Lioncash
45fb74d262
gpu: Make memory_manager private
...
Makes the class interface consistent and provides accessors for
obtaining a reference to the memory manager instance.
Given we also return references, this makes our more flimsy uses of
const apparent, given const doesn't propagate through pointers in the
way one would typically expect. This makes our mutable state more
apparent in some places.
2018-08-28 11:11:50 -04:00
fearlessTobi
4a56931703
Fix two stupid errors made in #1141
2018-08-28 15:16:03 +02:00
fearlessTobi
9a6bfc55f3
yuzu: Fix stick UI direction order
2018-08-28 00:59:21 +02:00
bunnei
f96ded9815
Merge pull request #1174 from lioncash/debug
...
debug_utils: Minor individual interface changes
2018-08-27 15:44:29 -04:00
Mat M
6426b0f551
Merge pull request #1094 from DarkLordZach/nax0
...
file_sys: Add support for NAX archives
2018-08-24 23:47:46 -04:00
Lioncash
c65713832c
debug_utils: Remove unused includes
...
Quite a bit of these aren't necessary directly within the debug_utils
header and can be removed or included where actually necessary.
2018-08-24 20:49:14 -04:00
Zach Hilman
f09da5d1c9
Merge pull request #1065 from DarkLordZach/window-title
...
qt: Add filename and title id to window title while running
2018-08-24 14:34:03 -04:00
Tobias
165c23c848
Port #4013 from Citra: "Init logging sooner so we dont miss some logs on startup" ( #1142 )
...
* Port #4013 from Citra: "Init logging sooner so we dont miss some logs on startup"
* Fix compilation
2018-08-23 19:52:06 -04:00
Zach Hilman
67fa51ea2f
qt: Add filename and title id to window title while running
2018-08-23 14:12:56 -04:00
Zach Hilman
60b7a3b904
game_list: Add SD registration loading to game list
2018-08-23 11:53:30 -04:00
Zach Hilman
4112dd6b4e
qt: Make default row data title name and title id
...
Helps with installed games by making the title not a hexadecimal id string, instead the name.
2018-08-23 11:53:30 -04:00
Zach Hilman
ef3768f323
filesystem: Add CreateFactories methods to fs
...
Allows frontend to create registration caches for use before a game has booted.
2018-08-23 11:52:44 -04:00
literalmente-game
74e08b4800
Swap "Plus" with "Minus" on the controller GUI ( #1150 )
...
* Swap "Plus" with "Minus" on the controller GUI
Major fix /s
2018-08-22 18:47:07 -06:00
tech4me
8ce02d85e9
config: Fixed icon size get set to 0
2018-08-21 22:36:29 -07:00
bunnei
b38d67d940
Merge pull request #1136 from tech4me/master
...
qt/main: Port part of citra(#3411 ), open savedata works
2018-08-22 01:30:08 -04:00
bunnei
cea627b0fc
Merge pull request #840 from FearlessTobi/port-3353
...
Port #3353 from Citra: "citra-qt: Add customizable speed limit target "
2018-08-22 01:19:50 -04:00
bunnei
eef0c93643
Merge pull request #1141 from FearlessTobi/port-3902
...
Port #3902 from Citra: "Add restart hotkey & menu option"
2018-08-22 01:07:59 -04:00
fearlessTobi
f2d5b100c2
Port #3902 from Citra: "Add restart hotkey & menu option"
2018-08-21 13:24:55 +02:00
fearlessTobi
6923ecee3a
Port #4056 from Citra: "Add Clear Recent Files menu action"
2018-08-21 13:12:45 +02:00
tech4me
cc71832b19
qt/main: Port part of citra( #3411 ), open savedata works
2018-08-21 02:04:33 -07:00
Lioncash
477eee3993
service/filesystem: Use forward declarations where applicable
...
Avoids the need to rebuild multiple source files if the filesystem code
headers change.
This also gets rid of a few instances of indirect inclusions being
relied upon
2018-08-20 23:28:46 -04:00
fearlessTobi
ba8ff096fd
Port #3353 from Citra
2018-08-21 01:14:06 +02:00
Lioncash
ffd60ee476
game_list: Avoid uninitialized variables when retrieving program ID
...
