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719 Commits

Author SHA1 Message Date
bunnei d01bf170c4
Merge pull request #1725 from FernandoS27/gl43
Update OpenGL's backend version from 3.3 to 4.3
2018-11-23 23:56:57 -05:00
bunnei e65966bcfc
Merge pull request #1708 from ogniK5377/res-scale
Report resolution scaling support for vi and am
2018-11-23 23:32:19 -05:00
bunnei 67ff974387
Merge pull request #1747 from DarkLordZach/exefs-lfs
patch_manager: Add support for applying LayeredFS patches to ExeFS
2018-11-23 23:31:48 -05:00
greggameplayer c14af2f71d
correct clang-format 2018-11-22 18:26:43 +01:00
greggameplayer 6d2adb0bc0
Automatically disable joycons docked
when docked mode is enable
2018-11-22 01:24:39 +01:00
FernandoS27 0368260c99 Removed pre 4.3 ARB extensions 2018-11-21 11:43:17 -04:00
FernandoS27 377c60645c Update OpenGL's backend version from 3.3 to 4.3 2018-11-21 11:43:17 -04:00
Zach Hilman 54e74b3572 patch_manager: Show LayeredExeFS patch in add-ons column
The decision was made to name them LayeredExeFS instead of just LayeredFS to differentiate from normal RomFS-based mods. The name may be long/unweildy, but conveys the meaning well.
2018-11-20 19:22:34 -05:00
Zach Hilman 17d8e25cbf settings: Add option to dump ExeFS of games upon launch
When enabled, all exefs(es) will be copied to yuzu/dump/<title_id>/exefs.
2018-11-20 17:49:09 -05:00
Lioncash 4dcdd3a837 yuzu/applets/software_keyboard: Override accept() and reject() instead of providing own differently named member functions
Uses Qt's built-in interface instead of rolling our own separate one on
top of it. This also fixes a bug in reject() where we were calling
accept() instead of reject().
2018-11-20 11:36:50 -05:00
Lioncash 3fa2b218ac yuzu/applets/software_keyboard: std::move std::function instances where applicable
std::function instances can potentially allocate. std::moveing them
prevents an avoidable allocation in that case.
2018-11-20 11:34:19 -05:00
Lioncash fe2609cb77 yuzu/applets/software_keyboard: Make slots private functions
These aren't required to be public.
2018-11-20 11:29:22 -05:00
bunnei b6d2c64f4d
Merge pull request #1667 from DarkLordZach/swkbd
am: Implement HLE software keyboard applet
2018-11-20 08:24:11 -08:00
Zach Hilman aef0d88165 configure_input: Use Joycons Docked instead of Connected as label 2018-11-18 23:22:36 -05:00
Zach Hilman 312ef596a5 configure_input_player: Set minimum width on controls 2018-11-18 23:22:36 -05:00
Zach Hilman dd92db3fb0 configure_input: Properly update UI components on removal of player 2018-11-18 23:22:36 -05:00
Zach Hilman e58c951a59 configure_input: Make None a controller option instead of checkbox 2018-11-18 23:22:36 -05:00
Zach Hilman 3a6cd5b3c8 hid: Use player-defined controller type as PREFERRED_CONTROLLER 2018-11-18 23:22:36 -05:00
Zach Hilman 3d1a221893 qt: Move controller button config to separate dialog
Handles button configuration for all controller layouts and debug pads. Configurable at construction.
2018-11-18 23:22:36 -05:00
Zach Hilman afe8df5020 qt: Add UI to configure touchscreen parameters
This allows adjusting the finger, diameter, and angle of the emulated touchscreen. It also provides a warning to the user about what changing these parameters can do.
2018-11-18 23:22:36 -05:00
Zach Hilman 2e1dd9c649 qt: Add UI to configure mouse buttons
Supports setting the five mouse buttons to any valid controller button/keyboard key (Left, Right, Middle, Foward, Back)
2018-11-18 23:22:36 -05:00
Zach Hilman f1aec256d7 configure_input: Add support for multiplayer and controller types
This moves the actual button configuration to a separate dialog and only has the enabled and type controls in the tab.
2018-11-18 23:22:36 -05:00
Zach Hilman d1b7c65b9e yuzu/config: Add (de-)serialization for multiplayer
Defaults to full keyboard for keyboard -- It did not seem to be necessary to make the keyboard configurable (besides enabled/disabled).
2018-11-18 23:22:36 -05:00
bunnei 3e93c30630
Merge pull request #1640 from DarkLordZach/game-list-reload
game_list: Only reload game list after relevant settings changed
2018-11-18 19:24:53 -08:00
Zach Hilman 56cf5b7b17 software_keyboard: Add max and current length display to dialog 2018-11-18 10:53:47 -05:00
Zach Hilman 19b2571aec applet: Add operation completed callback 2018-11-18 10:53:47 -05:00
Zach Hilman 8b433beff3 software_keyboard: Make GetText asynchronous
a
2018-11-18 10:53:47 -05:00
Zach Hilman 7cfb29de23 am: Allow applets to push multiple and different channels of data 2018-11-18 10:53:47 -05:00
Zach Hilman fed6ab14c3 am: Implement text check software keyboard mode
Allows the game to verify and send a message to the frontend.
2018-11-18 10:53:47 -05:00
Zach Hilman e696ed1f4d am: Deglobalize software keyboard applet 2018-11-18 10:53:47 -05:00
Zach Hilman a81645400f qt/main: Register Qt Software Keyboard frontend with AM
Allows using Qt provider over default.
2018-11-18 10:53:47 -05:00
Zach Hilman 5454494adb qt/applets: Provide Qt frontend implementation of software keyboard
Implements all of the features of the keyboard, including length, default text, character validation, and UTF-16 character support.
2018-11-18 10:53:47 -05:00
bunnei 0072275d25
Merge pull request #1678 from FearlessTobi/amiibo-hotkeys
Port citra-emu/citra#4387: "yuzu: Add hotkey for Amiibo loading"
2018-11-16 20:20:41 -08:00
bunnei 5b8f70ea2e
Merge pull request #1632 from DarkLordZach/keys-manager-optimizations
game_list: Optimize game list refresh
2018-11-16 07:02:37 -08:00
David Marcec 4476fd29d6 Fixed switching operation modes when not running a game
The service manager seems to be a nullptr before a game boots
2018-11-16 20:08:02 +11:00
David Marcec 9359655712 Report resolution scaling support for vi and am
Specifying an internal resolution in yuzu now will report the scaled changes to vi and am.
2018-11-16 18:07:42 +11:00
bunnei 97605e36f7
Merge pull request #1618 from DarkLordZach/dump-nso
patch_manager: Add support for dumping uncompressed NSOs
2018-11-15 14:46:10 -08:00
Lioncash e6676afa18 yuzu/configure_system: Mark the entropy mask string as nontranslatable
There's no need for translators to concern themselves with the
validation mask used by the entry field.
2018-11-14 14:53:43 -05:00
bunnei e1ea8cc721
Merge pull request #1679 from DarkLordZach/deterministic-rng-2
svc: Use proper random entropy generation algorithm
2018-11-14 11:52:27 -08:00
Zach Hilman 6001af2b89 qt: Move Open yuzu Folder action from Help to File 2018-11-13 17:17:47 -05:00
Zach Hilman ab552e4a25 svc: Use proper random entropy generation algorithm 2018-11-13 12:26:03 -05:00
fearlessTobi 9ea8eb6b2e yuzu: Add hotkey for Amiibo loading 2018-11-13 15:10:39 +01:00
bunnei 7f3c2525e6
Merge pull request #1670 from DarkLordZach/deterministic-rng
csrng: Add config option to set RNG seed
2018-11-12 21:10:08 -08:00
Zach Hilman cb1e63ef09 svc: Return random seed for svcGetInfo RandomEntropy 2018-11-12 21:46:21 -05:00
bunnei d08b876c9d
Merge pull request #1650 from FreddyFunk/cast
yuzu/main: Fix compiler warning
2018-11-12 18:32:54 -08:00
James Rowe b4a6ce02ce
Merge pull request #1674 from FearlessTobi/fullscreen-fix
yuzu: Add a missing "!" to fix the stuck-in-fullscreen bug
2018-11-12 13:00:25 -07:00
Tobias 9333ee29ca
yuzu: Add a missing "!" to fix the stuck-in-fullscreen bug 2018-11-12 20:57:15 +01:00
Zach Hilman 2a16fd7ffc settings: Add config option to set RNG seed 2018-11-11 23:09:46 -05:00
bunnei 7474382266
Merge pull request #1652 from FreddyFunk/static-cast
configure_system: Fix compiler warning
2018-11-11 12:19:03 -08:00
David Marcec 40db288a2a Renamed CheckIfOperationChanged to OnDockedModeChanged 2018-11-08 12:12:00 +11:00
David Marcec fd1ef25257 Fixups 2018-11-07 20:12:27 +11:00
David Marcec 41e99d8880 Ability to switch between docked and undocked mode in-game
Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
2018-11-07 18:01:33 +11:00
Frederic Laing d34d0bfc87 configure_system: Fix compiler warning 2018-11-06 16:38:10 +01:00
Frederic Laing 6c8b788d32 yuzu/main: Fix compiler warning 2018-11-06 15:22:24 +01:00
bunnei e10483a878
Merge pull request #1441 from CarlKenner/DebuggerLog
logging: Add DebuggerBackend for logging to Visual Studio
2018-11-05 00:19:59 -05:00
bunnei acdc770cfb
Merge pull request #1639 from DarkLordZach/open-yuzu-folder
qt: Add help option to open yuzu folder
2018-11-05 00:19:15 -05:00
bunnei 38c1c500ab
Merge pull request #1625 from FernandoS27/astc
Implement ASTC Textures 5x5 and fix a bunch of ASTC texture problems
2018-11-04 18:47:26 -05:00
Dharmin K Shah b2647dba33
Fix quickstart link 2018-11-05 00:36:49 +05:30
Zach Hilman 52e7e8eed3 game_list: Only reload game list after relevant settings changed
Prevents unnecessary reloads on every configuration operation.
2018-11-03 20:38:39 -04:00
Zach Hilman 97187b7ef6 qt: Add help option to open yuzu folder
Opens a new file manager window at the UserDir.
2018-11-03 12:48:34 -04:00
Zach Hilman 2d2ef05d8c game_list: Make add-ons column optional
As the add-ons column takes the most processing time out of any (as it needs to search registration for updates/dlc, patch control NCAs, search for mods, etc.), an option was added to disable it. This does not affect the application of add-ons. In large game collections, this decreases game list refresh time by as much as 70%.
2018-11-01 20:27:12 -04:00
FernandoS27 60a184455c Fix ASTC Decompressor to support depth parameter 2018-11-01 19:22:12 -04:00
bunnei 1069eced84
Merge pull request #1615 from lioncash/input
configure_system: Contrain profile usernames to 32 characters
2018-11-01 19:10:26 -04:00
FernandoS27 aee93f98f9 Fix ASTC formats 2018-11-01 13:08:19 -04:00
bunnei d08457f879
Merge pull request #1604 from FearlessTobi/port-4369
Port citra-emu/citra#4369: "compatdb: Use a seperate endpoint for testcase submission"
2018-10-31 22:37:07 -04:00
Lioncash a6830e61b8 configure_system: Contrain profile usernames to 32 characters
Previously, we would let a user enter an unbounded name and then
silently truncate away characters that went over the 32-character limit.
This is kind of bad from the UX point of view, because we're essentially
not doing what the user intended in certain scenarios.

