
/// passed to WaitSynchronization.
|
||||
ThreadWaitObjects wait_objects;
|
||||
ThreadSynchronizationObjects wait_objects;
|
||||
|
||||
/// List of threads that are waiting for a mutex that is held by this thread.
|
||||
MutexWaitingThreads wait_mutex_threads;
|
||||
|
|
|
@ -22,7 +22,6 @@ EventPair WritableEvent::CreateEventPair(KernelCore& kernel, std::string name) {
|
|||
writable_event->name = name + ":Writable";
|
||||
writable_event->readable = readable_event;
|
||||
readable_event->name = name + ":Readable";
|
||||
readable_event->signaled = false;
|
||||
|
||||
return {std::move(readable_event), std::move(writable_event)};
|
||||
}
|
||||
|
@ -40,7 +39,7 @@ void WritableEvent::Clear() {
|
|||
}
|
||||
|
||||
bool WritableEvent::IsSignaled() const {
|
||||
return readable->signaled;
|
||||
return readable->IsSignaled();
|
||||
}
|
||||
|
||||
} // namespace Kernel
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
#include "core/core_timing_util.h"
|
||||
#include "core/frontend/emu_window.h"
|
||||
#include "core/frontend/input.h"
|
||||
#include "core/hardware_properties.h"
|
||||
#include "core/hle/ipc_helpers.h"
|
||||
#include "core/hle/kernel/client_port.h"
|
||||
#include "core/hle/kernel/client_session.h"
|
||||
|
@ -37,11 +38,11 @@ namespace Service::HID {
|
|||
|
||||
// Updating period for each HID device.
|
||||
// TODO(ogniK): Find actual polling rate of hid
|
||||
constexpr s64 pad_update_ticks = static_cast<s64>(Core::Timing::BASE_CLOCK_RATE / 66);
|
||||
constexpr s64 pad_update_ticks = static_cast<s64>(Core::Hardware::BASE_CLOCK_RATE / 66);
|
||||
[[maybe_unused]] constexpr s64 accelerometer_update_ticks =
|
||||
static_cast<s64>(Core::Timing::BASE_CLOCK_RATE / 100);
|
||||
static_cast<s64>(Core::Hardware::BASE_CLOCK_RATE / 100);
|
||||
[[maybe_unused]] constexpr s64 gyroscope_update_ticks =
|
||||
static_cast<s64>(Core::Timing::BASE_CLOCK_RATE / 100);
|
||||
static_cast<s64>(Core::Hardware::BASE_CLOCK_RATE / 100);
|
||||
constexpr std::size_t SHARED_MEMORY_SIZE = 0x40000;
|
||||
|
||||
IAppletResource::IAppletResource(Core::System& system)
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
#include "core/core.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/core_timing_util.h"
|
||||
#include "core/hardware_properties.h"
|
||||
#include "core/hle/kernel/kernel.h"
|
||||
#include "core/hle/kernel/readable_event.h"
|
||||
#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
|
||||
|
@ -26,8 +27,8 @@
|
|||
|
||||
namespace Service::NVFlinger {
|
||||
|
||||
constexpr s64 frame_ticks = static_cast<s64>(Core::Timing::BASE_CLOCK_RATE / 60);
|
||||
constexpr s64 frame_ticks_30fps = static_cast<s64>(Core::Timing::BASE_CLOCK_RATE / 30);
|
||||
constexpr s64 frame_ticks = static_cast<s64>(Core::Hardware::BASE_CLOCK_RATE / 60);
|
||||
constexpr s64 frame_ticks_30fps = static_cast<s64>(Core::Hardware::BASE_CLOCK_RATE / 30);
|
||||
|
||||
NVFlinger::NVFlinger(Core::System& system) : system(system) {
|
||||
displays.emplace_back(0, "Default", system);
|
||||
|
@ -222,7 +223,7 @@ void NVFlinger::Compose() {
|
|||
|
||||
s64 NVFlinger::GetNextTicks() const {
|
||||
constexpr s64 max_hertz = 120LL;
|
||||
return (Core::Timing::BASE_CLOCK_RATE * (1LL << swap_interval)) / max_hertz;
|
||||
