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am: retrieve main applet creation info from frontend

This commit is contained in:
Liam 2024-01-02 18:26:53 -05:00
parent dfb9fa0144
commit 3155f4e96d
11 changed files with 143 additions and 79 deletions

View File

@ -261,7 +261,7 @@ object NativeLibrary {
/**
* Begins emulation.
*/
external fun run(path: String?, programIndex: Int = 0)
external fun run(path: String?, programIndex: Int, frontendInitiated: Boolean)
// Surface Handling
external fun surfaceChanged(surf: Surface?)

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@ -927,7 +927,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
emulationThread.join()
emulationThread = Thread({
Log.debug("[EmulationFragment] Starting emulation thread.")
NativeLibrary.run(gamePath, programIndex)
NativeLibrary.run(gamePath, programIndex, false)
}, "NativeEmulation")
emulationThread.start()
}
@ -981,7 +981,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
State.STOPPED -> {
emulationThread = Thread({
Log.debug("[EmulationFragment] Starting emulation thread.")
NativeLibrary.run(gamePath, programIndex)
NativeLibrary.run(gamePath, programIndex, true)
}, "NativeEmulation")
emulationThread.start()
}

View File

@ -48,6 +48,7 @@
#include "core/frontend/applets/software_keyboard.h"
#include "core/frontend/applets/web_browser.h"
#include "core/hle/service/am/applet_ae.h"
#include "core/hle/service/am/applet_manager.h"
#include "core/hle/service/am/applet_oe.h"
#include "core/hle/service/am/frontend/applets.h"
#include "core/hle/service/filesystem/filesystem.h"
@ -211,8 +212,15 @@ void EmulationSession::InitializeSystem(bool reload) {
m_system.GetFileSystemController().CreateFactories(*m_vfs);
}
void EmulationSession::SetAppletId(int applet_id) {
m_applet_id = applet_id;
m_system.GetFrontendAppletHolder().SetCurrentAppletId(
static_cast<Service::AM::AppletId>(m_applet_id));
}
Core::SystemResultStatus EmulationSession::InitializeEmulation(const std::string& filepath,
const std::size_t program_index) {
const std::size_t program_index,
const bool frontend_initiated) {
std::scoped_lock lock(m_mutex);
// Create the render window.
@ -242,8 +250,13 @@ Core::SystemResultStatus EmulationSession::InitializeEmulation(const std::string
ConfigureFilesystemProvider(filepath);
// Load the ROM.
m_load_result =
m_system.Load(EmulationSession::GetInstance().Window(), filepath, 0, program_index);
Service::AM::FrontendAppletParameters params{
.applet_id = static_cast<Service::AM::AppletId>(m_applet_id),
.launch_type = frontend_initiated ? Service::AM::LaunchType::FrontendInitiated
: Service::AM::LaunchType::ApplicationInitiated,
.program_index = static_cast<s32>(program_index),
};
m_load_result = m_system.Load(EmulationSession::GetInstance().Window(), filepath, params);
if (m_load_result != Core::SystemResultStatus::Success) {
return m_load_result;
}
@ -339,6 +352,9 @@ void EmulationSession::RunEmulation() {
}
}
}
// Reset current applet ID.
m_applet_id = static_cast<int>(Service::AM::AppletId::Application);
}
bool EmulationSession::IsHandheldOnly() {
@ -434,7 +450,8 @@ u64 EmulationSession::GetProgramId(JNIEnv* env, jstring jprogramId) {
}
static Core::SystemResultStatus RunEmulation(const std::string& filepath,
const size_t program_index = 0) {
const size_t program_index,
const bool frontend_initiated) {
MicroProfileOnThreadCreate("EmuThread");
SCOPE_EXIT({ MicroProfileShutdown(); });
@ -447,7 +464,8 @@ static Core::SystemResultStatus RunEmulation(const std::string& filepath,
SCOPE_EXIT({ EmulationSession::GetInstance().ShutdownEmulation(); });
jconst result = EmulationSession::GetInstance().InitializeEmulation(filepath, program_index);
jconst result = EmulationSession::GetInstance().InitializeEmulation(filepath, program_index,
frontend_initiated);
if (result != Core::SystemResultStatus::Success) {
return result;
}
@ -744,10 +762,12 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_logSettings(JNIEnv* env, jobject jobj
}
void Java_org_yuzu_yuzu_1emu_NativeLibrary_run(JNIEnv* env, jobject jobj, jstring j_path,
jint j_program_index) {
jint j_program_index,
jboolean j_frontend_initiated) {
const std::string path = GetJString(env, j_path);
const Core::SystemResultStatus result{RunEmulation(path, j_program_index)};
const Core::SystemResultStatus result{
RunEmulation(path, j_program_index, j_frontend_initiated)};
if (result != Core::SystemResultStatus::Success) {
env->CallStaticVoidMethod(IDCache::GetNativeLibraryClass(),
IDCache::GetExitEmulationActivity(), static_cast<int>(result));
@ -809,8 +829,7 @@ jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getAppletLaunchPath(JNIEnv* env, j
void Java_org_yuzu_yuzu_1emu_NativeLibrary_setCurrentAppletId(JNIEnv* env, jclass clazz,
jint jappletId) {
EmulationSession::GetInstance().System().GetFrontendAppletHolder().SetCurrentAppletId(
static_cast<Service::AM::AppletId>(jappletId));
EmulationSession::GetInstance().SetAppletId(jappletId);
}
void Java_org_yuzu_yuzu_1emu_NativeLibrary_setCabinetMode(JNIEnv* env, jclass clazz,