Instead, we clamp it to 32 characters and make that visually apparent in
the dialog box to provide a name for a user.
2018-10-31 02:05:00 -04:00
bunnei da5fcbf501
Merge pull request #1624 from lioncash/boost
general: Remove unused boost inclusions where applicable
2018-10-30 13:13:39 -04:00
bunnei c31412c433
Merge pull request #1595 from FreddyFunk/cast
configure_system: Fix compiler warning
2018-10-30 00:27:41 -04:00
Lioncash 352b56367c general: Remove unused boost inclusions where applicable
Cleans up unused includes and trims off some dependencies on externals.
2018-10-30 00:09:46 -04:00
Frederic L 7a5eda5914 global: Use std::optional instead of boost::optional (#1578)
* get rid of boost::optional

* Remove optional references

* Use std::reference_wrapper for optional references

* Fix clang format

* Fix clang format part 2

* Adressed feedback

* Fix clang format and MacOS build
2018-10-30 00:03:25 -04:00
Zach Hilman 48eb3742b9 settings: Add setting to control NSO dumping
Also adds UI option in Debug > Dump section, with the idea later things to be dumped (i.e. other game data or textures, etc) will use the same group box.
2018-10-29 16:09:08 -04:00
Frederic Laing f50f065c31 configure_system: Fix compiler warning 2018-10-28 21:13:09 +01:00
fearlessTobi 585b6a6a50 compatdb: Use a seperate endpoint for testcase submission 2018-10-28 13:23:02 +01:00
Lioncash 9024cbb5b8 configure_system: Make GetIcon() return the scaled 64x64 icon
Avoids the need to put the scaling parameters all over the place for the
common case. The only other time scaling is done is to generate the
smaller 48x48 image, so this is fine.
2018-10-27 01:05:56 -04:00
Lioncash 85ed0af84e configure_system: Move entry formatting for the user account list entries to its own function
Avoids the need to duplicate this all over the place, and makes it
translator-friendly across the board.
2018-10-27 01:05:56 -04:00
Lioncash 8eaf857d06 configure_system: Display errors to the user if file operations fail when setting user images
We should display an error to the user if setting a user image for an
account fails, rather than continuing onwards.
2018-10-27 01:05:50 -04:00
bunnei debabf1fa6
Merge pull request #1569 from lioncash/amiibo
yuzu/main: Notify user of loading errors with Amiibo data
2018-10-25 22:10:08 -04:00
Lioncash 85285b09b0 configure_system: Make the file selector text translatable
This should be localizable, since it's user-facing text.
2018-10-25 17:27:30 -04:00
Lioncash 5172354e29 configure_system: Make GetAccountUsername() an internal function
We can just make the function accept an arbitrary ProfileManager
reference and operate on that instead of tying the function to the class
itself. This allows us to keep the function internal to the cpp file and
removes the need to forward declare the UUID struct.
2018-10-25 17:27:25 -04:00
Lioncash bf7da804c5 configure_system: Default initialize member variables
These should be initialized to deterministic values so it's easier to
catch improper behavior, as it'll always be reproducable, instead of
performing uninitialized reads.
2018-10-25 16:52:23 -04:00
Lioncash 8806e69f59 configure_system: Simplify UUID generation call in AddUser()
This is a static function so we can just perform an assignment directly.
2018-10-25 16:50:07 -04:00
Lioncash a6addb5332 configure_system: Amend function casing 2018-10-25 16:47:09 -04:00
Lioncash 2347e1b8c5 configure_system: Add missing override specifier on the destructor 2018-10-25 16:45:13 -04:00
Lioncash 3c63cecb96 configure_system: Make public slots private
These are only used within this class, so we can make them private to
keep their use contained. This also gets rid of the pre-Qt5 'slot'
identifier, since Qt 5's connection syntax doesn't require a function to
be declared a slot anymore.
2018-10-25 16:43:44 -04:00
bunnei b43cfe6c02
Merge pull request #1575 from lioncash/qstring
game_list_worker: Use QString's formatting instead of fmt in FormatPatchNameVersions()
2018-10-24 19:39:43 -04:00
bunnei 9aa5c1894e
Merge pull request #1570 from lioncash/optional
profile_manager: Use std::optional instead of boost::optional
2018-10-24 18:11:03 -04:00
bunnei 3a6e76e9b5
Merge pull request #1558 from lioncash/ptr
yuzu/configuration/config: Use a std::unique_ptr for qt_config instead of a raw pointer
2018-10-24 18:07:14 -04:00
bunnei b723390ab1
Merge pull request #1571 from lioncash/debug-translate
graphic_breakpoints: Correct translation of strings in BreakpointModel's data() function
2018-10-24 17:37:18 -04:00
bunnei d9590d7dfa
Merge pull request #1568 from lioncash/dir
game_list: Use QFileInfo instead of common's file functions
2018-10-24 17:13:51 -04:00
bunnei 2694b43d3a
Merge pull request #1567 from lioncash/translate
game_list: Make game list column headers translatable
2018-10-24 17:13:08 -04:00
bunnei e6e17a3fc6
Merge pull request #1566 from lioncash/str
bootmanager: Use QStringLiteral instead of std::string to represent the window title.
2018-10-24 17:12:53 -04:00
Lioncash 1edf8660bc game_list_worker: Use QString's formatting instead of fmt in FormatPatchNameVersions()
Using fmt here requires unnecessary string conversions back into
QString. Instead, we can just use QString's formatting and get the end
result of the formatting operation in the proper type.
2018-10-24 11:27:35 -04:00
Lioncash 4a31f99a02 profile_manager: Use std::optional instead of boost::optional
Now that we can actually use std::optional on macOS, we don't need to
continue using boost::optional here.
2018-10-24 11:06:52 -04:00
Lioncash 030847d5fa graphic_breakpoints: Correct translation of strings in BreakpointModel's data() function
tr() will not function properly on static/global data like this, as the
object is only ever constructed once, so the strings won't translate if
the language is changed without restarting the program, which is
undesirable. Instead we can just turn the map into a plain old function
that maps the values to their equivalent strings. This is also lessens