Avoids potentially leaving this variable uninitialized based off the
loader failing to retrieve the ID value.
2018-08-20 04:23:05 -04:00
David Marcec
706fc5d2d6
Added check to see if ARB_texture_mirror_clamp_to_edge is supported
2018-08-19 12:00:33 +10:00
Lioncash
9791f0d590
qt/main: Unindent code in OnMenuInstallToNAND()
...
We can change this into an early-return if the filename is empty.
There's no need to include all of the code within the if statement.
2018-08-16 10:37:58 -04:00
Lioncash
2a3d7128d1
qt/main: Make installation dialog text within OnMenuInstallToNAND() translatable
...
This is user-facing text, so it should be marked as translatable by Qt.
2018-08-16 10:36:42 -04:00
Lioncash
aac807fd3a
qt/main: Get rid of compilation warnings
...
Gets rid of truncation warnings about conversion to int. While we're at
it, we can also de-hardcode the buffer size being used.
2018-08-16 10:28:06 -04:00
bunnei
c594ec3417
Merge pull request #1005 from DarkLordZach/registered-fmt
...
file_sys: Add support for registration format
2018-08-15 23:11:58 -04:00
Lioncash
87d8a9c986
loader: Make ResultStatus directly compatible with fmt
...
We can make the enum class type compatible with fmt by providing an
overload of operator<<.
While we're at it, perform proper bounds checking. If something exceeds
the array, it should be a hard fail, because it's, without a doubt, a
programmer error in this case.
2018-08-15 05:52:37 -04:00
Zach Hilman
6b76b77400
registration: Add support for force overwrite of installed
2018-08-11 23:01:42 -04:00
Zach Hilman
fdf27bf390
game_list: Split game list scans to multiple functions
...
Avoids unnecessary rebuilds of control data on every layer of recursion in AddFstEntriesToGameList
2018-08-11 22:50:48 -04:00
Zach Hilman
f78a6e752f
qt: Use custom RawCopy with progress bar for installs
2018-08-11 22:50:48 -04:00
Zach Hilman
10812f8407
game_list: Populate control data from installed NAND
2018-08-11 22:50:48 -04:00
Zach Hilman
167bfddafa
file_sys: Comply to style guidelines
2018-08-11 22:50:48 -04:00
Zach Hilman
bfb945c243
qt: Add 'Install to NAND' option to menu
...
Prompts for title type on NCA files.
2018-08-11 22:50:48 -04:00
Zach Hilman
b67e751ccb
game_list: Modify game list to scan installed titles
2018-08-11 22:50:48 -04:00
Lioncash
0a93b45b6a
core: Namespace EmuWindow
...
Gets the class out of the global namespace.
2018-08-11 20:20:21 -04:00
bunnei
bc286c169f
Merge pull request #970 from DarkLordZach/loader-errors
...
loader: Add more descriptive errors
2018-08-11 19:25:30 -04:00
Lioncash
8eb97706b8
qt/game_list: Resolve truncation warning within GameListItemPath's constructor
...
Silences a warning about truncating from size_t to u32
2018-08-10 18:19:44 -04:00
Lioncash
aaf671a309
gt/game_list: Use std::array in GameListItemPath's data() function
...
We don't need to use a heap-allocated std::vector here, given we
explicitly know the bounds.
2018-08-10 18:19:40 -04:00
Lioncash
be53097577
qt/game_list: Remove redundant base class constructor from initializer list
...
This is called automatically anyways.
2018-08-10 18:17:39 -04:00
Zach Hilman
8069fbd37f
game_list: Reorder error checks
...
clang-format fix
2018-08-09 21:37:35 -04:00
Zach Hilman
ec3bef7b4c
loader: Add more descriptive errors
...
Full list of new errors and descriptions in core/loader/loader.h
2018-08-09 21:06:59 -04:00
bunnei
3a67876252
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
2018-08-09 20:36:03 -04:00
Zach Hilman
668458525e
vfs: Fix documentation
2018-08-08 21:45:04 -04:00
Zach Hilman
94cf327e77
vfs: Fix typo in VfsFilesystem docs
2018-08-08 21:18:45 -04:00
Zach Hilman
2b6128fe0b
file_util: Use enum instead of bool for specifing path behavior
2018-08-08 21:18:45 -04:00
Zach Hilman
4b471f0554
core: Port core to VfsFilesystem for file access
2018-08-08 21:18:45 -04:00
bunnei
fd9da4232b
Merge pull request #850 from DarkLordZach/icon-meta
...
