yuzu-emu
/
yuzu
Archived
1
0
Fork 0

Merge pull request #1092 from Subv/vertex_offset

Pica: Add the vertex_offset register to the Pica registers map.
This commit is contained in:
Tony Wasserka 2015-08-31 18:17:59 +02:00
commit 071510b367
2 changed files with 7 additions and 1 deletions

View File

@ -49,11 +49,13 @@ std::string Regs::GetCommandName(int index) {
ADD_FIELD(vertex_attributes); ADD_FIELD(vertex_attributes);
ADD_FIELD(index_array); ADD_FIELD(index_array);
ADD_FIELD(num_vertices); ADD_FIELD(num_vertices);
ADD_FIELD(vertex_offset);
ADD_FIELD(trigger_draw); ADD_FIELD(trigger_draw);
ADD_FIELD(trigger_draw_indexed); ADD_FIELD(trigger_draw_indexed);
ADD_FIELD(vs_default_attributes_setup); ADD_FIELD(vs_default_attributes_setup);
ADD_FIELD(command_buffer); ADD_FIELD(command_buffer);
ADD_FIELD(triangle_topology); ADD_FIELD(triangle_topology);
ADD_FIELD(restart_primitive);
ADD_FIELD(gs.bool_uniforms); ADD_FIELD(gs.bool_uniforms);
ADD_FIELD(gs.int_uniforms); ADD_FIELD(gs.int_uniforms);
ADD_FIELD(gs.main_offset); ADD_FIELD(gs.main_offset);

View File

@ -828,7 +828,9 @@ struct Regs {
BitField<8, 2, TriangleTopology> triangle_topology; BitField<8, 2, TriangleTopology> triangle_topology;
INSERT_PADDING_WORDS(0x21); u32 restart_primitive;
INSERT_PADDING_WORDS(0x20);
struct ShaderConfig { struct ShaderConfig {
BitField<0, 16, u32> bool_uniforms; BitField<0, 16, u32> bool_uniforms;
@ -997,11 +999,13 @@ ASSERT_REG_POSITION(framebuffer, 0x110);
ASSERT_REG_POSITION(vertex_attributes, 0x200); ASSERT_REG_POSITION(vertex_attributes, 0x200);
ASSERT_REG_POSITION(index_array, 0x227); ASSERT_REG_POSITION(index_array, 0x227);
ASSERT_REG_POSITION(num_vertices, 0x228); ASSERT_REG_POSITION(num_vertices, 0x228);
ASSERT_REG_POSITION(vertex_offset, 0x22a);
ASSERT_REG_POSITION(trigger_draw, 0x22e); ASSERT_REG_POSITION(trigger_draw, 0x22e);
ASSERT_REG_POSITION(trigger_draw_indexed, 0x22f); ASSERT_REG_POSITION(trigger_draw_indexed, 0x22f);
ASSERT_REG_POSITION(vs_default_attributes_setup, 0x232); ASSERT_REG_POSITION(vs_default_attributes_setup, 0x232);
ASSERT_REG_POSITION(command_buffer, 0x238); ASSERT_REG_POSITION(command_buffer, 0x238);
ASSERT_REG_POSITION(triangle_topology, 0x25e); ASSERT_REG_POSITION(triangle_topology, 0x25e);
ASSERT_REG_POSITION(restart_primitive, 0x25f);
ASSERT_REG_POSITION(gs, 0x280); ASSERT_REG_POSITION(gs, 0x280);
ASSERT_REG_POSITION(vs, 0x2b0); ASSERT_REG_POSITION(vs, 0x2b0);