Liam
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f296a9ce9a
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shader_recompiler: use only ConstOffset for OpImageFetch
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2024-02-05 12:01:09 -05:00 |
liamwhite
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5da55cbac9
|
Merge pull request #12901 from Kelebek1/timezone_firmware_fix
Fix firmware timezone boot load check.
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2024-02-03 11:10:30 -05:00 |
liamwhite
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81cc4df1f9
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Merge pull request #12895 from german77/files
service: fs: Skip non user id folders
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2024-02-03 11:10:24 -05:00 |
liamwhite
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25f3d358b1
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Merge pull request #12877 from german77/npad-fixed
service: hid: Multiple fixes
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2024-02-03 11:10:14 -05:00 |
liamwhite
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a3c8bb251d
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Merge pull request #12852 from Calinou/multiplayer-color-player-counts
Color player counts in the multiplayer public lobby list
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2024-02-03 11:10:00 -05:00 |
liamwhite
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327533be1f
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Merge pull request #12851 from Calinou/multiplayer-persist-filters
Persist filters in multiplayer public lobby list
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2024-02-03 11:09:51 -05:00 |
liamwhite
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61ea2115c7
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Merge pull request #12850 from Calinou/multiplayer-add-hotkeys
Add hotkeys for multiplayer actions
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2024-02-03 11:09:41 -05:00 |
Kelebek1
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108a72ea8a
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Fix firmware timezone boot load check.
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2024-02-03 15:21:10 +00:00 |
Narr the Reg
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fb3ef957bb
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service: fs: Skip non user id folders
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2024-02-02 13:25:38 -06:00 |
Fernando S
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6baf965777
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Merge pull request #12857 from liamwhite/const
service: use const references for input raw data
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2024-02-02 15:10:46 +01:00 |
Fernando S
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3f86b339f3
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Merge pull request #12845 from liamwhite/notif
notif: rewrite for new IPC
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2024-02-02 15:09:57 +01:00 |
liamwhite
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3ac46aeced
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Merge pull request #12885 from Moonlacer/eclipse-fix
structured_control_flow: Add Samsung Proprietary Driver ID to Reorder Pass
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2024-02-02 09:08:54 -05:00 |
Fernando S
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58cf2ee1f9
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Merge pull request #12761 from liamwhite/mp-composite
video_core: rewrite presentation for layer composition
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2024-02-02 15:08:06 +01:00 |
Moonlacer
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11a8ef6640
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Clang Fix
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2024-02-01 18:15:21 -06:00 |
Moonlacer
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b51b47e707
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Add Samsung Proprietary Driver ID to Reorder Pass
For RDNA-based Samsung Xclipse GPUs
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2024-02-01 17:53:26 -06:00 |
Liam
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35e3c68028
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service: use const references for input raw data
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2024-02-01 12:57:54 -05:00 |
Narr the Reg
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818721d12d
|
service: hid: Multiple fixes
|
2024-02-01 10:37:44 -06:00 |
liamwhite
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d49275f0e7
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Merge pull request #12875 from FernandoS27/sw-blitter
SwBlitter: Fix Pitch linear reading/writting
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2024-02-01 11:34:06 -05:00 |
liamwhite
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c9ff4b9de4
|
Merge pull request #12848 from german77/caps-interface
service: capsrv: Migrate to new IPC
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2024-02-01 11:33:55 -05:00 |
liamwhite
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21138b6a86
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Merge pull request #12780 from german77/touch_resource5
service: hid: Fully implement touch resource
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2024-02-01 11:33:44 -05:00 |
Fernando Sahmkow