Add Icons and Metadata Support
2018-08-08 12:27:19 -04:00
Zach Hilman
1abfd4166e
configure_gamelist: Use explicit QVariant constructor
2018-08-07 17:10:10 -04:00
Lioncash
c8f6754417
qt/hotkey: Get rid of global hotkey map instance
...
Instead, we make a proper registry class and house it within the main
window, then pass it to whatever needs access to the loaded hotkeys.
This way, we avoid a global variable, and don't need to initialize a
std::map instance before the program can do anything.
2018-08-07 02:28:17 -04:00
Zach Hilman
91cfe70301
loader: Add icon and title support to XCI
2018-08-06 23:13:42 -04:00
Zach Hilman
5927cf0e17
Use const where applicable
2018-08-06 23:06:33 -04:00
Zach Hilman
9e88f03e75
Avoid parsing RomFS to directory in NCA
2018-08-06 23:06:33 -04:00
bunnei
0c3c91e41c
Merge pull request #947 from lioncash/encoding
...
game_list: Use QString::fromStdString() where applicable instead of c_str()
2018-08-06 22:02:01 -04:00
Hedges
e2b74f6354
GDBStub works with both Unicorn and Dynarmic now ( #941 )
...
* GDBStub works with both Unicorn and Dynarmic now
* Tidy up
2018-08-06 22:01:24 -04:00
bunnei
e218d79cc2
Merge pull request #943 from lioncash/decl
...
game_list: Join declarations and assignments in onTextChanged()
2018-08-06 22:00:49 -04:00
bunnei
75df8a3969
Merge pull request #946 from lioncash/compress
...
qt/main: Collapse if statement in UpdateRecentFiles()
2018-08-06 21:34:20 -04:00
bunnei
645d35ac32
Merge pull request #944 from lioncash/menu
...
qt: Don't show error dialog when canceling the Load Folder dialog
2018-08-06 21:33:23 -04:00
bunnei
168958f8e2
Merge pull request #942 from lioncash/default
...
qt: Minor cleanup-related changes
2018-08-06 21:32:25 -04:00
bunnei
f179e87864
Merge pull request #940 from lioncash/private
...
kernel/event: Make data members private
2018-08-06 21:31:25 -04:00
Lioncash
96b6ad11c1
qt/main: Avoid sign conversions in UpdateRecentFiles()
...
This was intermixing signed and unsigned values when they could all just
be signed.
2018-08-06 15:42:44 -04:00
Lioncash
10d693b9c2
game_list: Remove unnecessary conversion to std::string in ValidateEntry()
...
We can just use the file interfaces that Qt provides to prevent needing
to convert to std::string.
2018-08-06 15:06:29 -04:00
Lioncash
a5ac53dd4c
game_list: Use QString::fromStdString() where applicable instead of c_str()
...
The codec used by Qt for const char* and std::string don't necessarily
have to be the same depending on locale. Therefore, we should be using
the correct functions to do the conversions.
2018-08-06 15:06:30 -04:00
Lioncash
251e92513a
game_list: Join declarations and assignments in onTextChanged()
...
There's no need to keep these separate from one another.
2018-08-06 14:35:40 -04:00
Lioncash
cf983888cc
qt/main: Collapse if statement in UpdateRecentFiles()
...
Given the function accepts a boolean, we don't need to use an if
statement here and repeat ourselves.
2018-08-06 14:32:28 -04:00
Lioncash
2b2dc00bfd
qt/main: Better file-existence checking within OnMenuRecentFile() and UpdateUITheme()
...
In OnMenuRecentFile() we don't need to construct a QFileInfo instance
just to check if a file exists, we can just use the static member
function to do that (which Qt's documentation also notes as quicker than
constructing an instance).