View File

@ -45,8 +45,10 @@ public:
const Core::PerfStatsResults& PerfStats();
void ConfigureFilesystemProvider(const std::string& filepath);
void InitializeSystem(bool reload);
void SetAppletId(int applet_id);
Core::SystemResultStatus InitializeEmulation(const std::string& filepath,
const std::size_t program_index = 0);
const std::size_t program_index,
const bool frontend_initiated);
bool IsHandheldOnly();
void SetDeviceType([[maybe_unused]] int index, int type);
@ -79,6 +81,7 @@ private:
std::atomic<bool> m_is_paused = false;
SoftwareKeyboard::AndroidKeyboard* m_software_keyboard{};
std::unique_ptr<FileSys::ManualContentProvider> m_manual_provider;
int m_applet_id{1};
// GPU driver parameters
std::shared_ptr<Common::DynamicLibrary> m_vulkan_library;

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@ -36,6 +36,7 @@
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/physical_core.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/hle/service/am/applet_manager.h"
#include "core/hle/service/am/frontend/applets.h"
#include "core/hle/service/apm/apm_controller.h"
#include "core/hle/service/filesystem/filesystem.h"
@ -136,7 +137,7 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
struct System::Impl {
explicit Impl(System& system)
: kernel{system}, fs_controller{system}, hid_core{}, room_network{}, cpu_manager{system},
reporter{system}, frontend_applets{system}, profile_manager{} {}
reporter{system}, applet_manager{system}, frontend_applets{system}, profile_manager{} {}
void Initialize(System& system) {
device_memory = std::make_unique<Core::DeviceMemory>();
@ -330,16 +331,27 @@ struct System::Impl {
}
SystemResultStatus Load(System& system, Frontend::EmuWindow& emu_window,
const std::string& filepath, u64 program_id,
std::size_t program_index) {
const std::string& filepath,
Service::AM::FrontendAppletParameters& params) {
app_loader = Loader::GetLoader(system, GetGameFileFromPath(virtual_filesystem, filepath),
program_id, program_index);
params.program_id, params.program_index);
if (!app_loader) {
LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
return SystemResultStatus::ErrorGetLoader;
}
if (app_loader->ReadProgramId(params.program_id) != Loader::ResultStatus::Success) {
LOG_ERROR(Core, "Failed to find title id for ROM!");
}
std::string name = "Unknown program";
if (app_loader->ReadTitle(name) != Loader::ResultStatus::Success) {
LOG_ERROR(Core, "Failed to read title for ROM!");
}
LOG_INFO(Core, "Loading {} ({})", name, params.program_id);
InitializeKernel(system);
// Create the application process.
@ -373,6 +385,10 @@ struct System::Impl {
cheat_engine->Initialize();
}
// Register with applet manager.
applet_manager.CreateAndInsertByFrontendAppletParameters(main_process->GetProcessId(),
params);
// All threads are started, begin main process execution, now that we're in the clear.
main_process->Run(load_parameters->main_thread_priority,
load_parameters->main_thread_stack_size);
@ -386,21 +402,13 @@ struct System::Impl {
}
}
if (app_loader->ReadProgramId(program_id) != Loader::ResultStatus::Success) {
LOG_ERROR(Core, "Failed to find title id for ROM (Error {})", load_result);
}
perf_stats = std::make_unique<PerfStats>(program_id);
perf_stats = std::make_unique<PerfStats>(params.program_id);
// Reset counters and set time origin to current frame
GetAndResetPerfStats();
perf_stats->BeginSystemFrame();
std::string name = "Unknown Game";
if (app_loader->ReadTitle(name) != Loader::ResultStatus::Success) {
LOG_ERROR(Core, "Failed to read title for ROM (Error {})", load_result);
}
std::string title_version;
const FileSys::PatchManager pm(program_id, system.GetFileSystemController(),
const FileSys::PatchManager pm(params.program_id, system.GetFileSystemController(),
system.GetContentProvider());
const auto metadata = pm.GetControlMetadata();
if (metadata.first != nullptr) {
@ -409,14 +417,15 @@ struct System::Impl {
if (auto room_member = room_network.GetRoomMember().lock()) {
Network::GameInfo game_info;
game_info.name = name;
game_info.id = program_id;
game_info.id = params.program_id;
game_info.version = title_version;
room_member->SendGameInfo(game_info);
}
// Workarounds:
// Activate this in Super Smash Brothers Ultimate, it only affects AMD cards using AMDVLK
Settings::values.renderer_amdvlk_depth_bias_workaround = program_id == 0x1006A800016E000ULL;
Settings::values.renderer_amdvlk_depth_bias_workaround =
params.program_id == 0x1006A800016E000ULL;
status = SystemResultStatus::Success;
return status;
@ -455,6 +464,7 @@ struct System::Impl {
}
kernel.CloseServices();
kernel.ShutdownCores();
applet_manager.Reset();
services.reset();
service_manager.reset();
fs_controller.Reset();
@ -566,7 +576,8 @@ struct System::Impl {
std::unique_ptr<Tools::RenderdocAPI> renderdoc_api;
/// Frontend applets
/// Applets
Service::AM::AppletManager applet_manager;
Service::AM::Frontend::FrontendAppletHolder frontend_applets;
/// APM (Performance) services
@ -680,8 +691,8 @@ void System::InitializeDebugger() {
}
SystemResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath,
u64 program_id, std::size_t program_index) {
return impl->Load(*this, emu_window, filepath, program_id, program_index);
Service::AM::FrontendAppletParameters& params) {
return impl->Load(*this, emu_window, filepath, params);
}
bool System::IsPoweredOn() const {

View File

@ -50,6 +50,11 @@ namespace Account {
class ProfileManager;
} // namespace Account
namespace AM {
struct FrontendAppletParameters;
class AppletManager;
} // namespace AM
namespace AM::Frontend {
struct FrontendAppletSet;
class FrontendAppletHolder;
@ -203,8 +208,8 @@ public:
* @returns SystemResultStatus code, indicating if the operation succeeded.
*/
[[nodiscard]] SystemResultStatus Load(Frontend::EmuWindow& emu_window,
const std::string& filepath, u64 program_id = 0,
std::size_t program_index = 0);
const std::string& filepath,
Service::AM::FrontendAppletParameters& params);
/**
* Indicates if the emulated system is powered on (all subsystems initialized and able to run an

