diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index fbd11e28f..c3fad563c 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -166,7 +166,7 @@ RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWind if (device.UseAsynchronousShaders()) { // Max worker threads we should allow - constexpr auto MAX_THREADS = 8u; + constexpr auto MAX_THREADS = 2u; // Amount of threads we should reserve for other parts of yuzu constexpr auto RESERVED_THREADS = 6u; // Get the amount of threads we can use(this can return zero)