In UpdateUITheme(), we just want to try and open the file and check the
success of that operation. Technically speaking, between the existence
check and the open call, the file can be deleted or moved, but still
appear to succeed in code. i.e.
1. Existence check -> Returns true
2. File is moved/deleted
3. Open is called, the return value of which isn't checked
4. Nonsense behavior
This way we combine the existence check and the open into one.
2018-08-06 14:17:13 -04:00
Lioncash
d33f641912
qt: Don't show error dialog when canceling the Load Folder dialog
...
Previously, when canceling out of the Load Folder dialog, a user would
get an error dialog about the selected folder not containing a main
file, however, by canceling out of the dialog, no selection was actually
made.
2018-08-06 14:02:34 -04:00
Lioncash
9764b4ec0e
qt/game_list_p: Remove redundant base class constructor invocations
...
These occur automatically without the need to call them. While we're at
it, also std::move the QString instance into its member variable.
2018-08-06 13:42:12 -04:00
Lioncash
7846295a8f
qt: Add missing override specifiers where applicable
2018-08-06 13:29:14 -04:00
Lioncash
00a68c5eea
qt: Default destructors where applicable
...
Makes code consistent with our style of defaulting special member
functions where applicable.
2018-08-06 13:27:08 -04:00
Lioncash
2feb1a8ba6
kernel/event: Make data members private
...
Instead we can simply provide accessors to the required data instead of
giving external read/write access to the variables directly.
2018-08-06 12:53:02 -04:00
bunnei
c0af42d6eb
Merge pull request #912 from lioncash/global-var
...
video_core: Eliminate the g_renderer global variable
2018-08-05 16:37:39 -04:00
bunnei
2b06301dbf
Merge pull request #849 from DarkLordZach/xci
...
XCI and Encrypted NCA Support
2018-08-04 14:33:11 -04:00
Lioncash
6030c5ce41
video_core: Eliminate the g_renderer global variable
...
We move the initialization of the renderer to the core class, while
keeping the creation of it and any other specifics in video_core. This
way we can ensure that the renderer is initialized and doesn't give
unfettered access to the renderer. This also makes dependencies on types
more explicit.
For example, the GPU class doesn't need to depend on the
existence of a renderer, it only needs to care about whether or not it
has a rasterizer, but since it was accessing the global variable, it was
also making the renderer a part of its dependency chain. By adjusting
the interface, we can get rid of this dependency.
2018-08-04 02:36:57 -04:00
David
c1d54f4aea
Added ability to change username & language code in the settings ui. Added IProfile::Get and SET::GetLanguageCode for libnx tests ( #851 )
2018-08-03 11:02:55 -04:00
bunnei
00ba704a7f
Merge pull request #892 from lioncash/global
...
video_core: Make global EmuWindow instance part of the base renderer …
2018-08-03 00:31:32 -04:00
bunnei
4c3c608d59
Merge pull request #894 from lioncash/object
...
kernel: Move object class to its own source files
2018-08-03 00:28:43 -04:00
Lioncash
db340f6402
yuzu: Use Qt 5 signal/slots where applicable
...
Makes the signal/slot connections type-safe instead of string-based.
2018-08-02 22:18:33 -04:00
Lioncash
bf45092c61
kernel: Move object class to its own source files
...
General moving to keep kernel object types separate from the direct
kernel code. Also essentially a preliminary cleanup before eliminating
global kernel state in the kernel code.
2018-08-01 23:34:42 -04:00
Lioncash
0f2ac928f2
video_core: Make global EmuWindow instance part of the base renderer class
...
Makes the global a member of the RendererBase class. We also change this
to be a reference. Passing any form of null pointer to these functions
is incorrect entirely, especially given the code itself assumes that the
pointer would always be in a valid state.
This also makes it easier to follow the lifecycle of instances being
used, as we explicitly interact the renderer with the rasterizer, rather
than it just operating on a global pointer.
2018-08-01 21:40:30 -04:00
Zach Hilman
0497bb5528
Fix merge conflicts with opus and update docs
2018-08-01 00:16:54 -04:00
Zach Hilman
187d8e215f
Use more descriptive error codes and messages
2018-08-01 00:16:54 -04:00
Zach Hilman
239a3113e4
Make XCI comply to review and style guidelines
2018-08-01 00:16:54 -04:00
Zach Hilman
df5b75694f
Remove files that are not used
2018-08-01 00:16:54 -04:00
bunnei
ca84b530a3
audio_core: Add configuration settings.