View File

@ -596,14 +596,10 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
connect(open_save_location, &QAction::triggered, [this, program_id, path]() {
emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData, path);
});
connect(start_game, &QAction::triggered, [this, path]() {
emit BootGame(QString::fromStdString(path), 0, 0, StartGameType::Normal,
AmLaunchType::UserInitiated);
});
connect(start_game_global, &QAction::triggered, [this, path]() {
emit BootGame(QString::fromStdString(path), 0, 0, StartGameType::Global,
AmLaunchType::UserInitiated);
});
connect(start_game, &QAction::triggered,
[this, path]() { emit BootGame(QString::fromStdString(path), StartGameType::Normal); });
connect(start_game_global, &QAction::triggered,
[this, path]() { emit BootGame(QString::fromStdString(path), StartGameType::Global); });
connect(open_mod_location, &QAction::triggered, [this, program_id, path]() {
emit OpenFolderRequested(program_id, GameListOpenTarget::ModData, path);
});

View File

@ -106,8 +106,7 @@ public:
static const QStringList supported_file_extensions;
signals:
void BootGame(const QString& game_path, u64 program_id, std::size_t program_index,
StartGameType type, AmLaunchType launch_type);
void BootGame(const QString& game_path, StartGameType type);
void GameChosen(const QString& game_path, const u64 title_id = 0);
void OpenFolderRequested(u64 program_id, GameListOpenTarget target,
const std::string& game_path);

