qt: Add Properties menu to game list right-click
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parent
60e27252a5
commit
f6f6503578
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@ -669,7 +669,7 @@ void Config::SaveValues() {
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int i = 0;
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for (const auto& elem : Settings::values.disabled_addons) {
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qt_config->setArrayIndex(i);
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qt_config->setValue("title_id", elem.first);
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qt_config->setValue("title_id", QVariant::fromValue<u64>(elem.first));
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qt_config->beginWriteArray("disabled");
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for (std::size_t j = 0; j < elem.second.size(); ++j) {
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qt_config->setArrayIndex(j);
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@ -5,24 +5,27 @@
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#include <algorithm>
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#include <memory>
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#include <utility>
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#include <QHeaderView>
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#include <QMenu>
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#include <QMessageBox>
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#include <QStandardItemModel>
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#include <QString>
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#include <QTimer>
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#include <QTreeView>
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#include "common/param_package.h"
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#include "core/file_sys/control_metadata.h"
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#include "core/file_sys/patch_manager.h"
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#include "core/file_sys/xts_archive.h"
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#include "core/loader/loader.h"
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#include "input_common/main.h"
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#include "ui_configure_per_general.h"
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#include "yuzu/configuration/config.h"
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#include "yuzu/configuration/configure_input.h"
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#include "yuzu/configuration/configure_per_general.h"
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#include "yuzu/ui_settings.h"
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#include "yuzu/util/util.h"
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ConfigurePerGameGeneral::ConfigurePerGameGeneral(u64 title_id, QWidget* parent)
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ConfigurePerGameGeneral::ConfigurePerGameGeneral(QWidget* parent, u64 title_id)
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: QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGameGeneral>()), title_id(title_id) {
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ui->setupUi(this);
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@ -61,11 +64,13 @@ ConfigurePerGameGeneral::ConfigurePerGameGeneral(u64 title_id, QWidget* parent)
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ui->icon_view->setScene(scene);
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connect(item_model, &QStandardItemModel::itemChanged,
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[&]() { UISettings::values.is_game_list_reload_pending.exchange(true); });
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[] { UISettings::values.is_game_list_reload_pending.exchange(true); });
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this->loadConfiguration();
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}
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ConfigurePerGameGeneral::~ConfigurePerGameGeneral() = default;
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void ConfigurePerGameGeneral::applyConfiguration() {
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std::vector<std::string> disabled_addons;
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@ -107,7 +112,7 @@ void ConfigurePerGameGeneral::loadConfiguration() {
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if (loader->ReadDeveloper(developer) == Loader::ResultStatus::Success)
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ui->display_developer->setText(QString::fromStdString(developer));
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ui->display_version->setText("1.0.0");
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ui->display_version->setText(QStringLiteral("1.0.0"));
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}
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if (control.second != nullptr) {
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@ -160,7 +165,6 @@ void ConfigurePerGameGeneral::loadConfiguration() {
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ui->display_format->setText(
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())));
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QLocale locale = this->locale();
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QString valueText = locale.formattedDataSize(file->GetSize());
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const auto valueText = ReadableByteSize(file->GetSize());
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ui->display_size->setText(valueText);
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}
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@ -4,21 +4,14 @@
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#pragma once
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#include <array>
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#include <functional>
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include <QKeyEvent>
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#include <QList>
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#include <QWidget>
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#include <boost/optional.hpp>
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#include "common/param_package.h"
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#include "core/file_sys/vfs.h"
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#include "core/settings.h"
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#include "input_common/main.h"
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#include "ui_configure_per_general.h"
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#include "yuzu/configuration/config.h"
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#include "core/file_sys/vfs_types.h"
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class QTreeView;
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class QGraphicsScene;
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@ -33,7 +26,8 @@ class ConfigurePerGameGeneral : public QDialog {
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Q_OBJECT
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public:
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explicit ConfigurePerGameGeneral(u64 title_id, QWidget* parent = nullptr);
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explicit ConfigurePerGameGeneral(QWidget* parent, u64 title_id);
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~ConfigurePerGameGeneral() override;
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/// Save all button configurations to settings file
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void applyConfiguration();