return (Core::Hardware::BASE_CLOCK_RATE * (1LL << swap_interval)) / max_hertz;
|
||||
}
|
||||
|
||||
} // namespace Service::NVFlinger
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#include "core/core.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/core_timing_util.h"
|
||||
#include "core/hardware_properties.h"
|
||||
#include "core/hle/service/time/standard_steady_clock_core.h"
|
||||
|
||||
namespace Service::Time::Clock {
|
||||
|
@ -12,7 +13,7 @@ namespace Service::Time::Clock {
|
|||
TimeSpanType StandardSteadyClockCore::GetCurrentRawTimePoint(Core::System& system) {
|
||||
const TimeSpanType ticks_time_span{TimeSpanType::FromTicks(
|
||||
Core::Timing::CpuCyclesToClockCycles(system.CoreTiming().GetTicks()),
|
||||
Core::Timing::CNTFREQ)};
|
||||
Core::Hardware::CNTFREQ)};
|
||||
TimeSpanType raw_time_point{setup_value.nanoseconds + ticks_time_span.nanoseconds};
|
||||
|
||||
if (raw_time_point.nanoseconds < cached_raw_time_point.nanoseconds) {
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#include "core/core.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/core_timing_util.h"
|
||||
#include "core/hardware_properties.h"
|
||||
#include "core/hle/service/time/tick_based_steady_clock_core.h"
|
||||
|
||||
namespace Service::Time::Clock {
|
||||
|
@ -12,7 +13,7 @@ namespace Service::Time::Clock {
|
|||
SteadyClockTimePoint TickBasedSteadyClockCore::GetTimePoint(Core::System& system) {
|
||||
const TimeSpanType ticks_time_span{TimeSpanType::FromTicks(
|
||||
Core::Timing::CpuCyclesToClockCycles(system.CoreTiming().GetTicks()),
|
||||
Core::Timing::CNTFREQ)};
|
||||
Core::Hardware::CNTFREQ)};
|
||||
|
||||
return {ticks_time_span.ToSeconds(), GetClockSourceId()};
|
||||
}
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
#include "core/core.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/core_timing_util.h"
|
||||
#include "core/hardware_properties.h"
|
||||
#include "core/hle/ipc_helpers.h"
|
||||
#include "core/hle/kernel/client_port.h"
|
||||
#include "core/hle/kernel/client_session.h"
|
||||
|
@ -233,7 +234,7 @@ void Module::Interface::CalculateMonotonicSystemClockBaseTimePoint(Kernel::HLERe
|
|||
if (current_time_point.clock_source_id == context.steady_time_point.clock_source_id) {
|
||||
const auto ticks{Clock::TimeSpanType::FromTicks(
|
||||
Core::Timing::CpuCyclesToClockCycles(system.CoreTiming().GetTicks()),
|
||||
Core::Timing::CNTFREQ)};
|
||||
Core::Hardware::CNTFREQ)};
|
||||
const s64 base_time_point{context.offset + current_time_point.time_point -
|
||||
ticks.ToSeconds()};
|
||||
IPC::ResponseBuilder rb{ctx, (sizeof(s64) / 4) + 2};
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#include "core/core.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/core_timing_util.h"
|
||||
#include "core/hardware_properties.h"
|
||||
#include "core/hle/service/time/clock_types.h"
|
||||
#include "core/hle/service/time/steady_clock_core.h"
|
||||
#include "core/hle/service/time/time_sharedmemory.h"
|
||||
|
@ -31,7 +32,7 @@ void SharedMemory::SetupStandardSteadyClock(Core::System& system,
|
|||
Clock::TimeSpanType current_time_point) {
|
||||
const Clock::TimeSpanType ticks_time_span{Clock::TimeSpanType::FromTicks(
|
||||
Core::Timing::CpuCyclesToClockCycles(system.CoreTiming().GetTicks()),
