yuzu: Update controller colors and button names
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2d802893e7
commit
18c9f8eeed
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@ -66,6 +66,18 @@ QString GetButtonName(Common::Input::ButtonNames button_name) {
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return QObject::tr("R");
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return QObject::tr("R");
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case Common::Input::ButtonNames::TriggerL:
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case Common::Input::ButtonNames::TriggerL:
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return QObject::tr("L");
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return QObject::tr("L");
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case Common::Input::ButtonNames::TriggerZR:
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return QObject::tr("ZR");
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case Common::Input::ButtonNames::TriggerZL:
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return QObject::tr("ZL");
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case Common::Input::ButtonNames::TriggerSR:
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return QObject::tr("SR");
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case Common::Input::ButtonNames::TriggerSL:
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return QObject::tr("SL");
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case Common::Input::ButtonNames::ButtonStickL:
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return QObject::tr("Stick L");
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case Common::Input::ButtonNames::ButtonStickR:
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return QObject::tr("Stick R");
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case Common::Input::ButtonNames::ButtonA:
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case Common::Input::ButtonNames::ButtonA:
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return QObject::tr("A");
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return QObject::tr("A");
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case Common::Input::ButtonNames::ButtonB:
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case Common::Input::ButtonNames::ButtonB:
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@ -76,6 +88,14 @@ QString GetButtonName(Common::Input::ButtonNames button_name) {
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return QObject::tr("Y");
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return QObject::tr("Y");
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case Common::Input::ButtonNames::ButtonStart:
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case Common::Input::ButtonNames::ButtonStart:
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return QObject::tr("Start");
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return QObject::tr("Start");
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case Common::Input::ButtonNames::ButtonPlus:
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return QObject::tr("Plus");
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case Common::Input::ButtonNames::ButtonMinus:
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return QObject::tr("Minus");
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case Common::Input::ButtonNames::ButtonHome:
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return QObject::tr("Home");
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case Common::Input::ButtonNames::ButtonCapture:
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return QObject::tr("Capture");
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case Common::Input::ButtonNames::L1:
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case Common::Input::ButtonNames::L1:
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return QObject::tr("L1");
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return QObject::tr("L1");
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case Common::Input::ButtonNames::L2:
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case Common::Input::ButtonNames::L2:
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@ -103,9 +103,13 @@ void PlayerControlPreview::UpdateColors() {
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colors.left = colors.primary;
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colors.left = colors.primary;
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colors.right = colors.primary;
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colors.right = colors.primary;
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// Possible alternative to set colors from settings
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// colors.left = QColor(controller->GetColors().left.body);
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const auto color_left = controller->GetColorsValues()[0].body;
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// colors.right = QColor(controller->GetColors().right.body);
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const auto color_right = controller->GetColorsValues()[1].body;
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if (color_left != 0 && color_right != 0) {
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colors.left = QColor(color_left);
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colors.right = QColor(color_right);
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}
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}
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}
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void PlayerControlPreview::ResetInputs() {
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void PlayerControlPreview::ResetInputs() {
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