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8 Commits

Author SHA1 Message Date
Morph 99ceb03a1c general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
bunnei 3d592972dc
Revert "core: Fix clang build" 2020-10-20 19:07:39 -07:00
Lioncash be1954e04c core: Fix clang build
Recent changes to the build system that made more warnings be flagged as
errors caused building via clang to break.

Fixes #4795
2020-10-17 19:50:39 -04:00
Lioncash 4a4e87e971 audio_core/cubeb_sink: Convert _MSC_VER ifdefs to _WIN32
This behavior also needs to be visible for MinGW builds as well.
2019-03-09 18:06:23 -05:00
Lioncash 1068c1b06f audio_core/cubeb_sink: Ensure COM is initialized on Windows prior to calling cubeb_init
cubeb now requires that COM explicitly be initialized on the thread
prior to calling cubeb_init.
2019-02-27 16:14:53 -05:00
Lioncash 6beb823f15 audio_core: Make g_sink_details internally linked
We can hide the direct array from external view and instead provide
functions to retrieve the necessary info. This has the benefit of
completely hiding the makeup of the SinkDetails structure from the rest
of the code.

Given that this makes the array hidden, we can also make the array
constexpr by altering the members slightly. This gets rid of several
static constructor calls related to std::vector and std::function.

Now we don't have heap allocations here that need to occur before the
program can even enter main(). It also has the benefit of saving a
little bit of heap space, but this doesn't matter too much, since the
savings in that regard are pretty tiny.
2018-12-13 16:44:32 -05:00
bunnei 34b3f83498 audio_core: Sinks need unique names as well. 2018-08-04 14:34:12 -04:00
bunnei f437c11caf audio_core: Implement Sink and SinkStream interfaces with cubeb. 2018-07-30 21:45:24 -04:00