2018-07-31 22:38:42 -04:00
bunnei
884a4e1e19
Merge pull request #859 from FearlessTobi/port-3837
...
Port #3837 from Citra: "citra-qt: Add build date in about dialog"
2018-07-30 10:11:43 -07:00
Tobias
1e873eea36
Port #3769 from Citra: "Update Dark theme to latest version"
2018-07-30 10:11:17 -07:00
bunnei
8b8637978d
Merge pull request #860 from FearlessTobi/port-3911
...
Port #3911 from Citra: "citra-qt: optimize settings application"
2018-07-30 10:08:55 -07:00
fearlessTobi
c87f198201
Port #3913 from Citra: "citra_qt: Remove obsolete application attribute"
2018-07-29 15:13:08 +02:00
fearlessTobi
b97739029b
Port #3911 from Citra: "Optimize settings application"
2018-07-29 14:37:18 +02:00
fearlessTobi
e8674f1f09
Port #3837 from Citra: "Add build date in about dialog"
2018-07-29 14:27:19 +02:00
bunnei
2128ab2d21
Merge pull request #839 from FearlessTobi/actually-port-3594
...
Port #3594 from Citra: "citra_qt: Add Continue/Pause & Toggle Speed Limit hotkeys"
2018-07-27 13:06:56 -07:00
bunnei
dc4e5f9159
Merge pull request #837 from lioncash/priv
...
kernel/timer: Make data members private where applicable
2018-07-27 07:18:50 -07:00
fearlessTobi
18c2c96927
Port #3594 from Citra
2018-07-26 16:09:52 +02:00
Lioncash
0cd843151f
kernel/timer: Make data members private where applicable
...
Instead, we can just expose functions that return the queryable state
instead of letting anything modify it.
2018-07-26 09:51:44 -04:00
fearlessTobi
6f05a57712
Port #3665 from Citra
2018-07-26 15:51:14 +02:00
Lioncash
2474340684
wait_tree: Add missing switch case for WaitTreeThread::GetText()
...
We were missing the enum entry for WaitIPC
2018-07-25 15:50:41 -04:00
Lioncash
9d2cacdc9e
wait_tree: Silence warning about all code paths not returning a value
...
If code execution hits this spot, something has gone very wrong, so mark
the path as unreachable. This silences a warning on MSVC.
2018-07-24 04:06:55 -04:00
Subv
ba2fb83d60
Frontend: Check for more required OpenGL extensions during startup.
2018-07-22 12:05:38 -05:00
Lioncash
0ba7fe4ab1
file_util: Use a u64 to represent number of entries
...
This avoids a truncating cast on size. I doubt we'd ever traverse a
directory this large, however we also shouldn't truncate sizes away.
2018-07-21 22:42:08 -04:00
Lioncash
d66b43dadf
file_util: Use an enum class for GetUserPath()
...
Instead of using an unsigned int as a parameter and expecting a user to
always pass in the correct values, we can just convert the enum into an
enum class and use that type as the parameter type instead, which makes
the interface more type safe.
We also get rid of the bookkeeping "NUM_" element in the enum by just
using an unordered map. This function is generally low-frequency in
terms of calls (and I'd hope so, considering otherwise would mean we're
slamming the disk with IO all the time) so I'd consider this acceptable
in this case.
2018-07-21 16:21:19 -04:00
Lioncash
863579736c
gpu: Rename Get3DEngine() to Maxwell3D()
...
This makes it match its const qualified equivalent.
2018-07-20 18:34:49 -04:00
Lioncash
dbfe82773d
thread: Convert ThreadStatus into an enum class
...
Makes the thread status strongly typed, so implicit conversions can't
happen. It also makes it easier to catch mistakes at compile time.
2018-07-19 22:08:56 -04:00
bunnei
2975f7820e
Merge pull request #684 from lioncash/nonmember
...
game_list: Make ContainsAllWords an internally linked non-member function
2018-07-18 18:55:00 -07:00
Zach Hilman
29aff8d5ab
Virtual Filesystem 2: Electric Boogaloo ( #676 )
...
