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yuzu-mainline/src/audio_core/effect_context.cpp

322 lines
9.6 KiB
C++

// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include "audio_core/effect_context.h"
namespace AudioCore {
namespace {
bool ValidChannelCountForEffect(s32 channel_count) {
return channel_count == 1 || channel_count == 2 || channel_count == 4 || channel_count == 6;
}
} // namespace
EffectContext::EffectContext(std::size_t effect_count_) : effect_count(effect_count_) {
effects.reserve(effect_count);
std::generate_n(std::back_inserter(effects), effect_count,
[] { return std::make_unique<EffectStubbed>(); });
}
EffectContext::~EffectContext() = default;
std::size_t EffectContext::GetCount() const {
return effect_count;
}
EffectBase* EffectContext::GetInfo(std::size_t i) {
return effects.at(i).get();
}
EffectBase* EffectContext::RetargetEffect(std::size_t i, EffectType effect) {
switch (effect) {
case EffectType::Invalid:
effects[i] = std::make_unique<EffectStubbed>();
break;
case EffectType::BufferMixer:
effects[i] = std::make_unique<EffectBufferMixer>();
break;
case EffectType::Aux:
effects[i] = std::make_unique<EffectAuxInfo>();
break;
case EffectType::Delay:
effects[i] = std::make_unique<EffectDelay>();
break;
case EffectType::Reverb:
effects[i] = std::make_unique<EffectReverb>();
break;
case EffectType::I3dl2Reverb:
effects[i] = std::make_unique<EffectI3dl2Reverb>();
break;
case EffectType::BiquadFilter:
effects[i] = std::make_unique<EffectBiquadFilter>();
break;
default:
UNREACHABLE_MSG("Unimplemented effect {}", effect);
effects[i] = std::make_unique<EffectStubbed>();
}
return GetInfo(i);
}
const EffectBase* EffectContext::GetInfo(std::size_t i) const {
return effects.at(i).get();
}
EffectStubbed::EffectStubbed() : EffectBase(EffectType::Invalid) {}
EffectStubbed::~EffectStubbed() = default;
void EffectStubbed::Update([[maybe_unused]] EffectInfo::InParams& in_params) {}
void EffectStubbed::UpdateForCommandGeneration() {}
EffectBase::EffectBase(EffectType effect_type_) : effect_type(effect_type_) {}
EffectBase::~EffectBase() = default;
UsageState EffectBase::GetUsage() const {
return usage;
}
EffectType EffectBase::GetType() const {
return effect_type;
}
bool EffectBase::IsEnabled() const {
return enabled;
}
s32 EffectBase::GetMixID() const {
return mix_id;
}
s32 EffectBase::GetProcessingOrder() const {
return processing_order;
}
std::vector<u8>& EffectBase::GetWorkBuffer() {
return work_buffer;
}
const std::vector<u8>& EffectBase::GetWorkBuffer() const {
return work_buffer;
}
EffectI3dl2Reverb::EffectI3dl2Reverb() : EffectGeneric(EffectType::I3dl2Reverb) {}
EffectI3dl2Reverb::~EffectI3dl2Reverb() = default;
void EffectI3dl2Reverb::Update(EffectInfo::InParams& in_params) {
auto& params = GetParams();
const auto* reverb_params = reinterpret_cast<I3dl2ReverbParams*>(in_params.raw.data());
if (!ValidChannelCountForEffect(reverb_params->max_channels)) {
UNREACHABLE_MSG("Invalid reverb max channel count {}", reverb_params->max_channels);
return;
}
const auto last_status = params.status;
mix_id = in_params.mix_id;
processing_order = in_params.processing_order;
params = *reverb_params;
if (!ValidChannelCountForEffect(reverb_params->channel_count)) {
params.channel_count = params.max_channels;
}
enabled = in_params.is_enabled;
if (last_status != ParameterStatus::Updated) {
params.status = last_status;
}
if (in_params.is_new || skipped) {
usage = UsageState::Initialized;
params.status = ParameterStatus::Initialized;
skipped = in_params.buffer_address == 0 || in_params.buffer_size == 0;
if (!skipped) {
auto& cur_work_buffer = GetWorkBuffer();
// Has two buffers internally
cur_work_buffer.resize(in_params.buffer_size * 2);
std::fill(cur_work_buffer.begin(), cur_work_buffer.end(), 0);
}
}
}
void EffectI3dl2Reverb::UpdateForCommandGeneration() {
if (enabled) {
usage = UsageState::Running;
} else {
usage = UsageState::Stopped;
}
GetParams().status = ParameterStatus::Updated;
}
I3dl2ReverbState& EffectI3dl2Reverb::GetState() {
return state;
}
const I3dl2ReverbState& EffectI3dl2Reverb::GetState() const {
return state;
}
EffectBiquadFilter::EffectBiquadFilter() : EffectGeneric(EffectType::BiquadFilter) {}
EffectBiquadFilter::~EffectBiquadFilter() = default;
void EffectBiquadFilter::Update(EffectInfo::InParams& in_params) {
auto& params = GetParams();
const auto* biquad_params = reinterpret_cast<BiquadFilterParams*>(in_params.raw.data());