|
||||
Core::Timing::CNTFREQ)};
|
||||
Core::Hardware::CNTFREQ)};
|
||||
const Clock::SteadyClockContext context{
|
||||
static_cast<u64>(current_time_point.nanoseconds - ticks_time_span.nanoseconds),
|
||||
clock_source_id};
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include "core/core.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/core_timing_util.h"
|
||||
#include "core/hardware_properties.h"
|
||||
#include "core/hle/kernel/process.h"
|
||||
#include "core/hle/service/hid/controllers/npad.h"
|
||||
#include "core/hle/service/hid/hid.h"
|
||||
|
@ -17,7 +18,7 @@
|
|||
|
||||
namespace Memory {
|
||||
|
||||
constexpr s64 CHEAT_ENGINE_TICKS = static_cast<s64>(Core::Timing::BASE_CLOCK_RATE / 12);
|
||||
constexpr s64 CHEAT_ENGINE_TICKS = static_cast<s64>(Core::Hardware::BASE_CLOCK_RATE / 12);
|
||||
constexpr u32 KEYPAD_BITMASK = 0x3FFFFFF;
|
||||
|
||||
StandardVmCallbacks::StandardVmCallbacks(Core::System& system, const CheatProcessMetadata& metadata)
|
||||
|
|
|
@ -7,13 +7,14 @@
|
|||
#include "core/core.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/core_timing_util.h"
|
||||
#include "core/hardware_properties.h"
|
||||
#include "core/memory.h"
|
||||
#include "core/tools/freezer.h"
|
||||
|
||||
namespace Tools {
|
||||
namespace {
|
||||
|
||||
constexpr s64 MEMORY_FREEZER_TICKS = static_cast<s64>(Core::Timing::BASE_CLOCK_RATE / 60);
|
||||
constexpr s64 MEMORY_FREEZER_TICKS = static_cast<s64>(Core::Hardware::BASE_CLOCK_RATE / 60);
|
||||
|
||||
u64 MemoryReadWidth(Memory::Memory& memory, u32 width, VAddr addr) {
|
||||
switch (width) {
|
||||
|
|
|
@ -12,8 +12,8 @@
|
|||
#include "core/hle/kernel/process.h"
|
||||
#include "core/hle/kernel/readable_event.h"
|
||||
#include "core/hle/kernel/scheduler.h"
|
||||
#include "core/hle/kernel/synchronization_object.h"
|
||||
#include "core/hle/kernel/thread.h"
|
||||
#include "core/hle/kernel/wait_object.h"
|
||||
#include "core/memory.h"
|
||||
|
||||
WaitTreeItem::WaitTreeItem() = default;
|
||||
|
@ -133,8 +133,9 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeCallstack::GetChildren() cons
|
|||
return list;
|
||||
}
|
||||
|
||||
WaitTreeWaitObject::WaitTreeWaitObject(const Kernel::WaitObject& o) : object(o) {}
|
||||
WaitTreeWaitObject::~WaitTreeWaitObject() = default;
|
||||
WaitTreeSynchronizationObject::WaitTreeSynchronizationObject(const Kernel::SynchronizationObject& o)
|
||||
: object(o) {}
|
||||
WaitTreeSynchronizationObject::~WaitTreeSynchronizationObject() = default;
|
||||
|
||||
WaitTreeExpandableItem::WaitTreeExpandableItem() = default;
|
||||
WaitTreeExpandableItem::~WaitTreeExpandableItem() = default;
|
||||
|
@ -143,25 +144,26 @@ bool WaitTreeExpandableItem::IsExpandable() const {
|
|||
return true;
|
||||
}
|
||||
|
||||
QString WaitTreeWaitObject::GetText() const {
|
||||
QString WaitTreeSynchronizationObject::GetText() const {
|
||||
return tr("[%1]%2 %3")
|
||||
.arg(object.GetObjectId())
|
||||
.arg(QString::fromStdString(object.GetTypeName()),
|
||||
QString::fromStdString(object.GetName()));
|
||||
}
|
||||
|
||||
std::unique_ptr<WaitTreeWaitObject> WaitTreeWaitObject::make(const Kernel::WaitObject& object) {
|
||||
std::unique_ptr<WaitTreeSynchronizationObject> WaitTreeSynchronizationObject::make(
|
||||