View File

@ -8,6 +8,7 @@
#include <iostream>
#include <memory>
#include <thread>
#include "core/hle/service/am/applet_manager.h"
#include "core/loader/nca.h"
#include "core/tools/renderdoc.h"
@ -569,7 +570,7 @@ GMainWindow::GMainWindow(std::unique_ptr<QtConfig> config_, bool has_broken_vulk
}
if (!game_path.isEmpty()) {
BootGame(game_path);
BootGame(game_path, ApplicationAppletParameters());
}
}
@ -1474,7 +1475,7 @@ void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
}
void GMainWindow::ConnectWidgetEvents() {
connect(game_list, &GameList::BootGame, this, &GMainWindow::BootGame);
connect(game_list, &GameList::BootGame, this, &GMainWindow::BootGameFromList);
connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory);
connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
@ -1762,8 +1763,7 @@ void GMainWindow::AllowOSSleep() {
#endif
}
bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t program_index,
AmLaunchType launch_type) {
bool GMainWindow::LoadROM(const QString& filename, Service::AM::FrontendAppletParameters params) {
// Shutdown previous session if the emu thread is still active...
if (emu_thread != nullptr) {
ShutdownGame();
@ -1775,7 +1775,7 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p
system->SetFilesystem(vfs);
if (launch_type == AmLaunchType::UserInitiated) {
if (params.launch_type == Service::AM::LaunchType::FrontendInitiated) {
system->GetUserChannel().clear();
}
@ -1794,7 +1794,7 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p
});
const Core::SystemResultStatus result{
system->Load(*render_window, filename.toStdString(), program_id, program_index)};
system->Load(*render_window, filename.toStdString(), params)};
const auto drd_callout = (UISettings::values.callout_flags.GetValue() &
static_cast<u32>(CalloutFlag::DRDDeprecation)) == 0;
@ -1917,12 +1917,12 @@ void GMainWindow::ConfigureFilesystemProvider(const std::string& filepath) {
}
}
void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t program_index,
StartGameType type, AmLaunchType launch_type) {
void GMainWindow::BootGame(const QString& filename, Service::AM::FrontendAppletParameters params,
StartGameType type) {
LOG_INFO(Frontend, "yuzu starting...");
if (program_id == 0 ||
program_id > static_cast<u64>(Service::AM::AppletProgramId::MaxProgramId)) {
if (params.program_id == 0 ||
params.program_id > static_cast<u64>(Service::AM::AppletProgramId::MaxProgramId)) {
StoreRecentFile(filename); // Put the filename on top of the list
}
@ -1937,7 +1937,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
ConfigureFilesystemProvider(filename.toStdString());
const auto v_file = Core::GetGameFileFromPath(vfs, filename.toUtf8().constData());
const auto loader = Loader::GetLoader(*system, v_file, program_id, program_index);
const auto loader = Loader::GetLoader(*system, v_file, params.program_id, params.program_index);
if (loader != nullptr && loader->ReadProgramId(title_id) == Loader::ResultStatus::Success &&
type == StartGameType::Normal) {
@ -1971,7 +1971,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
// behavior of asking.
user_flag_cmd_line = false;
if (!LoadROM(filename, program_id, program_index, launch_type)) {
if (!LoadROM(filename, params)) {
return;
}
@ -2061,6 +2061,10 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
OnStartGame();
}
