yuzu-emu
/
yuzu-mainline
Archived
1
0
Fork 0
Commit Graph

9270 Commits

Author SHA1 Message Date
bunnei 83ac3e6395
Merge pull request #1477 from ReinUsesLisp/vmad
gl_shader_decompiler: Implement VMAD
2018-10-11 16:51:09 -04:00
David Marcec 85b0d9a7be Dynamically decide handheld variant based on supported npad id priority
Kirby input still doesn't work, should fix a lot of other games
2018-10-12 02:56:49 +11:00
David Marcec c7763603ef Added error codes for nvmap 2018-10-11 23:06:34 +11:00
David Marcec 5dd538cace Passing an invalid nmap handle to Remap should throw an error
Added error for invalid nmap handles
2018-10-11 20:32:21 +11:00
ReinUsesLisp 17290a4416 gl_shader_decompiler: Implement VMAD 2018-10-11 04:15:10 -03:00
bunnei bf795edac4 nvhost_as_gpu: Flush CPU VAddr on UnmapBuffer. 2018-10-11 00:19:36 -04:00
Lioncash 28ec921d0d core/CMakeLists: Make all web_service-related libraries private
Now that all external dependencies are hidden, we can remove
json-headers from the publically linked libraries, as the use of this
library is now completely hidden from external users of the web_service
library. We can also make the web_services library private as well,
considering it's not a requirement. If a library needs to link in
web_service, it should be done explicitly -- not via indirect linking.
2018-10-10 22:29:39 -04:00
Lioncash 183a664405 web_backend: Make Client use the PImpl idiom
Like with TelemetryJson, we can make the implementation details private
and avoid the need to expose httplib to external libraries that need to
use the Client class.
2018-10-10 22:29:35 -04:00
David Marcec fa10905e1e HwOpus, Implemented DecodeInterleavedWithPerformance
Used by sonic ages
2018-10-11 13:06:56 +11:00
bunnei 6d82c4adf9
Merge pull request #1458 from FernandoS27/fix-render-target-block-settings
Fixed block height settings for RenderTargets and Depth Buffers
2018-10-10 21:24:07 -04:00
Lioncash a7725d354c telemetry_json: Use the PImpl idiom to avoid unnecessary dependency exposure
Users of the web_service library shouldn't need to care about an
external library like json.h. However, given it's exposed in our
interface, this requires that other libraries publicly link in the JSON
library. We can do better.

By using the PImpl idiom, we can hide this dependency in the cpp file
and remove the need to link that library in altogether.
2018-10-10 21:10:36 -04:00
Lioncash c422f146ee telemetry_json: Add missing override specifier to the destructor of TelemetryJson 2018-10-10 21:00:39 -04:00
Lioncash 881bb2295d telemetry_json: Take std::string parameters by value
Taking them by const reference isn't advisable here, because it means
the std::move calls were doing nothing and we were always copying the
std::string instances.
2018-10-10 20:59:28 -04:00
Lioncash a34e5e51d8 telemetry_json: Remove unnecessary includes
Removes unused includes. Also rectifies a missing <chrono> include.
2018-10-10 20:57:31 -04:00
Lioncash 6e6ce2ce39 core/CMakeLists: Use target_compile_definitions instead of add_definitions for specifying ENABLE_WEB_SERVICE
Avoids introducing the definition to the whole directory space and
localizes it to being added to the library that needs it.
2018-10-10 20:54:02 -04:00
Lioncash 72e9cb523e svc: Add missing address range sanitizing checks to MapMemory/UnmapMemory
This adds the missing address range checking that the service functions
do before attempting to map or unmap memory. Given that both service
functions perform the same set of checks in the same order, we can wrap
these into a function and just call it from both functions, which
deduplicates a little bit of code.
2018-10-10 20:30:49 -04:00
bunnei 03ec936ca0
Merge pull request #1460 from FernandoS27/scissor_test
Implemented Scissor Testing
2018-10-10 12:04:10 -04:00
bunnei ee1b204749
Merge pull request #1425 from ReinUsesLisp/geometry-shaders
gl_shader_decompiler: Implement geometry shaders
2018-10-10 11:51:29 -04:00
bunnei 68b3d8b7a9
Merge pull request #1469 from lioncash/ptr
kernel/thread: Use a regular pointer for the owner/current process
2018-10-10 10:34:20 -04:00
David Marcec 9e924f2ef2 Added BeginPermitVibrationSession and EndPermitVibrationSession
Used by Mario Party
2018-10-11 00:58:47 +11:00
David Marcec 3d75c9cd7a Added GetLedPattern and HandheldVariant
HandheldVariant is for specific games which expect handheld controllers to be at position 8(kirby), however this doesn't fix all games as some games require handhelds to be at position 0(snipperclips)
2018-10-10 21:38:43 +11:00
Lioncash 5c0408596f kernel/thread: Use a regular pointer for the owner/current process
There's no real need to use a shared pointer in these cases, and only
makes object management more fragile in terms of how easy it would be to
introduce cycles. Instead, just do the simple thing of using a regular
pointer. Much of this is just a hold-over from citra anyways.

