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pica/shader/interpreter: implement SETEMIT and EMIT

This commit is contained in:
wwylele 2017-07-25 22:43:25 +03:00
parent 46c6973d2b
commit 28128348f2
1 changed files with 16 additions and 0 deletions

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@ -636,6 +636,22 @@ static void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData
break; break;
} }
case OpCode::Id::EMIT: {
GSEmitter* emitter = state.emitter_ptr;
ASSERT_MSG(emitter, "Execute EMIT on VS");
emitter->Emit(state.registers.output);
break;
}
case OpCode::Id::SETEMIT: {
GSEmitter* emitter = state.emitter_ptr;
ASSERT_MSG(emitter, "Execute SETEMIT on VS");
emitter->vertex_id = instr.setemit.vertex_id;
emitter->prim_emit = instr.setemit.prim_emit != 0;
emitter->winding = instr.setemit.winding != 0;
break;
}
default: default:
LOG_ERROR(HW_GPU, "Unhandled instruction: 0x%02x (%s): 0x%08x", LOG_ERROR(HW_GPU, "Unhandled instruction: 0x%02x (%s): 0x%08x",
(int)instr.opcode.Value().EffectiveOpCode(), (int)instr.opcode.Value().EffectiveOpCode(),