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20007 Commits

Author SHA1 Message Date
bunnei 24c0dde958
Merge pull request #7076 from ameerj/amd-botw
vk_texture_cache: Disable cube compatibility flag on non-mesa AMD GCN4 and earlier
2021-09-28 10:46:56 -07:00
bunnei 90014ada8f
Merge pull request #7096 from german77/update_13.0.0
Update function tables to FW 13.0.0
2021-09-27 11:44:17 -07:00
german77 bc4b4e3f56 service/es: Update to 13.0.0 2021-09-26 20:17:07 -05:00
german77 d780eab357 service/npns: Update to 13.0.0 2021-09-26 20:13:09 -05:00
german77 b0e83f949e service/vi: Update to 13.0.0 2021-09-26 20:12:02 -05:00
german77 321c64a122 service/am: Update to 13.0.0 2021-09-26 20:00:12 -05:00
german77 d103e2daf9 service/audio: Update to 13.0.0 2021-09-26 19:49:09 -05:00
german77 e401c77351 service/hid: Update to 13.0.0 2021-09-26 19:45:47 -05:00
german77 4b5f0af3fd service/btdrv: Update to 13.0.0 2021-09-26 19:32:45 -05:00
german77 f5b41068e6 service/usb: Update to 13.0.0 2021-09-26 19:26:52 -05:00
Morph 5114819b6b
Merge pull request #7078 from ameerj/vc-jthread-fixes
video_core: Fix jthread related hangs when stopping emulation
2021-09-26 16:40:13 -04:00
Feng Chen 7cd43b139a Fix KScopedAutoObject object leak when SendSyncRequest 2021-09-25 22:16:21 +08:00
bunnei 4f9d58621c
Merge pull request #7085 from Morph1984/bsd-read-stub
service: bsd: Stub Read
2021-09-25 05:12:23 -07:00
Morph 7dd7c54add service: bsd: Stub Read
- Used by Diablo II: Resurrected
2021-09-25 08:04:33 -04:00
bunnei db9b80399b
Merge pull request #7082 from Morph1984/bsd-read
service: bsd: Implement Read
2021-09-24 22:34:32 -07:00
Morph 06f22c3d28 service: bsd: Implement Read
- Used by Diablo II: Resurrected
2021-09-24 16:46:52 -04:00
Morph 9a53173e4d
Merge pull request #7084 from ameerj/clang-12
general: Update style to clang-format-12
2021-09-24 16:44:25 -04:00
ameerj 9266bad229 CMakeLists: Update to clang format version 12 2021-09-24 16:36:43 -04:00
ameerj 73666fb262 general: Update style to clang-format-12 2021-09-24 15:52:05 -04:00
ameerj 31c0f6ca33 ci: Update clang format version 2021-09-24 15:52:05 -04:00
Morph c8512839d7
Merge pull request #7069 from lioncash/uuid
common/uuid: Add validity checking functions to interface
2021-09-24 08:02:11 -04:00
bunnei 4baef7905e
Merge pull request #7043 from astrelsky/cmake
Fix "Unknown C standard control flag" warning
2021-09-23 19:07:09 -07:00
ameerj ab63a193d7 video_core: Fix jthread related hangs when stopping emulation
jthread on some compilers is more picky when it comes to the order in which objects are destroyed.
2021-09-23 20:34:02 -04:00
ameerj 1e1ecca691 vk_texture_cache: Disable cube compatibility flag on non-mesa AMD GCN4 and earlier
Fixes rainbow textures on BOTW.
2021-09-23 19:40:53 -04:00
Fernando Sahmkow d702b393a4 Vulkan Query Cache: make sure to wait for the query result. 2021-09-24 01:14:17 +02:00
Fernando Sahmkow 8fdb51ab46 QueryCache: Flush queries in order of running. 2021-09-24 01:13:42 +02:00
bunnei 326a449ef0
Merge pull request #7068 from behunin/patch-3
Debug Config Ui: Clean-up and nits
2021-09-23 15:19:22 -07:00
v1993 3e07655b1b
Use subdirectory of main data directory for QtWebEngine storage
Previously, an unrelated directory was used for this. Keep everything together for consistency.
2021-09-24 00:49:39 +03:00
bunnei 17bf40f405
Merge pull request #7045 from behunin/patch-1
Tas configure ui nits
2021-09-23 09:29:55 -07:00
Fernando Sahmkow 60a3980561 Vulkan Rasterizer: Correct DepthBias/PolygonOffset on Vulkan. 2021-09-23 03:49:10 +02:00