mix_id = in_params.mix_id;
processing_order = in_params.processing_order;
params = *biquad_params;
enabled = in_params.is_enabled;
}
void EffectBiquadFilter::UpdateForCommandGeneration() {
if (enabled) {
usage = UsageState::Running;
} else {
usage = UsageState::Stopped;
}
GetParams().status = ParameterStatus::Updated;
}
EffectAuxInfo::EffectAuxInfo() : EffectGeneric(EffectType::Aux) {}
EffectAuxInfo::~EffectAuxInfo() = default;
void EffectAuxInfo::Update(EffectInfo::InParams& in_params) {
const auto* aux_params = reinterpret_cast<AuxInfo*>(in_params.raw.data());
mix_id = in_params.mix_id;
processing_order = in_params.processing_order;
GetParams() = *aux_params;
enabled = in_params.is_enabled;
if (in_params.is_new || skipped) {
skipped = aux_params->send_buffer_info == 0 || aux_params->return_buffer_info == 0;
if (skipped) {
return;
}
// There's two AuxInfos which are an identical size, the first one is managed by the cpu,
// the second is managed by the dsp. All we care about is managing the DSP one
send_info = aux_params->send_buffer_info + sizeof(AuxInfoDSP);
send_buffer = aux_params->send_buffer_info + (sizeof(AuxInfoDSP) * 2);
recv_info = aux_params->return_buffer_info + sizeof(AuxInfoDSP);
recv_buffer = aux_params->return_buffer_info + (sizeof(AuxInfoDSP) * 2);
}
}
void EffectAuxInfo::UpdateForCommandGeneration() {
if (enabled) {
usage = UsageState::Running;
} else {
usage = UsageState::Stopped;
}
}
VAddr EffectAuxInfo::GetSendInfo() const {
return send_info;
}
VAddr EffectAuxInfo::GetSendBuffer() const {
return send_buffer;
}
VAddr EffectAuxInfo::GetRecvInfo() const {
return recv_info;
}
VAddr EffectAuxInfo::GetRecvBuffer() const {
return recv_buffer;
}
EffectDelay::EffectDelay() : EffectGeneric(EffectType::Delay) {}
EffectDelay::~EffectDelay() = default;
void EffectDelay::Update(EffectInfo::InParams& in_params) {
const auto* delay_params = reinterpret_cast<DelayParams*>(in_params.raw.data());
auto& params = GetParams();
if (!ValidChannelCountForEffect(delay_params->max_channels)) {
return;
}
const auto last_status = params.status;
mix_id = in_params.mix_id;
processing_order = in_params.processing_order;
params = *delay_params;
if (!ValidChannelCountForEffect(delay_params->channels)) {
params.channels = params.max_channels;
}
enabled = in_params.is_enabled;
if (last_status != ParameterStatus::Updated) {
params.status = last_status;
}
if (in_params.is_new || skipped) {
usage = UsageState::Initialized;
params.status = ParameterStatus::Initialized;
skipped = in_params.buffer_address == 0 || in_params.buffer_size == 0;
}
}
void EffectDelay::UpdateForCommandGeneration() {
if (enabled) {
usage = UsageState::Running;
} else {
usage = UsageState::Stopped;
}
GetParams().status = ParameterStatus::Updated;
}
EffectBufferMixer::EffectBufferMixer() : EffectGeneric(EffectType::BufferMixer) {}
EffectBufferMixer::~EffectBufferMixer() = default;
void EffectBufferMixer::Update(EffectInfo::InParams& in_params) {
mix_id = in_params.mix_id;
processing_order = in_params.processing_order;
GetParams() = *reinterpret_cast<BufferMixerParams*>(in_params.raw.data());
enabled = in_params.is_enabled;
}
void EffectBufferMixer::UpdateForCommandGeneration() {
if (enabled) {
usage = UsageState::Running;
} else {
usage = UsageState::Stopped;
}
}
EffectReverb::EffectReverb() : EffectGeneric(EffectType::Reverb) {}
EffectReverb::~EffectReverb() = default;
void EffectReverb::Update(EffectInfo::InParams& in_params) {
const auto* reverb_params = reinterpret_cast<ReverbParams*>(in_params.raw.data());
auto& params = GetParams();
if (!ValidChannelCountForEffect(reverb_params->max_channels)) {
return;
}
const auto last_status = params.status;
mix_id = in_params.mix_id;
processing_order = in_params.processing_order;
params = *reverb_params;
if (!ValidChannelCountForEffect(reverb_params->channels)) {
params.channels = params.max_channels;
}
enabled = in_params.is_enabled;
if (last_status != ParameterStatus::Updated) {
params.status = last_status;
}
if (in_params.is_new || skipped) {
usage = UsageState::Initialized;
params.status = ParameterStatus::Initialized;
skipped = in_params.buffer_address == 0 || in_params.buffer_size == 0;
}
}
void EffectReverb::UpdateForCommandGeneration() {
if (enabled) {
usage = UsageState::Running;
} else {
usage = UsageState::Stopped;
}
GetParams().status = ParameterStatus::Updated;
}
} // namespace AudioCore