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5cb9fe7819
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SwBlitter: Fix Pitch linear reading/writting
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2024-01-31 23:02:10 +01:00 |
Liam
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2c421a7046
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hardware_composer: implement speed limit extensions
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2024-01-31 11:27:21 -05:00 |
Liam
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a595e9e8a7
|
nvnflinger/gpu: implement layer stack composition
|
2024-01-31 11:27:21 -05:00 |
Liam
|
10cf058518
|
renderer_opengl: implement layer stack composition
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2024-01-31 11:27:21 -05:00 |
Liam
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9bdf09bd76
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renderer_vulkan: implement layer stack composition
|
2024-01-31 11:27:21 -05:00 |
Liam
|
d4de04584f
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renderer_opengl: split up blit screen resources into antialias and window adapt passes
|
2024-01-31 11:27:21 -05:00 |
Liam
|
dd2918efd8
|
renderer_opengl: move out ownership of FSR resources
|
2024-01-31 11:27:21 -05:00 |
Liam
|
2ed9586130
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renderer_vulkan: convert FSR to graphics pipeline
|
2024-01-31 11:27:21 -05:00 |
Liam
|
b78900e956
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renderer_opengl: move out FSR shader source construction
|
2024-01-31 11:27:20 -05:00 |
Liam
|
60ee29aac3
|
renderer_opengl: split out FXAA
|
2024-01-31 11:27:20 -05:00 |
Liam
|
b90eff4bc6
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renderer_opengl: split out SMAA
|
2024-01-31 11:27:20 -05:00 |
Liam
|
0c2e5b64c9
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renderer_vulkan: split up blit screen resources into separate antialias and window adapt passes
|
2024-01-31 11:27:20 -05:00 |
Liam
|
9568b310be
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renderer_vulkan: isolate FXAA from blit screen
|
2024-01-31 11:27:20 -05:00 |
Liam
|
2b1dd3bef5
|
renderer_opengl: isolate core presentation code
|
2024-01-31 11:27:20 -05:00 |
Liam
|
453091f611
|
video_core: consistently account for resolution scaling when rendering
|
2024-01-31 11:27:20 -05:00 |
Liam
|
80de01a5b4
|
video_core: simplify accelerated surface fetch and crop handling between APIs
|
2024-01-31 11:27:20 -05:00 |
Narr the Reg
|
7cc7d027f7
|
Merge pull request #12760 from liamwhite/mp-am
am: rewrite for multiprocess support
|
2024-01-31 10:25:28 -06:00 |
Narr the Reg
|
12e5293c73
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Merge pull request #12858 from liamwhite/non-blocking
internal_network: only poll for accept on blocking sockets
|
2024-01-31 10:24:30 -06:00 |
liamwhite
|
22492b68b7
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Merge pull request #12869 from FernandoS27/smmu-fixes
SMMU: A set of different fixes.
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2024-01-31 11:22:29 -05:00 |
liamwhite
|
a12a26e19b
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Merge pull request #12864 from Kelebek1/small_time_fixes
Small time fixes
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2024-01-31 11:22:16 -05:00 |
liamwhite
|
2a2a1d98b3
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Merge pull request #12868 from t895/engine-per-game
settings: Allow audio sink, input, and output to be set per game
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2024-01-31 11:22:04 -05:00 |
liamwhite
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6e92a7a149
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aoc: fix DLC listing (#12867)
|
2024-01-31 17:21:34 +01:00 |
Fernando Sahmkow
|
d57165df45
|
Device Memory Manager: ensure raster protection only within mapped device addresses.
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2024-01-31 16:38:51 +01:00 |
Fernando Sahmkow
|
738e9a79a0
|
DeviceMemory: Make counter types configurable
|
2024-01-31 16:38:51 +01:00 |
Fernando Sahmkow
|
aaab11e36f
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NVDRV: Join the heaper optimization blocks
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2024-01-31 16:38:51 +01:00 |
Liam
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8f848f43e9
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smmu: use new range mutex construction for protecting counters
|
2024-01-31 16:38:51 +01:00 |
Fernando Sahmkow
|
a7c1306e2d
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Texture Cache: make sparse texture table per channel
|
2024-01-31 16:38:51 +01:00 |
t895
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e8be665f11
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settings: Allow audio sink, input, and output to be set per game
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2024-01-31 09:31:19 -05:00 |
Kelebek1
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9ed82a280e
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Remove a few hacks for clock setups, which seem to no longer be needed, but fix network clock to local clock on every boot. Also fix some logging strings.
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2024-01-31 01:41:59 +00:00 |
Liam
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817d916233
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am: push storage from error applet with non-zero size
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2024-01-30 20:13:48 -05:00 |