the memory allocated, since it's only allocating memory for the strings
themselves, and not an encompassing map as well.
2018-10-24 11:01:23 -04:00
Lioncash bed2d6c425 yuzu/main: Notify user of loading errors with Amiibo data
We shouldn't silently continue if loading failed, since the general
assumption is that no messages showing up implicitly indicates success.
2018-10-24 10:39:31 -04:00
Zach Hilman e7ac42677b configure_system: Clear current username before overwriting
Prevents bug where old username would remain if the new username was shorter in length.
2018-10-24 09:25:20 -04:00
Lioncash a1c85b8c55 game_list: Use QFileInfo instead of common's file functions
We can just use the facilities that Qt provides instead of pulling in
stuff from common. While we're at it, we can also simplify the nearby
logging statement's argument by just calling .toStdString()
2018-10-24 08:40:22 -04:00
Lioncash 47f081d513 game_list: Make game list column headers translatable
These are user-facing strings, so they should be marked as translatable
2018-10-24 08:20:35 -04:00
Lioncash 2cbc284c2b bootmanager: Use QStringLiteral instead of std::string to represent the window title
This gets rid of an unnecessary type conversion. We can just use the
regular QStringLiteral to already format the string as the type
setWindowTitle accepts instead of converting from a std::string
instance.
2018-10-24 08:14:26 -04:00
Lioncash 6949f73149
yuzu/configuration/config: Use a std::unique_ptr for qt_config instead of a raw pointer
Same behavior, less code.
2018-10-24 00:24:02 -04:00
Lioncash 6f5bede402
yuzu/configuration/config: Reorganize member variable and function layout
Makes the class layout consistent with the others.
2018-10-23 21:46:49 -04:00
Zach Hilman bfad41b0c1 profile_manager: Create save data if it doesn't exist on use 2018-10-23 19:31:28 -04:00
Zach Hilman 45f2a2fe29 acc: Fix account UUID duplication error 2018-10-23 19:31:28 -04:00
Zach Hilman e408bbceed configure_system: Clear selection after user delete 2018-10-23 19:31:28 -04:00
Zach Hilman 702622b8f1 profile_manager: Load user icons, names, and UUIDs from system save 2018-10-23 19:31:28 -04:00
Zach Hilman 466960c8ab qt: Allow user to select emu user on open save data 2018-10-23 19:31:28 -04:00
Zach Hilman b2a8209c5b qt: Add Profile Manager UI to system settings 2018-10-23 19:31:28 -04:00
Zach Hilman e7e3d5898e settings: Add users and current_user settings and remove username 2018-10-23 19:31:28 -04:00
David 50e4e81fd3 Added Amiibo support (#1390)
* Fixed conflict with nfp

* Few fixups for nfc

* Conflict 2

* Fixed AttachAvailabilityChangeEvent

* Conflict 3

* Fixed byte padding

* Refactored amiibo to not reside in "System"

* Removed remaining references of nfc from system

* used enum for Nfc GetStateOld

* Added missing newline

* Moved file operations to front end

* Conflict 4

* Amiibos now use structs and added mutexes

* Removed amiibo_path
2018-10-23 19:28:17 -04:00
bunnei 5edb2403c2
Merge pull request #1515 from DarkLordZach/dlc-lfs
patch_manager: Add support for LayeredFS on DLC RomFS
2018-10-23 19:26:57 -04:00
bunnei fc9d8afead
Merge pull request #1542 from lioncash/project
CMakeLists: Use PROJECT_SOURCE_DIR instead of CMAKE_SOURCE_DIR
2018-10-23 18:44:08 -04:00
bunnei e61a62066a
Merge pull request #1540 from lioncash/handle
kernel/process: Make the handle table per-process
2018-10-23 18:43:11 -04:00
bunnei 40c63073a9
Merge pull request #1543 from lioncash/target
CMakeLists: Use target_compile_definitions instead of add_definitions to define YUZU_ENABLE_COMPATIBILITY_REPORTING
2018-10-22 22:50:10 -04:00
Zach Hilman a279d80a19 qt: Move Reinitialize Keys to Tools menu 2018-10-20 18:04:28 -04:00
Lioncash c8beb665dc CMakeLists: Use PROJECT_SOURCE_DIR instead of CMAKE_SOURCE_DIR
This is more localized to what we want to enforce directory-wise with
the project. CMAKE_SOURCE_DIR indicates the root of the source tree, but
this would cause the wrong behavior if someone included yuzu as part of
a larger buildsystem (for whatever reason). Instead, we want to use the
directory where the "project(yuzu)" command was declared as the root
path reference.
2018-10-20 17:36:31 -04:00
Lioncash 98a27b1ec7 CMakeLists: Use target_compile_definitions instead of add_definitions to define YUZU_ENABLE_COMPATIBILITY_REPORTING
Keeps the definition constrained to the yuzu target and prevents
polluting anything else in the same directory (should that ever happen).
It also keeps it consistent with how the USE_DISCORD_PRESENCE definition
is introduced below it.
2018-10-20 17:28:29 -04:00
Lioncash 90a981a03a kernel/process: Make the handle table per-process
In the kernel, there isn't a singular handle table that everything gets
tossed into or used, rather, each process gets its own handle table that
it uses. This currently isn't an issue for us, since we only execute one
process at the moment, but we may as well get this out of the way so
it's not a headache later on.
2018-10-20 16:38:32 -04:00
Zach Hilman 9d0fb0f815 qt: Add support for dumping a DLC Data RomFS 2018-10-17 18:27:29 -04:00
bunnei ee7c2dbf5a config: Rename use_accurate_framebuffers -> use_accurate_gpu_emulation.
- This will be used as a catch-all for slow-but-accurate GPU emulation paths.
2018-10-16 17:02:29 -04:00
bunnei 88b8383da2
Merge pull request #1502 from lioncash/unique
core: Convert shared_ptr instances into unique_ptr instances where applicable for System and Cpu
2018-10-16 11:21:42 -04:00
Lioncash 39ae73b356 file_sys/registered_cache: Use unique_ptr and regular pointers instead of shared_ptrs where applicable
The data retrieved in these cases are ultimately chiefly owned by either
the RegisteredCache instance itself, or the filesystem factories. Both
these should live throughout the use of their contained data. If they
don't, it should be considered an interface/design issue, and using
shared_ptr instances here would mask that, as the data would always be
prolonged after the main owner's lifetime ended.