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@ -333,6 +333,8 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
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QAction* dump_romfs = context_menu.addAction(tr("Dump RomFS"));
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QAction* copy_tid = context_menu.addAction(tr("Copy Title ID to Clipboard"));
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QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry"));
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context_menu.addSeparator();
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QAction* properties = context_menu.addAction(tr("Properties"));
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open_save_location->setEnabled(program_id != 0);
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auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
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@ -346,6 +348,7 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
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connect(copy_tid, &QAction::triggered, [&]() { emit CopyTIDRequested(program_id); });
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connect(navigate_to_gamedb_entry, &QAction::triggered,
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[&]() { emit NavigateToGamedbEntryRequested(program_id, compatibility_list); });
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connect(properties, &QAction::triggered, [&]() { emit OpenPerGameGeneralRequested(path); });
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context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
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}
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@ -70,6 +70,7 @@ signals:
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void CopyTIDRequested(u64 program_id);
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void NavigateToGamedbEntryRequested(u64 program_id,
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const CompatibilityList& compatibility_list);
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void OpenPerGameGeneralRequested(const std::string& file);
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private slots:
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void onTextChanged(const QString& newText);
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@ -62,7 +62,7 @@ QString FormatPatchNameVersions(const FileSys::PatchManager& patch_manager,
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FileSys::VirtualFile update_raw;
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loader.ReadUpdateRaw(update_raw);
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for (const auto& kv : patch_manager.GetPatchVersionNames(update_raw)) {
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const bool is_update = kv.first == "Update";
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const bool is_update = kv.first == "Update" || kv.first == "[D] Update";
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if (!updatable && is_update) {
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continue;
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}
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@ -9,6 +9,7 @@
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// VFS includes must be before glad as they will conflict with Windows file api, which uses defines.
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#include "applets/software_keyboard.h"
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#include "configuration/configure_per_general.h"
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#include "core/file_sys/vfs.h"
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#include "core/file_sys/vfs_real.h"
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#include "core/hle/service/acc/profile_manager.h"
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@ -441,6 +442,8 @@ void GMainWindow::ConnectWidgetEvents() {
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connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID);
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connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
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&GMainWindow::OnGameListNavigateToGamedbEntry);
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connect(game_list, &GameList::OpenPerGameGeneralRequested, this,
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&GMainWindow::OnGameListOpenPerGameProperties);
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connect(this, &GMainWindow::EmulationStarting, render_window,
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&GRenderWindow::OnEmulationStarting);
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@ -988,6 +991,32 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
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QDesktopServices::openUrl(QUrl("https://yuzu-emu.org/game/" + directory));
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}
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void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
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u64 title_id{};
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const auto v_file = Core::GetGameFileFromPath(vfs, file);
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const auto loader = Loader::GetLoader(v_file);
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if (loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
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QMessageBox::information(this, tr("Properties"),
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tr("The game properties could not be loaded."));
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return;
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}
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ConfigurePerGameGeneral dialog(this, title_id);
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dialog.loadFromFile(v_file);
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auto result = dialog.exec();
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if (result == QDialog::Accepted) {
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dialog.applyConfiguration();
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const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
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if (reload) {
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game_list->PopulateAsync(UISettings::values.gamedir,
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UISettings::values.gamedir_deepscan);
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}
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config->Save();
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}
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}
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void GMainWindow::OnMenuLoadFile() {
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const QString extensions =
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QString("*.").append(GameList::supported_file_extensions.join(" *.")).append(" main");
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@ -168,6 +168,7 @@ private slots:
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void OnGameListCopyTID(u64 program_id);
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void OnGameListNavigateToGamedbEntry(u64 program_id,
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const CompatibilityList& compatibility_list);
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void OnGameListOpenPerGameProperties(const std::string& file);
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void OnMenuLoadFile();
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void OnMenuLoadFolder();
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void OnMenuInstallToNAND();
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