const Kernel::SynchronizationObject& object) {
|
||||
switch (object.GetHandleType()) {
|
||||
case Kernel::HandleType::ReadableEvent:
|
||||
return std::make_unique<WaitTreeEvent>(static_cast<const Kernel::ReadableEvent&>(object));
|
||||
case Kernel::HandleType::Thread:
|
||||
return std::make_unique<WaitTreeThread>(static_cast<const Kernel::Thread&>(object));
|
||||
default:
|
||||
return std::make_unique<WaitTreeWaitObject>(object);
|
||||
return std::make_unique<WaitTreeSynchronizationObject>(object);
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeWaitObject::GetChildren() const {
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeSynchronizationObject::GetChildren() const {
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> list;
|
||||
|
||||
const auto& threads = object.GetWaitingThreads();
|
||||
|
@ -173,8 +175,8 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeWaitObject::GetChildren() con
|
|||
return list;
|
||||
}
|
||||
|
||||
WaitTreeObjectList::WaitTreeObjectList(const std::vector<std::shared_ptr<Kernel::WaitObject>>& list,
|
||||
bool w_all)
|
||||
WaitTreeObjectList::WaitTreeObjectList(
|
||||
const std::vector<std::shared_ptr<Kernel::SynchronizationObject>>& list, bool w_all)
|
||||
: object_list(list), wait_all(w_all) {}
|
||||
|
||||
WaitTreeObjectList::~WaitTreeObjectList() = default;
|
||||
|
@ -188,11 +190,12 @@ QString WaitTreeObjectList::GetText() const {
|
|||
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeObjectList::GetChildren() const {
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> list(object_list.size());
|
||||
std::transform(object_list.begin(), object_list.end(), list.begin(),
|
||||
[](const auto& t) { return WaitTreeWaitObject::make(*t); });
|
||||
[](const auto& t) { return WaitTreeSynchronizationObject::make(*t); });
|
||||
return list;
|
||||
}
|
||||
|
||||
WaitTreeThread::WaitTreeThread(const Kernel::Thread& thread) : WaitTreeWaitObject(thread) {}
|
||||
WaitTreeThread::WaitTreeThread(const Kernel::Thread& thread)
|
||||
: WaitTreeSynchronizationObject(thread) {}
|
||||
WaitTreeThread::~WaitTreeThread() = default;
|
||||
|
||||
QString WaitTreeThread::GetText() const {
|
||||
|
@ -241,7 +244,8 @@ QString WaitTreeThread::GetText() const {
|
|||
const QString pc_info = tr(" PC = 0x%1 LR = 0x%2")
|
||||
.arg(context.pc, 8, 16, QLatin1Char{'0'})
|
||||
.arg(context.cpu_registers[30], 8, 16, QLatin1Char{'0'});
|
||||
return QStringLiteral("%1%2 (%3) ").arg(WaitTreeWaitObject::GetText(), pc_info, status);
|
||||
return QStringLiteral("%1%2 (%3) ")
|
||||
.arg(WaitTreeSynchronizationObject::GetText(), pc_info, status);
|
||||
}
|
||||
|
||||
QColor WaitTreeThread::GetColor() const {
|
||||
|
@ -273,7 +277,7 @@ QColor WaitTreeThread::GetColor() const {
|
|||
}
|
||||
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const {
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> list(WaitTreeWaitObject::GetChildren());
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> list(WaitTreeSynchronizationObject::GetChildren());
|
||||
|
||||
const auto& thread = static_cast<const Kernel::Thread&>(object);
|
||||
|
||||
|
@ -314,7 +318,7 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const {
|
|||
}
|
||||
|
||||
if (thread.GetStatus() == Kernel::ThreadStatus::WaitSynch) {