This makes the lifetime of the data explicit and makes it harder to
accidentally create cyclic references. It also makes the interface
slightly more flexible than the previous API, as a shared_ptr can be
created from a unique_ptr, but not the other way around, so this allows
for that use-case if it ever becomes necessary in some form.
2018-10-16 09:38:52 -04:00
bunnei 870c18b078
Merge pull request #1487 from lioncash/maybe-unused
yuzu/main: Apply the [[maybe_unused]] attribute to the parameter of SetDiscordEnabled
2018-10-15 21:33:14 -04:00
Lioncash 5484742fda core_cpu: Make Cpu scheduler instances unique_ptrs instead of shared_ptrs 2018-10-15 14:15:56 -04:00
Zach Hilman 720d36ca71 crypto: Various crypto fixes for quickstart guide 2018-10-14 21:57:52 -04:00
bunnei 3203193a67
Merge pull request #1490 from lioncash/boot
yuzu/main: Simplify OnMenuLoadFile()
2018-10-14 14:44:49 -04:00
bunnei 0d2ba0a320
Merge pull request #1491 from lioncash/reference
filesystem: Make CreateFactories() and InstallInterface() take a VfsFilesystem by reference
2018-10-14 14:42:57 -04:00
FernandoS27 e0ca938b22 Propagate depth and depth_block on modules using decoders 2018-10-13 15:25:18 -04:00
Lioncash 0149162dba filesystem: Make CreateFactories() and InstallInterface() take a VfsFilesystem instance by reference
Neither of these functions alter the ownership of the provided pointer,
so we can simply make the parameters a reference rather than a direct
shared pointer alias. This way we also disallow passing incorrect memory values like
nullptr.
2018-10-13 11:36:35 -04:00
Lioncash a4c57436fc yuzu/main: Simplify OnMenuLoadFile()
We can utilize QStringList's join() function to perform all of the
appending in a single function call.

While we're at it, make the extension list a single translatable string
and add a disambiguation comment to explain to translators what %1
actually is.
2018-10-13 10:35:18 -04:00
Lioncash 53a0221484 yuzu/main: Apply the [[maybe_unused]] attribute to the parameter of SetDiscordEnabled()
Depending on whether or not USE_DISCORD_PRESENCE is defined, the "state"
parameter can be used or unused. If USE_DISCORD_PRESENCE is not defined,
the parameter will be considered unused, which can lead to compiler
warnings. So, we can explicitly mark it with [[maybe_unused]] to inform
the compiler that this is intentional.
2018-10-13 10:10:29 -04:00
bunnei 1584fb6b38
Merge pull request #1409 from DarkLordZach/key-derivation
crypto: Add support for full key derivation
2018-10-12 22:55:49 -04:00
bunnei 3ac874c32e
Merge pull request #1464 from lioncash/unique
patch_manager: Return a std::unique_ptr from ParseControlNCA() and GetControlMetadata() instead of a std::shared_ptr
2018-10-09 22:29:39 -04:00
Lioncash 6636f3ff47 patch_manager: Return a std::unique_ptr from ParseControlNCA() and GetControlMetadata() instead of a std::shared_ptr
Neither of these functions require the use of shared ownership of the
returned pointer. This makes it more difficult to create reference
cycles with, and makes the interface more generic, as std::shared_ptr
instances can be created from a std::unique_ptr, but the vice-versa
isn't possible. This also alters relevant functions to take NCA
arguments by const reference rather than a const reference to a
std::shared_ptr. These functions don't alter the ownership of the memory
used by the NCA instance, so we can make the interface more generic by
not assuming anything about the type of smart pointer the NCA is
contained within and make it the caller's responsibility to ensure the
supplied NCA is valid.
2018-10-09 14:38:03 -04:00
NeatNit 4f24343f32 implemented touch in Qt and SDL
change TouchToPixelPos to return std::pair<int, int>

static_cast (SDL)

various minor style and code improvements

style - PascalCase for function names

made touch events private

const pointer arg in touch events

make TouchToPixelPos a const member function

did I do this right?

braces on barely-multiline if

remove question comment (confirmed in Discord)

fixed consts

remove unused parameter from TouchEndEvent

DRY - High-DPI scaled touch put in separate function

also fixes a bug where if you start touching (with either mouse or touchscreen) and drag the mouse to the LEFT of the emulator window, the touch point jumps to the RIGHT side of the touchscreen; draggin to above the window would make it jump to the bottom.

implicit conversion from QPoint to QPointF, apparently

I have no idea what const even means but I'll put it here anyway

remove unused or used-once variables

make touch scaling functions const, and put their implementations together

removed unused FingerID parameters

QTouchEvent forward declaration; add comment to TouchBegin that was lost in an edit

better DRY in SDL

To do -> TODO(NeatNit)

remove unused include
2018-10-09 20:26:57 +02:00
Zach Hilman 8bbc12b9c2 qt: Add UI option to configure arguments 2018-10-07 14:32:06 -04:00
Zach Hilman 3ec054643e partition_data_manager: Rename system files for hekate
x
2018-10-07 13:16:23 -04:00
Zach Hilman 8f958b89e7 qt: Add rederive keyset menu option 2018-10-07 13:16:04 -04:00
Zach Hilman 3edafc6802 qt: Add key derivation progress bar on initial setup 2018-10-07 13:15:11 -04:00
bunnei 6e4d2e672d
Merge pull request #1396 from DarkLordZach/packed-updates
loader: Add support for packed updates
2018-10-06 23:58:24 -04:00
bunnei 2c0b0ad50d
Merge pull request #1446 from bunnei/fast_fermi_copy
gl_rasterizer: Implement accelerated Fermi2D copies.
2018-10-06 23:18:52 -04:00
Carl Kenner f5f6292810 logging: Add DebuggerBackend for logging to Visual Studio 2018-10-07 13:24:04 +10:30
bunnei 2fbb20b2b5 yuzu/yuzu_cmd: Add checks for required extension ARB_copy_image. 2018-10-06 12:06:40 -04:00
zhupengfei 690f326613 citra_qt/configuration: misc input tab improvements
* Added a context menu on the buttons including Clear & Restore Default

* Allow clearing (unsetting) inputs. Added a Clear All button

* Allow restoring a single input to default (instead of all)
2018-10-06 15:43:49 +02:00
Lioncash efd956e6ff
qt: Update telemetry links
These were pointing to a non-existent webpage.
2018-10-06 03:16:39 -04:00
bunnei b8b90ce6e6
Merge pull request #1332 from FearlessTobi/port-web-backend
Port web_service from Citra
2018-10-06 02:43:09 -04:00
bunnei e6ee31a8e9
Merge pull request #1440 from lioncash/array
ui_settings: Place definition of the theme array within the cpp file
2018-10-05 22:54:01 -04:00
bunnei e51d715700
Merge pull request #1439 from lioncash/thread
kernel/thread: Make all instance variables private
2018-10-05 13:41:54 -04:00
Zach Hilman 38c2ac95af romfs_factory: Extract packed update setter to new function 2018-10-05 08:53:51 -04:00
Zach Hilman 5acaeb04c4 patch_manager: Add support for NSP packed updates
Reads as Update (NSP) in add-ons
2018-10-05 08:48:44 -04:00
Zach Hilman cf7aba4817 game_list: Add XCI update versioning to game list 2018-10-05 08:47:55 -04:00
Lioncash 30dfd89126 ui_settings: Place definition of the theme array within the cpp file
Placing the array wholesale into the header places a copy of the whole
array into every translation unit that uses the data, which is wasteful.
Particularly given that this array is referenced from three different
translation units.