Lioncash 091e141142 core/profile_select: Avoid uninitialized read in SelectProfile()
The default constructor of UUID doesn't initialize its data members, so
we need to directly initialize it to be invalid.
2021-09-22 18:10:39 -04:00
Lioncash 40314cc586 common/uuid: Add validity checking functions to interface
Given we have a function to invalidate, we should also have ones to
query the validity. Also makes the code more straightforward to read.
2021-09-22 17:59:00 -04:00
Levi Behunin 2b3c9c61db Clean-up and nits
Remove redundent label, rearange checkboxs to keep same 3 per column layout, remove unneeded properties.
2021-09-22 00:56:03 -06:00
Levi Behunin 77e327dd1a Clean-up
Numerize names, remove unneeded properties and spacer.
2021-09-20 20:02:54 -06:00
bunnei 7b22d61fb1
Merge pull request #7003 from ameerj/unlocked-present-mode
vk_swapchain: Use immediate present mode when mailbox is unavailable and FPS is unlocked
2021-09-20 14:34:21 -07:00
Ameer J cd973d6037
Merge pull request #7017 from FernandoS27/i-am-barbie-girl
Spir-V: Rescale the frag depth to 0,1 mode when -1,1 mode is used in Vulkan.
2021-09-19 23:56:08 -04:00
ameerj 24049591f6 maxwell_dma: Minor refactoring 2021-09-19 20:36:41 -04:00
ameerj 1ea8073783 buffer_cache: Minor fixes
Loop through the tmp_intervals by reference, rather than by copy, and fix gl clear buffer size calculation.
2021-09-19 20:35:07 -04:00
bunnei a9c3619d26
Merge pull request #7019 from ameerj/videocore-jthread
videocore: Use std::jthread for worker threads
2021-09-18 20:37:40 -07:00
Levi Behunin ad85689417
Tas configure ui nits
Text looked cramped on my pc (Ubuntu 21.04). Re-flowed text as well for nicer read.
2021-09-18 19:41:59 -06:00
bunnei 6e376c27a3
Merge pull request #6485 from MonsterDruide1/tas
input_common: TAS with script playback & recording
2021-09-18 16:30:06 -07:00
german77 75d8ec1e9f UI: Relocate tas menu and add brief description 2021-09-18 23:23:03 +02:00
german77 5401cf6eb5 input_common/tas: new update method 2021-09-18 23:22:57 +02:00
german77 33a1d790e8 input_common/tas: Document the main class 2021-09-18 23:22:48 +02:00
german77 e6c4bf52f0 input_common/tas: Add swap controller 2021-09-18 23:22:42 +02:00
german77 9bb6580d89 input_common/tas: overwrite file dialog 2021-09-18 23:22:42 +02:00
MonsterDruide1 f078b15565 input_common/tas: Fallback to simple update 2021-09-18 23:22:30 +02:00
german77 c01a872c8e config: Move TAS options to it's own menu 2021-09-18 23:22:30 +02:00
MonsterDruide1 4297d2fea2 core: Hacky TAS syncing & load pausing
To keep the TAS inputs synced to the game speed even through lag spikes and loading zones, deeper access is required.

First, the `TAS::UpdateThread` has to be executed exactly once per frame. This is done by connecting it to the service method the game calls to pass parameters to the GPU: `Service::VI::QueueBuffer`.

Second, the loading time of new subareas and/or kingdoms (SMO) can vary. To counteract that, the `CPU_BOOST_MODE` can be detected: In the `APM`-interface, the call to enabling/disabling the boost mode can be caught and forwarded to the TASing system, which can pause the script execution if neccessary and enabled in the settings.
2021-09-18 23:22:20 +02:00
MonsterDruide1 3a7b37238b main: TAS Playback state label
During script playback/recording, the user has to see what happens currently. For that, a new label has been added to the bottom-left corner, always displaying the current state of the TASing system.
2021-09-18 23:22:12 +02:00