|
||||
list.push_back(std::make_unique<WaitTreeObjectList>(thread.GetWaitObjects(),
|
||||
list.push_back(std::make_unique<WaitTreeObjectList>(thread.GetSynchronizationObjects(),
|
||||
thread.IsSleepingOnWait()));
|
||||
}
|
||||
|
||||
|
@ -323,7 +327,8 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const {
|
|||
return list;
|
||||
}
|
||||
|
||||
WaitTreeEvent::WaitTreeEvent(const Kernel::ReadableEvent& object) : WaitTreeWaitObject(object) {}
|
||||
WaitTreeEvent::WaitTreeEvent(const Kernel::ReadableEvent& object)
|
||||
: WaitTreeSynchronizationObject(object) {}
|
||||
WaitTreeEvent::~WaitTreeEvent() = default;
|
||||
|
||||
WaitTreeThreadList::WaitTreeThreadList(const std::vector<std::shared_ptr<Kernel::Thread>>& list)
|
||||
|
|
|
@ -19,7 +19,7 @@ class EmuThread;
|
|||
namespace Kernel {
|
||||
class HandleTable;
|
||||
class ReadableEvent;
|
||||
class WaitObject;
|
||||
class SynchronizationObject;
|
||||
class Thread;
|
||||
} // namespace Kernel
|
||||
|
||||
|
@ -99,35 +99,37 @@ private:
|
|||
const Kernel::Thread& thread;
|
||||
};
|
||||
|
||||
class WaitTreeWaitObject : public WaitTreeExpandableItem {
|
||||
class WaitTreeSynchronizationObject : public WaitTreeExpandableItem {
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit WaitTreeWaitObject(const Kernel::WaitObject& object);
|
||||
~WaitTreeWaitObject() override;
|
||||
explicit WaitTreeSynchronizationObject(const Kernel::SynchronizationObject& object);
|
||||
~WaitTreeSynchronizationObject() override;
|
||||
|
||||
static std::unique_ptr<WaitTreeWaitObject> make(const Kernel::WaitObject& object);
|
||||
static std::unique_ptr<WaitTreeSynchronizationObject> make(
|
||||
const Kernel::SynchronizationObject& object);
|
||||
QString GetText() const override;
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
|
||||
|
||||
protected:
|
||||
const Kernel::WaitObject& object;
|
||||
const Kernel::SynchronizationObject& object;
|
||||
};
|
||||
|
||||
class WaitTreeObjectList : public WaitTreeExpandableItem {
|
||||
Q_OBJECT
|
||||
public:
|
||||
WaitTreeObjectList(const std::vector<std::shared_ptr<Kernel::WaitObject>>& list, bool wait_all);
|
||||
WaitTreeObjectList(const std::vector<std::shared_ptr<Kernel::SynchronizationObject>>& list,
|
||||
bool wait_all);
|
||||
~WaitTreeObjectList() override;
|
||||
|
||||
QString GetText() const override;
|
||||
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
|
||||
|
||||
private:
|
||||
const std::vector<std::shared_ptr<Kernel::WaitObject>>& object_list;
|
||||
const std::vector<std::shared_ptr<Kernel::SynchronizationObject>>& object_list;
|
||||
bool wait_all;
|
||||
};
|
||||
|
||||
class WaitTreeThread : public WaitTreeWaitObject {
|
||||
class WaitTreeThread : public WaitTreeSynchronizationObject {
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit WaitTreeThread(const Kernel::Thread& thread);
|
||||
|
@ -138,7 +140,7 @@ public:
|
|||
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
|
||||
};
|
||||
|
||||
class WaitTreeEvent : public WaitTreeWaitObject {
|
||||
class WaitTreeEvent : public WaitTreeSynchronizationObject {
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit WaitTreeEvent(const Kernel::ReadableEvent& object);
|
||||
|
|
Reference in New Issue