This also changes the array to contain pairs of const char*, rather than
QString instances. This way, the string data is able to be fixed into
the read-only segment of the program, as well as eliminate static
constructors/heap allocation immediately on program start.
2018-10-04 09:43:51 -04:00
bunnei f85f2b3728
Merge pull request #1415 from DarkLordZach/ips
file_sys: Add support for loading IPS patches
2018-10-04 09:42:37 -04:00
Lioncash baed7e1fba kernel/thread: Make all instance variables private
Many of the member variables of the thread class aren't even used
outside of the class itself, so there's no need to make those variables
public. This change follows in the steps of the previous changes that
made other kernel types' members private.

The main motivation behind this is that the Thread class will likely
change in the future as emulation becomes more accurate, and letting
random bits of the emulator access data members of the Thread class
directly makes it a pain to shuffle around and/or modify internals.
Having all data members public like this also makes it difficult to
reason about certain bits of behavior without first verifying what parts
of the core actually use them.

Everything being public also generally follows the tendency for changes
to be introduced in completely different translation units that would
otherwise be better introduced as an addition to the Thread class'
public interface.
2018-10-04 00:14:15 -04:00
bunnei af672d8abf
Merge pull request #1428 from lioncash/qt
configure_graphics: Make functions internally linked where applicable
2018-10-03 21:38:29 -04:00
bunnei 839dbd9710
Merge pull request #1431 from lioncash/audio
configure_audio: Minor cleanup-related changes
2018-10-03 19:14:22 -04:00
Lioncash 61b144bbf3 configure_input: Make analog mapping strings translatable
These strings are user-facing, so they should be specified as
translatable with tr().
2018-10-02 20:28:45 -04:00
Lioncash 1c7c798e9e configure_audio: Move combo box index setting to their own functions
Keeps the individual behaviors in their own functions, and cleanly
separate. We can also do a little better by converting the relevant IDs
within the core to a QString only once, instead of converting every
string into a std::string.
2018-10-02 20:24:30 -04:00
Lioncash 57e47bae32 configure_audio: Use QString::fromStdString() for converting audio device names
This ensures that the proper codec will always be used no matter what.
It also avoids relying on ASCII conversions.
2018-10-02 19:50:51 -04:00
Lioncash 226dc914b3 configure_audio: Add disambiguation comment for the volume percentage string
Disambiguates what the string represents to help translators more easily
understand what it is that they're translating. While we're at it, we
can move the code to its own function, so that we don't need to specify
the same string twice.
2018-10-02 19:45:12 -04:00
Lioncash 8f5e2a2b83 configure_graphics: Make functions internally linked where applicable
These aren't used outside of this translation unit, so they can be
internally linked.
2018-10-02 19:24:43 -04:00
fearlessTobi e4daf4bee5 Review comments - part 5 2018-10-02 16:04:10 +02:00
fearlessTobi ac06105dfe Review comments -part 4 2018-10-02 15:30:49 +02:00
fearlessTobi aa48468862 Review comments - part 3 2018-10-02 15:30:48 +02:00
fearlessTobi b4ace6ec6f Address a bunch of review comments 2018-10-02 15:30:48 +02:00
fearlessTobi 4d139943f2 Port web_service from Citra 2018-10-02 15:30:48 +02:00
Zach Hilman 4c2a94fa94 patch_manager: Use strings for patch type instead of enum 2018-10-01 16:02:50 -04:00
bunnei decc319634
Merge pull request #1403 from DarkLordZach/install-sysnand
qt: Install System TitleTypes to System NAND
2018-09-30 21:08:44 -04:00
Lioncash cf9d6c6f52 kernel/process: Make data member variables private
Makes the public interface consistent in terms of how accesses are done
on a process object. It also makes it slightly nicer to reason about the
logic of the process class, as we don't want to expose everything to
external code.
2018-09-30 02:30:01 -04:00
bunnei f7da74d18e
Merge pull request #1360 from FearlessTobi/port-3979
Port citra-emu/citra#3979 game_list: move SearchField to game_list_p.h and fix untranslated text
2018-09-27 17:09:11 -04:00
Zach Hilman 70e86248fd qt: Install System TitleTypes to System NAND
Fixes an issue where installed system archive NCAs would be installed to user NAND and not recognized by games.
2018-09-27 09:20:06 -04:00
Lioncash f646ca874d yuzu/main: Resolve precedence bug within CalculateRomFSEntrySize()
Ternary operators have a lower precedence than arithmetic operators, so
what was actually occurring here is "return (out + full) ? x : y" which most
definitely isn't intended, given we calculate out recursively above. We
were essentially doing a lot of work for nothing.
2018-09-25 20:06:21 -04:00
Lioncash cbb146069a yuzu/main: Move functions stored into static std::function instances out of OnGameListDumpRomFS()
This can cause warnings about static constructors, and is also not ideal
performance-wise due to the indirection through std::function. This also
keeps the behavior itself separate from the surrounding code, which can
make it nicer to read, due to the size of the code.
2018-09-25 20:06:21 -04:00
Lioncash 57616f9758 vfs/etc: Append std:: to size_t usages
Given we just recently had a patch backport this from citra, let's try
and keep the convention uniform.
2018-09-25 20:06:21 -04:00
bunnei 7b81e1e525
Merge pull request #1365 from DarkLordZach/lfs
file_sys: Add support for LayeredFS mods
2018-09-25 16:59:44 -04:00
Zach Hilman b3c2ec362b fsmitm: Cleanup and modernize fsmitm port 2018-09-23 21:50:20 -04:00
Zach Hilman 4f183123f5 game_list: Add Qt SmoothTransformation to picture scaling 2018-09-21 21:34:46 -04:00
Zach Hilman ba0873d33c qt: Add UI elements for LayeredFS and related tools 2018-09-21 19:53:33 -04:00
zhupengfei 44228ee3ed game_list: move SearchField to game_list_p.h and fix untranslated text
I have tested and made sure the text is translatable, but this would require a translation update to take effect.
2018-09-21 18:47:41 +02:00
bunnei 072053ab95
Merge pull request #1371 from lioncash/fwd-arm
arm_interface: Replace kernel vm_manager include with a forward declaration
2018-09-20 23:35:06 -04:00
Lioncash 9b8fc2b689 arm_interface: Replace kernel vm_manager include with a forward declaration
Avoids an unnecessary inclusion and also uncovers three places where
indirect inclusions were relied upon, which allows us to also resolve
those.
2018-09-20 19:35:36 -04:00
Lioncash e980e90d6e game_list: Handle plurals within setFilterResult() better
Qt provides an overload of tr() that operates on quantities in relation
to pluralization. This also allows the translation to adapt based on the
target language rules better.

For example, the previous code would result in an incorrect translation
for the French language (which doesn't use the pluralized version of
"result" in the case of a total of zero. While in English it's
correct to use the pluralized version of "result", that is, "results"

---

For example:

English: "0 results"

French: "0 résultat" (uses the singular form)

In French, the noun being counted is singular if the quantity is 0 or 1.
In English, on the other hand, if the noun being counted has a quantity
of 0 or N > 1, then the noun is pluralized.

---

For another example in a language that has different counting methods
than the above, consider English and Irish. Irish has a special form of
of a grammatical number called a dual. Which alters how a word is
written when N of something is 2. This won't appear in this case with a
direct number "2", but it would change if we ever used "Two" to refer to
two of something. For example:

English: "Zero results"

Irish: "Toradh ar bith"

English: "One result"

Irish: "Toradh amháin"

English: "Two results"

Irish: "Dhá thorthaí" <- Dual case

Which is an important distinction to make between singular and plural,
because in other situations, "two" on its own would be written as "dó"
in Irish. There's also a few other cases where the order the words are
placed *and* whether or not the plural or singular variant of the word
is used *and* whether or not the word is placed after or between a set
of numbers can vary. Counting in Irish also differs depending on whether or not
you're counting things (like above) or counting people, in which case an
entirely different set of numbers are used.

It's not important for this case, but it's provided as an example as to why one
should never assume the placement of values in text will be like that of
English or other languages. Some languages have very different ways to
represent counting, and breaking up the translated string like this
isn't advisable because it makes it extremely difficult to get right
depending on what language a translator is translating text into due to
the ambiguity of the strings being presented for translation.