* Virtual Filesystem
* Fix delete bug and documentate
* Review fixes + other stuff
* Fix puyo regression
2018-07-18 18:07:11 -07:00
Lioncash
d17e172d92
game_list: Make ContainsAllWords an internally linked non-member function
...
This function actually depends on no internal class state, so it doesn't
even need to be a part of the class interface.
2018-07-18 16:52:14 -04:00
bunnei
3d1e8f750c
Merge pull request #681 from lioncash/const
...
game_list: Make containsAllWords a const member function
2018-07-18 10:02:58 -07:00
bunnei
24a55bba42
Merge pull request #679 from lioncash/ctor
...
game_list: Remove unnecessary QString initialization in KeyReleaseEater
2018-07-17 22:18:39 -07:00
Lioncash
f4b98a857b
game_list: Upper-case containsAllWords to ContainsAllWords()
...
This makes it consistent with most of the other private utility
functions.
2018-07-18 00:15:48 -04:00
Lioncash
c8f3fc9a4b
game_list: Make containsAllWords a const member function
...
This doesn't actually modify the internal class state, so it can be a
const member function. While we're at it, amend the function to take
its arguments by const reference.
2018-07-18 00:13:04 -04:00
Lioncash
f4c69149f9
game_list: Remove unnecessary QString initialization in KeyReleaseEater
...
QString initializes to an empty string by default, so this does nothing
meaningful. While we're at it, use a constructor initializer list for
initializing the gamelist member variable.
2018-07-18 00:07:47 -04:00
bunnei
03c2d049d4
settings: Turn docked mode off by default.
2018-07-17 22:52:25 -04:00
bunnei
05cb10530f
OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.
2018-07-14 02:50:35 -04:00
James Rowe
b30c5370b1
yuzu - Fix duplicate logs
2018-07-12 01:11:43 -06:00
bunnei
dacc89b38b
Merge pull request #634 from FearlessTobi/port-viewport-fix
...
Port #3505 from Citra: Fix QGLWidget viewport resize on macOS
2018-07-09 17:07:30 -07:00
bunnei
913896cbd9
Revert "Virtual Filesystem ( #597 )"
...
This reverts commit 77c684c114
.
2018-07-07 20:24:51 -07:00
fearlessTobi
b8384c0c91
Port #3505 from CItra
2018-07-07 14:11:49 +02:00
Zach Hilman
77c684c114
Virtual Filesystem ( #597 )
...
* Add VfsFile and VfsDirectory classes
* Finish abstract Vfs classes
* Implement RealVfsFile (computer fs backend)
* Finish RealVfsFile and RealVfsDirectory
* Finished OffsetVfsFile
* More changes
* Fix import paths
* Major refactor
* Remove double const
* Use experimental/filesystem or filesystem depending on compiler
* Port partition_filesystem
* More changes
* More Overhaul
* FSP_SRV fixes
* Fixes and testing
* Try to get filesystem to compile
* Filesystem on linux
* Remove std::filesystem and document/test
* Compile fixes
* Missing include
* Bug fixes
* Fixes
* Rename v_file and v_dir
* clang-format fix
* Rename NGLOG_* to LOG_*
* Most review changes
* Fix TODO
* Guess 'main' to be Directory by filename
2018-07-06 10:51:32 -04:00
James Rowe
6269a01b4e
Add configurable logging backends
2018-07-02 21:45:47 -04:00
James Rowe
0d46f0df12
Update clang format
2018-07-02 21:45:47 -04:00
James Rowe
638956aa81
Rename logging macro back to LOG_*
2018-07-02 21:45:47 -04:00
bunnei
1bbbd26563
settings: Add a configuration for use_accurate_framebuffers.
2018-06-27 00:08:04 -04:00
bunnei
1669911b1d
yuzu: Remove SSBOs check from Qt frontend.
2018-06-26 11:28:56 -04:00
bunnei
6d7941042b
Merge pull request #579 from SciresM/master
...
svc: Fully implement svcSignalToAddress and svcWaitForAddress
2018-06-22 12:08:39 -04:00
Zach Hilman
63f26d5c40
Add support for decrypted NCA files ( #567 )
...