It also doesn't make sense from a behavioral point of view for a
process' thread to prolong the lifetime of the process itself (the
process is supposed to own the thread, not the other way around).
2018-10-10 02:04:55 -04:00
David Marcec 46cdeb4549 Kirby expects handheld controllers to be at position 8 2018-10-10 14:21:56 +11:00
bunnei 5461b21c7a
Merge pull request #1461 from lioncash/warn
ips_layer: Silence truncation and conversion warnings
2018-10-09 22:30:01 -04:00
bunnei 3ac874c32e
Merge pull request #1464 from lioncash/unique
patch_manager: Return a std::unique_ptr from ParseControlNCA() and GetControlMetadata() instead of a std::shared_ptr
2018-10-09 22:29:39 -04:00
FernandoS27 5f4ee6f0c8 Add memory Layout to Render Targets and Depth Buffers 2018-10-09 22:28:19 -04:00
David Marcec f43815af5d Added the ability to "disconnect" individual npads
Fixes arms
2018-10-10 13:15:39 +11:00
David Marcec b79c294c02 Removed unneeded forward declarations 2018-10-10 13:15:37 +11:00
David Marcec 5857aea94e Addressed changes for better hid 2018-10-10 13:15:37 +11:00
David Marcec 56f35ab262 "Better Hid" rework part 1 2018-10-10 13:15:35 +11:00
David Marcec 2db37ddea9 Changed all casts in svc_wrap.h to be static_cast instead 2018-10-10 12:49:08 +11:00
David Marcec 09b6dda8f0 Use a better name than "dont_kill_application"
signal_debugger seems like a more fitting name
2018-10-10 12:27:44 +11:00
David Marcec a4412c8e22 Fixed incorrect types for svcBreak
svcBreak reason should be a u32, not a u64.
2018-10-10 12:23:50 +11:00
FernandoS27 af653906d0 Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth 2018-10-09 21:14:32 -04:00
bunnei bc6939beaa
Merge pull request #1466 from lioncash/unused
gl_shader_decompiler: Remove unused variables in TMML's implementation
2018-10-09 19:03:06 -04:00
bunnei 0b3d4db98b
Merge pull request #1463 from FearlessTobi/port-4310
Port citra-emu/citra#4310: "Handle touch input"
2018-10-09 19:02:41 -04:00
bunnei fe16905de1
Merge pull request #1459 from ogniK5377/break
svcBreak, Signalling to the debugger should not kill execution
2018-10-09 16:57:37 -04:00
bunnei 89939be9e6
Merge pull request #1465 from lioncash/telemetry
telemetry_session: Minor miscellaneous changes
2018-10-09 16:56:56 -04:00
bunnei 141a0d9386
Merge pull request #1462 from lioncash/move
ips_layer: Minor miscellaneous changes
2018-10-09 16:56:32 -04:00
bunnei 6aab309e41
Merge pull request #1455 from ogniK5377/smo-softlockfix
Fixed smo softlock due to incorrect effect state updating
2018-10-09 16:56:11 -04:00
Lioncash 6e27c5d4d1 gl_shader_decompiler: Remove unused variables in TMML's implementation
Given "y" isn't always used, but "x" is, we can rearrange this to avoid
unused variable warnings by changing the names of op_a and op_b
2018-10-09 15:44:37 -04:00
Lioncash e3b4d31f4e telemetry_session: Remove doxygen comment for a non-existent parameter
There's no "func" parameter, so this can just be removed.
2018-10-09 14:52:10 -04:00
Lioncash 8aa4889e76 telemetry_session: Add missing includes
Prevents potential compilation issues in the future by including missing
headers for certain functions and types.
2018-10-09 14:51:39 -04:00
Lioncash 1964f4bbb3 telemetry_session: Remove unimplemented FinalizeAsyncJob prototype
This isn't implemented anywhere, so it can just be removed.
2018-10-09 14:46:31 -04:00
Lioncash 8723cc8798 telemetry_session: Use a std::array in GenerateTelemetryId()
We don't need to potentially heap-allocate a std::string instance here,
given the data is known ahead of time. We can just place it within an
array and pass this to the mbedtls functions.
2018-10-09 14:46:26 -04:00
Lioncash 6636f3ff47 patch_manager: Return a std::unique_ptr from ParseControlNCA() and GetControlMetadata() instead of a std::shared_ptr
Neither of these functions require the use of shared ownership of the
returned pointer. This makes it more difficult to create reference
cycles with, and makes the interface more generic, as std::shared_ptr
instances can be created from a std::unique_ptr, but the vice-versa
isn't possible. This also alters relevant functions to take NCA
arguments by const reference rather than a const reference to a
std::shared_ptr. These functions don't alter the ownership of the memory
used by the NCA instance, so we can make the interface more generic by
not assuming anything about the type of smart pointer the NCA is
contained within and make it the caller's responsibility to ensure the
supplied NCA is valid.
2018-10-09 14:38:03 -04:00
NeatNit 4f24343f32 implemented touch in Qt and SDL
change TouchToPixelPos to return std::pair<int, int>