In this case a translator would see three fragmented strings on
Transifex (and not necessarily grouped beside one another, but even
then, it would still be annoying to decipher):

- "of"
- "result"
- "results"

There is no way a translator is going to know what those sets of words
are actually used for unless they look at the code to see what is being
done with them (which they shouldn't have to do).
2018-09-20 01:35:50 -04:00
bunnei 076add4ccd
Merge pull request #1326 from FearlessTobi/port-4182
Port #4182 from Citra: "Prefix all size_t with std::"
2018-09-17 09:51:47 -04:00
bunnei e833301e4c
Merge pull request #1335 from lioncash/copy
game_list_p: Take map iterator contents by const reference
2018-09-17 09:47:54 -04:00
bunnei 08af788a57
Merge pull request #1336 from lioncash/antialias
yuzu/util: Antialias game list compatibility pixmaps
2018-09-17 09:47:34 -04:00
Lioncash 9dbe9d4291 yuzu/util: Antialias game list compatibility pixmaps
We pass a hint to the QPainter instance that we want anti-aliasing on
the compatibility icons, which prevents the circles from looking fairly
jagged, and actually makes them look circular.
2018-09-17 06:01:14 -04:00
Lioncash 13930f0c33 game_list_p: Amend typo in GameListItemCompat's constructor parameter
Adds a missing 'i' character that was missing in compatibility.
2018-09-17 05:31:30 -04:00
Lioncash 51b5619079 game_list_p: Take map iterator contents by const reference
We don't need to copy the whole struct in this instance, we can just
utilize a reference instead.
2018-09-17 05:30:11 -04:00
fearlessTobi 63c2e32e20 Port #4182 from Citra: "Prefix all size_t with std::" 2018-09-15 15:21:06 +02:00
Lioncash 2ea45fe75b kernel/thread: Include thread-related enums within the kernel namespace
Previously, these were sitting outside of the Kernel namespace, which
doesn't really make sense, given they're related to the Thread class
which is within the Kernel namespace.
2018-09-13 16:05:57 -04:00
ReinUsesLisp a42376dfad Use ARB_multi_bind for uniform buffers (#1287)
* gl_rasterizer: use ARB_multi_bind for uniform buffers

* address feedback
2018-09-12 20:27:43 -04:00
bunnei 938aa5779c
Merge pull request #1302 from lioncash/config
yuzu/configure_gamelist: Mark combo-box strings as translatable
2018-09-12 18:24:11 -04:00
bunnei 926dd41587
Merge pull request #1163 from FearlessTobi/add-audio-stretching
audio_core: Add audio stretching support
2018-09-12 18:23:54 -04:00
Lioncash e89c22c147 yuzu/configure_gamelist: Make combo box strings translatable
Given these are shown to the user, they should be translatable.

While we're at it, also set up the dialog to automatically retranslate
the dialog along with the combo boxes if it receives a LanguageChange
event.
2018-09-12 02:34:53 -04:00
Lioncash a9b953e6d4 yuzu/configure_gamelist: Use std::array instead of std::vector for translatable strings
We don't need to use an allocating container for these, given we know
the fixed amount of strings being used. This is just a waste of memory.
2018-09-12 01:20:04 -04:00
Lioncash 3a2567c97c yuzu/configure_gamelist: Move combo box initializtion to their own functions
Keeps the individual initialization of the combo boxes logically separate.
We also shouldn't be dumping this sort of thing in the constructor
directly.
2018-09-12 01:07:34 -04:00
bunnei 3ee4fa557f
Merge pull request #1301 from lioncash/qt
game_list: Resolve variable shadowing within LoadCompatibilityList()
2018-09-11 23:13:54 -04:00
bunnei 89825766ee
Merge pull request #1278 from tech4me/bg-color-fix
Port Citra #4047 & #4052: add change background color support
2018-09-11 23:13:11 -04:00
Lioncash 0e61e8362f game_list: Resolve variable shadowing within LoadCompatibilityList()
"value" is already a used variable name within the outermost ranged-for
loop, so this variable was shadowing the outer one. This isn't a bug,
but it will get rid of a -Wshadow warning.
2018-09-11 22:34:09 -04:00
Lioncash 7fe10dea3e game_list: Use QJsonValueRef() within LoadCompatibilityList()
This way, we aren't constructing unnecessary QJsonValue instances.
2018-09-11 22:28:35 -04:00
Markus Wick 3e973bc4c6 gl_rasterizer: Use ARB_texture_storage.
It allows us to use texture views and it reduces the overhead within the GPU driver.

But it disallows us to reallocate the texture, but we don't do so anyways.

In the end, it is the new way to allocate textures, so there is no need to use the old way.
2018-09-11 22:18:46 +02:00
Tobias 804115b2a4 Port #4141 from citra: Joystick hotplug support (#1275)
* Joystick hotplug support (#4141)

* use SDL_PollEvent instead of SDL_JoystickUpdate

Register hot plugged controller by GUID if they were configured in a previous session

* Move SDL_PollEvent into its own thread

* Don't store SDLJoystick pointer in Input Device; Get pointer on each GetStatus call

* Fix that joystick_list gets cleared after SDL_Quit

* Add VirtualJoystick for InputDevices thats never nullptr

* fixup! Add VirtualJoystick for InputDevices thats never nullptr

* fixup! fixup! Add VirtualJoystick for InputDevices thats never nullptr

* Remove SDL_GameController, make SDL_Joystick* unique_ptr

* fixup! Remove SDL_GameController, make SDL_Joystick* unique_ptr

* Adressed feedback; fixed handling of same guid reconnects

* fixup! Adressed feedback; fixed handling of same guid reconnects

* merge the two joystick_lists into one

* make SDLJoystick a member of VirtualJoystick

* fixup! make SDLJoystick a member of VirtualJoystick

* fixup! make SDLJoystick a member of VirtualJoystick

* fixup! fixup! make SDLJoystick a member of VirtualJoystick

* SDLJoystick: Addressed review comments

* Address one missed review comment
2018-09-10 21:29:59 -04:00
MysticExile d2f788762a
Remove multicore configure_general.ui 2018-09-10 22:04:21 +02:00
MysticExile 17f8059fea
remove multicore in configure_general.cpp 2018-09-10 22:03:23 +02:00
Lioncash 73a2d71f44 game_list: Make CompatibilityList parameter of NavigateToGamedbEntryRequested() a const reference
The compatibility list isn't modified within any of the slots connected
to this signal, so we can make it const to enforce immutability.
2018-09-09 19:46:07 -04:00
Lioncash bd8065295c yuzu: Move compatibility list specifics to their own source files
Lets us keep the generic portions of the compatibility list code
together, and allows us to introduce a type alias that makes it so we
don't need to type out a very long type declaration anymore, making the
immediate readability of some code better.
2018-09-09 19:45:25 -04:00
tech4me 3dcedb36b4 Port Citra #4047 & #4052: add change background color support 2018-09-08 17:00:21 -07:00
fearlessTobi a6efff8b02 Add audio stretching support 2018-09-08 18:26:23 +01:00
Pengfei Zhu 4048b54ef7
yuzu: fix title bar display
Previously the version number got hidden after starting a game.
2018-09-08 19:10:50 +08:00
bunnei 9cd79c25ed
Merge pull request #1246 from degasus/instanced_rendering
gl_rasterizer: Use baseInstance instead of moving the buffer points.
2018-09-08 04:49:24 -04:00
bunnei 8b08cb925b gl_rasterizer: Use baseInstance instead of moving the buffer points.
This hopefully helps our cache not to redundant upload the vertex buffer.

# Conflicts:
#	src/video_core/renderer_opengl/gl_rasterizer.cpp
2018-09-08 04:05:56 -04:00
Lioncash 564b7fdc9c yuzu: Move GameListWorker to its own source files
This has gotten sufficiently large enough to warrant moving it to its
own source files. Especially given it dumps the file_sys headers around
code that doesn't use it for the most part.