* Start to add NCA support in loader
* More nca stuff
* More changes to nca.cpp
* Now identifies decrypted NCA cont.
* Game list fixes and more structs and stuff
* More updates to Nca class
* Now reads ExeFs (i think)
* ACTUALLY LOADS EXEFS!
* RomFS loads and games execute
* Cleanup and Finalize
* plumbing, cleanup and testing
* fix some things that i didnt think of before
* Preliminary Review Changes
* Review changes for bunnei and subv
2018-06-21 11:16:23 -04:00
Michael Scire
4f81bc4e1b
Kernel/Arbiters: Mostly implement SignalToAddress
2018-06-21 04:10:11 -06:00
Michael Scire
9d71ce88ce
Kernel/Arbiters: Implement WaitForAddress
2018-06-21 01:40:29 -06:00
Zach Hilman
acc8fe5a2a
Bug fixes, testing, and review changes
2018-06-14 17:25:40 -04:00
Zach Hilman
f969ddb54e
Add 'Load Folder' menu option
2018-06-14 12:27:29 -04:00
Zach Hilman
9f8fbce35b
Add support for main files in file picker
2018-06-14 12:16:56 -04:00
Zach Hilman
94d27b1717
Recognize main files in game list
2018-06-14 12:02:32 -04:00
Subv
7786f41cc0
Qt: Removed the Registers widget.
...
It was crashing and nobody actually uses this.
2018-06-12 20:33:32 -05:00
BreadFish64
0641950f9a
qt: add check for GL extension support
2018-06-04 12:26:30 -05:00
Subv
c50393e066
Qt/WaitTree: Display the callstack for each thread in the wait tree widget.
2018-05-19 16:52:49 -05:00
bunnei
46ec9a9bc9
thread: Rename mask to affinity_masks.
2018-05-10 19:34:53 -04:00
bunnei
e6671190a5
wait_tree: Add ideal core and affinity mask.
2018-05-10 19:34:52 -04:00
bunnei
5c0421ebd8
wait_tree: Show all threads on all schedulers.
2018-05-10 19:34:48 -04:00
bunnei
9bf2a428f9
core: Add a configuration setting for use_multi_core.
2018-05-10 19:34:47 -04:00
bunnei
a434fdcb10
core: Implement multicore support.
2018-05-10 19:34:46 -04:00
Lioncash
3abba08080
string_util: Remove StringFromFormat() and related functions
...
Given we utilize fmt, we don't need to provide our own functions for formatting anymore
2018-04-29 18:52:33 -04:00
Lioncash
3062eb52f4
frontends: Move logging macros over to new fmt-capable ones
2018-04-26 19:14:48 -04:00
bunnei
239ac8abe2
memory_manager: Make GpuToCpuAddress return an optional.
2018-04-24 17:49:19 -04:00
bunnei
9e11a76e92
memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses.
2018-04-24 17:40:43 -04:00
bunnei
0214351f4f
Merge pull request #370 from Subv/sync_primitives
...
Kernel: Reworked the new kernel synchronization primitives.
2018-04-23 16:33:00 -04:00
Subv
010227e149
GPU: Implement the RGB10_A2 RenderTarget format, it will use the same format as the A2BGR10 texture format.
2018-04-23 10:50:28 -05:00
Subv
013778aa21
Qt: Update the WaitTree widget to show info about the current mutex of each thread.
2018-04-20 21:04:34 -05:00
N00byKing
8a47e7e493
Implement Pull #3528 from citra: use nvidia graphics automatically on laptops with optimus (with AMD support) ( #271 )
...
* Port 3528: use nvidia graphics automatically on laptops with optimus
* Force dedicated AMD Card for switchable Graphics
* Ran clang-format
2018-04-19 12:22:26 -06:00
adityaruplaha
958c98bdae
Fix the stuck in fullscreen bug (Original PR: citra-emu/citra#3611 )
2018-04-14 16:41:56 +05:30
James Rowe
222ba939f2
Prevent crash from uninitialized telemetry
2018-04-07 07:25:14 -06:00