static_cast (SDL)

various minor style and code improvements

style - PascalCase for function names

made touch events private

const pointer arg in touch events

make TouchToPixelPos a const member function

did I do this right?

braces on barely-multiline if

remove question comment (confirmed in Discord)

fixed consts

remove unused parameter from TouchEndEvent

DRY - High-DPI scaled touch put in separate function

also fixes a bug where if you start touching (with either mouse or touchscreen) and drag the mouse to the LEFT of the emulator window, the touch point jumps to the RIGHT side of the touchscreen; draggin to above the window would make it jump to the bottom.

implicit conversion from QPoint to QPointF, apparently

I have no idea what const even means but I'll put it here anyway

remove unused or used-once variables

make touch scaling functions const, and put their implementations together

removed unused FingerID parameters

QTouchEvent forward declaration; add comment to TouchBegin that was lost in an edit

better DRY in SDL

To do -> TODO(NeatNit)

remove unused include
2018-10-09 20:26:57 +02:00
Lioncash 465175cdf5 ips_layer: Avoid constructing std::vector instances where not necessary
We can just compare the existing std::vector instance with a constexpr
std::array containing the desired match. This is lighter resource-wise,
as we don't need to allocate on the heap.
2018-10-09 14:10:22 -04:00
Lioncash 9ff743bc0a ips_layer: Remove unnecessary explicit std::pair constructor in std::array
Makes the layout of the array consistent, by making all elements match,
instead of special-casing the first one.
2018-10-09 14:10:22 -04:00
Lioncash f7d2889fb4 ips_layer: Add missing includes
Adds missing includes to prevent potential compilation issues in the
future. Also moves the definition of a struct into the cpp file, so that
some includes don't need to be introduced within the header.
2018-10-09 14:10:13 -04:00