This'll also make it easier to introduce a type alias for the
compatibility list, so a large unordered_map type declaration doesn't
need to be specified all the time (we don't want to propagate the
game_list_p.h include via the main game_list.h header).
2018-09-07 16:25:28 -04:00
CaptV0rt3x e3af341d5b Better Title Bar Display 2018-09-07 11:54:51 +05:30
fearlessTobi 742f895f8b frontend: Set swap interval to 0 2018-09-06 18:57:51 +02:00
Zach Hilman c913136eb2 bktr: Fix bucket overlap error 2018-09-04 17:01:54 -04:00
Zach Hilman 23a16c1720 patch_manager: Centralize Control-type NCA parsing 2018-09-04 16:25:10 -04:00
Zach Hilman c91b60a421 game_list: Fix version display on non-NAND titles 2018-09-04 16:24:02 -04:00
Zach Hilman 2814ca3624 game_list: Use friendly game versions
Mainly, from control.nacp metadata instead of cnmt metadata
2018-09-04 16:24:02 -04:00
Zach Hilman 9664ce255d bktr: Fix missing includes and optimize style 2018-09-04 16:24:02 -04:00
Zach Hilman f92b3512e0 main: Make game updates installable 2018-09-04 16:24:02 -04:00
Zach Hilman 8e150c46b9 game_list: Display patch names and versions on list 2018-09-04 16:24:02 -04:00
Zach Hilman d2caf4af7d game_list: Use RegisteredCacheUnion for installed
Reduces code
2018-09-04 16:21:40 -04:00
Zach Hilman 87be4bc283 main: Only show DRD deprecation warning once 2018-09-04 14:44:48 -04:00
Zach Hilman 1280061725 qt: Add deprecation warnings for DRD format 2018-09-04 14:29:19 -04:00
Zach Hilman 8974771334 registration: Fix NSP installation errors 2018-09-04 14:29:19 -04:00
Zach Hilman 58473309a0 qt: Add UI support for NSP files 2018-09-04 14:28:41 -04:00
Zach Hilman f7eaea424d registration: Add support for installing NSP files 2018-09-04 14:28:41 -04:00
bunnei ed37b68fb5
Merge pull request #1223 from DarkLordZach/custom-nand-sd-dirs
file_sys: Allow for custom NAND/SD directories
2018-09-04 11:54:22 -04:00
Lioncash a813c10e1c file_sys: Replace includes with forward declarations where applicable
Cuts down on include dependencies, resulting in less files that need to
be rebuilt when certain things are changed.
2018-09-03 22:52:24 -04:00
Zach Hilman 04397cd185 qt: Add message about not moving contents on dir change 2018-09-03 19:23:33 -04:00
Zach Hilman 1ff3318458 qt: Add UI options to change NAND/SD dirs 2018-09-03 19:23:33 -04:00
Zach Hilman b2268f1f8d settings: Save and load NAND/SD dirs from config 2018-09-03 19:23:33 -04:00
Lioncash a405373144 vfs_real: Forward declare IOFile
Eliminates the need to rebuild some source files if the file_util header
ever changes. This also uncovered some indirect inclusions, which have
also been fixed.
2018-09-02 12:38:14 -04:00
fearlessTobi 0f453488e2 citra_qt: Display the unsupported GL extensions in the popup 2018-09-01 19:01:53 +02:00
Lioncash 4a587b81b2 core/core: Replace includes with forward declarations where applicable
The follow-up to e2457418da, which
replaces most of the includes in the core header with forward declarations.

This makes it so that if any of the headers the core header was
previously including change, then no one will need to rebuild the bulk
of the core, due to core.h being quite a prevalent inclusion.

This should make turnaround for changes much faster for developers.
2018-08-31 16:30:14 -04:00
bunnei 26aaa86ece
Merge pull request #1195 from FearlessTobi/port-gamelist-compat
yuzu: Show game compatibility in the game list (PR ported from Citra)
2018-08-30 21:34:43 -04:00
fearlessTobi 78653f7339 Show game compatibility within yuzu 2018-08-29 15:42:53 +02:00
Lioncash 0cbcd6ec9a kernel: Eliminate kernel global state
As means to pave the way for getting rid of global state within core,
This eliminates kernel global state by removing all globals. Instead
this introduces a KernelCore class which acts as a kernel instance. This
instance lives in the System class, which keeps its lifetime contained
to the lifetime of the System class.

This also forces the kernel types to actually interact with the main
kernel instance itself instead of having transient kernel state placed
all over several translation units, keeping everything together. It also
has a nice consequence of making dependencies much more explicit.

This also makes our initialization a tad bit more correct. Previously we
were creating a kernel process before the actual kernel was initialized,
which doesn't really make much sense.

The KernelCore class itself follows the PImpl idiom, which allows
keeping all the implementation details sealed away from everything else,
which forces the use of the exposed API and allows us to avoid any
unnecessary inclusions within the main kernel header.
2018-08-28 22:31:51 -04:00
bunnei 4d7e1662c8
Merge pull request #1193 from lioncash/priv
gpu: Make memory_manager private
2018-08-28 12:28:57 -04:00
Lioncash 45fb74d262 gpu: Make memory_manager private
Makes the class interface consistent and provides accessors for
obtaining a reference to the memory manager instance.

Given we also return references, this makes our more flimsy uses of
const apparent, given const doesn't propagate through pointers in the
way one would typically expect. This makes our mutable state more
apparent in some places.
2018-08-28 11:11:50 -04:00
fearlessTobi 4a56931703 Fix two stupid errors made in #1141 2018-08-28 15:16:03 +02:00
fearlessTobi 9a6bfc55f3 yuzu: Fix stick UI direction order 2018-08-28 00:59:21 +02:00
bunnei f96ded9815
Merge pull request #1174 from lioncash/debug
debug_utils: Minor individual interface changes
2018-08-27 15:44:29 -04:00
Mat M 6426b0f551
Merge pull request #1094 from DarkLordZach/nax0
file_sys: Add support for NAX archives
2018-08-24 23:47:46 -04:00
Lioncash c65713832c debug_utils: Remove unused includes
Quite a bit of these aren't necessary directly within the debug_utils
header and can be removed or included where actually necessary.
2018-08-24 20:49:14 -04:00
Zach Hilman f09da5d1c9
Merge pull request #1065 from DarkLordZach/window-title
qt: Add filename and title id to window title while running
2018-08-24 14:34:03 -04:00
Tobias 165c23c848 Port #4013 from Citra: "Init logging sooner so we dont miss some logs on startup" (#1142)
* Port #4013 from Citra: "Init logging sooner so we dont miss some logs on startup"

* Fix compilation
2018-08-23 19:52:06 -04:00
Zach Hilman 67fa51ea2f qt: Add filename and title id to window title while running 2018-08-23 14:12:56 -04:00
Zach Hilman 60b7a3b904 game_list: Add SD registration loading to game list 2018-08-23 11:53:30 -04:00
Zach Hilman 4112dd6b4e qt: Make default row data title name and title id
Helps with installed games by making the title not a hexadecimal id string, instead the name.
2018-08-23 11:53:30 -04:00
Zach Hilman ef3768f323 filesystem: Add CreateFactories methods to fs
Allows frontend to create registration caches for use before a game has booted.
2018-08-23 11:52:44 -04:00
literalmente-game 74e08b4800 Swap "Plus" with "Minus" on the controller GUI (#1150)
* Swap "Plus" with "Minus" on the controller GUI

Major fix /s
2018-08-22 18:47:07 -06:00
tech4me 8ce02d85e9 config: Fixed icon size get set to 0 2018-08-21 22:36:29 -07:00
bunnei b38d67d940
Merge pull request #1136 from tech4me/master
qt/main: Port part of citra(#3411), open savedata works
2018-08-22 01:30:08 -04:00
bunnei cea627b0fc
Merge pull request #840 from FearlessTobi/port-3353
Port #3353 from Citra: "citra-qt: Add customizable speed limit target "
2018-08-22 01:19:50 -04:00
bunnei eef0c93643
Merge pull request #1141 from FearlessTobi/port-3902
Port #3902 from Citra: "Add restart hotkey & menu option"
2018-08-22 01:07:59 -04:00
fearlessTobi f2d5b100c2 Port #3902 from Citra: "Add restart hotkey & menu option" 2018-08-21 13:24:55 +02:00
fearlessTobi 6923ecee3a Port #4056 from Citra: "Add Clear Recent Files menu action" 2018-08-21 13:12:45 +02:00
tech4me cc71832b19 qt/main: Port part of citra(#3411), open savedata works 2018-08-21 02:04:33 -07:00
Lioncash 477eee3993 service/filesystem: Use forward declarations where applicable
Avoids the need to rebuild multiple source files if the filesystem code
headers change.

This also gets rid of a few instances of indirect inclusions being
relied upon
2018-08-20 23:28:46 -04:00
fearlessTobi ba8ff096fd Port #3353 from Citra 2018-08-21 01:14:06 +02:00
Lioncash ffd60ee476 game_list: Avoid uninitialized variables when retrieving program ID
Avoids potentially leaving this variable uninitialized based off the
loader failing to retrieve the ID value.
2018-08-20 04:23:05 -04:00
David Marcec 706fc5d2d6 Added check to see if ARB_texture_mirror_clamp_to_edge is supported 2018-08-19 12:00:33 +10:00
Lioncash 9791f0d590 qt/main: Unindent code in OnMenuInstallToNAND()
We can change this into an early-return if the filename is empty.
There's no need to include all of the code within the if statement.
2018-08-16 10:37:58 -04:00
Lioncash 2a3d7128d1 qt/main: Make installation dialog text within OnMenuInstallToNAND() translatable
This is user-facing text, so it should be marked as translatable by Qt.
2018-08-16 10:36:42 -04:00
Lioncash aac807fd3a qt/main: Get rid of compilation warnings
Gets rid of truncation warnings about conversion to int. While we're at
it, we can also de-hardcode the buffer size being used.
2018-08-16 10:28:06 -04:00
bunnei c594ec3417
Merge pull request #1005 from DarkLordZach/registered-fmt
file_sys: Add support for registration format
2018-08-15 23:11:58 -04:00
Lioncash 87d8a9c986 loader: Make ResultStatus directly compatible with fmt
We can make the enum class type compatible with fmt by providing an
overload of operator<<.

While we're at it, perform proper bounds checking. If something exceeds
the array, it should be a hard fail, because it's, without a doubt, a
programmer error in this case.
2018-08-15 05:52:37 -04:00
Zach Hilman 6b76b77400 registration: Add support for force overwrite of installed 2018-08-11 23:01:42 -04:00
Zach Hilman fdf27bf390 game_list: Split game list scans to multiple functions
Avoids unnecessary rebuilds of control data on every layer of recursion in AddFstEntriesToGameList
2018-08-11 22:50:48 -04:00
Zach Hilman f78a6e752f qt: Use custom RawCopy with progress bar for installs 2018-08-11 22:50:48 -04:00
Zach Hilman 10812f8407 game_list: Populate control data from installed NAND 2018-08-11 22:50:48 -04:00
Zach Hilman 167bfddafa file_sys: Comply to style guidelines 2018-08-11 22:50:48 -04:00
Zach Hilman bfb945c243 qt: Add 'Install to NAND' option to menu
Prompts for title type on NCA files.
2018-08-11 22:50:48 -04:00
Zach Hilman b67e751ccb game_list: Modify game list to scan installed titles 2018-08-11 22:50:48 -04:00
Lioncash 0a93b45b6a core: Namespace EmuWindow
Gets the class out of the global namespace.
2018-08-11 20:20:21 -04:00
bunnei bc286c169f
Merge pull request #970 from DarkLordZach/loader-errors
loader: Add more descriptive errors
2018-08-11 19:25:30 -04:00
Lioncash 8eb97706b8 qt/game_list: Resolve truncation warning within GameListItemPath's constructor
Silences a warning about truncating from size_t to u32
2018-08-10 18:19:44 -04:00
Lioncash aaf671a309 gt/game_list: Use std::array in GameListItemPath's data() function
We don't need to use a heap-allocated std::vector here, given we
explicitly know the bounds.
2018-08-10 18:19:40 -04:00
Lioncash be53097577 qt/game_list: Remove redundant base class constructor from initializer list
This is called automatically anyways.
2018-08-10 18:17:39 -04:00
Zach Hilman 8069fbd37f game_list: Reorder error checks
clang-format fix
2018-08-09 21:37:35 -04:00
Zach Hilman ec3bef7b4c loader: Add more descriptive errors
Full list of new errors and descriptions in core/loader/loader.h
2018-08-09 21:06:59 -04:00
bunnei 3a67876252 textures: Refactor out for Texture/Depth FormatFromPixelFormat. 2018-08-09 20:36:03 -04:00
Zach Hilman 668458525e vfs: Fix documentation 2018-08-08 21:45:04 -04:00
Zach Hilman 94cf327e77 vfs: Fix typo in VfsFilesystem docs 2018-08-08 21:18:45 -04:00
Zach Hilman 2b6128fe0b file_util: Use enum instead of bool for specifing path behavior 2018-08-08 21:18:45 -04:00
Zach Hilman 4b471f0554 core: Port core to VfsFilesystem for file access 2018-08-08 21:18:45 -04:00
bunnei fd9da4232b
Merge pull request #850 from DarkLordZach/icon-meta
Add Icons and Metadata Support
2018-08-08 12:27:19 -04:00
Zach Hilman 1abfd4166e configure_gamelist: Use explicit QVariant constructor 2018-08-07 17:10:10 -04:00
Lioncash c8f6754417 qt/hotkey: Get rid of global hotkey map instance
Instead, we make a proper registry class and house it within the main
window, then pass it to whatever needs access to the loaded hotkeys.

This way, we avoid a global variable, and don't need to initialize a
std::map instance before the program can do anything.
2018-08-07 02:28:17 -04:00
Zach Hilman 91cfe70301 loader: Add icon and title support to XCI 2018-08-06 23:13:42 -04:00
Zach Hilman 5927cf0e17 Use const where applicable 2018-08-06 23:06:33 -04:00
Zach Hilman 9e88f03e75 Avoid parsing RomFS to directory in NCA 2018-08-06 23:06:33 -04:00
bunnei 0c3c91e41c
Merge pull request #947 from lioncash/encoding
game_list: Use QString::fromStdString() where applicable instead of c_str()
2018-08-06 22:02:01 -04:00
Hedges e2b74f6354 GDBStub works with both Unicorn and Dynarmic now (#941)
* GDBStub works with both Unicorn and Dynarmic now

* Tidy up
2018-08-06 22:01:24 -04:00
bunnei e218d79cc2
Merge pull request #943 from lioncash/decl
game_list: Join declarations and assignments in onTextChanged()
2018-08-06 22:00:49 -04:00
bunnei 75df8a3969
Merge pull request #946 from lioncash/compress
qt/main: Collapse if statement in UpdateRecentFiles()
2018-08-06 21:34:20 -04:00
bunnei 645d35ac32
Merge pull request #944 from lioncash/menu
qt: Don't show error dialog when canceling the Load Folder dialog
2018-08-06 21:33:23 -04:00
bunnei 168958f8e2
Merge pull request #942 from lioncash/default
qt: Minor cleanup-related changes
2018-08-06 21:32:25 -04:00
bunnei f179e87864
Merge pull request #940 from lioncash/private
kernel/event: Make data members private
2018-08-06 21:31:25 -04:00
Lioncash 96b6ad11c1 qt/main: Avoid sign conversions in UpdateRecentFiles()
This was intermixing signed and unsigned values when they could all just
be signed.
2018-08-06 15:42:44 -04:00