void GMainWindow::BootGameFromList(const QString& filename, StartGameType with_config) {
BootGame(filename, ApplicationAppletParameters(), with_config);
}
bool GMainWindow::OnShutdownBegin() {
if (!emulation_running) {
return false;
@ -2241,7 +2245,10 @@ void GMainWindow::UpdateRecentFiles() {
}
void GMainWindow::OnGameListLoadFile(QString game_path, u64 program_id) {
BootGame(game_path, program_id);
auto params = ApplicationAppletParameters();
params.program_id = program_id;
BootGame(game_path, params);
}
void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target,
@ -3173,7 +3180,7 @@ void GMainWindow::OnMenuLoadFile() {
}
UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
BootGame(filename);
BootGame(filename, ApplicationAppletParameters());
}
void GMainWindow::OnMenuLoadFolder() {
@ -3187,7 +3194,7 @@ void GMainWindow::OnMenuLoadFolder() {
const QDir dir{dir_path};
const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files);
if (matching_main.size() == 1) {
BootGame(dir.path() + QDir::separator() + matching_main[0]);
BootGame(dir.path() + QDir::separator() + matching_main[0], ApplicationAppletParameters());
} else {
QMessageBox::warning(this, tr("Invalid Directory Selected"),
tr("The directory you have selected does not contain a 'main' file."));
@ -3381,7 +3388,7 @@ void GMainWindow::OnMenuRecentFile() {
const QString filename = action->data().toString();
if (QFileInfo::exists(filename)) {
BootGame(filename);
BootGame(filename, ApplicationAppletParameters());
} else {
// Display an error message and remove the file from the list.
QMessageBox::information(this, tr("File not found"),
@ -3419,7 +3426,7 @@ void GMainWindow::OnRestartGame() {
// Make a copy since ShutdownGame edits game_path
const auto current_game = QString(current_game_path);
ShutdownGame();
BootGame(current_game);
BootGame(current_game, ApplicationAppletParameters());
}
}
@ -3487,8 +3494,11 @@ void GMainWindow::OnLoadComplete() {
void GMainWindow::OnExecuteProgram(std::size_t program_index) {
ShutdownGame();
BootGame(last_filename_booted, 0, program_index, StartGameType::Normal,
AmLaunchType::ApplicationInitiated);
auto params = ApplicationAppletParameters();
params.program_index = static_cast<s32>(program_index);
params.launch_type = Service::AM::LaunchType::ApplicationInitiated;
BootGame(last_filename_booted, params);
}
void GMainWindow::OnExit() {
@ -4174,7 +4184,7 @@ void GMainWindow::OnAlbum() {
const auto filename = QString::fromStdString(album_nca->GetFullPath());
UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
BootGame(filename, AlbumId);
BootGame(filename, LibraryAppletParameters(AlbumId, Service::AM::AppletId::PhotoViewer));
}
void GMainWindow::OnCabinet(Service::NFP::CabinetMode mode) {
@ -4198,7 +4208,7 @@ void GMainWindow::OnCabinet(Service::NFP::CabinetMode mode) {
const auto filename = QString::fromStdString(cabinet_nca->GetFullPath());
UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
BootGame(filename, CabinetId);
BootGame(filename, LibraryAppletParameters(CabinetId, Service::AM::AppletId::Cabinet));
}
void GMainWindow::OnMiiEdit() {
@ -4221,7 +4231,7 @@ void GMainWindow::OnMiiEdit() {
const auto filename = QString::fromStdString((mii_applet_nca->GetFullPath()));
UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
BootGame(filename, MiiEditId);
BootGame(filename, LibraryAppletParameters(MiiEditId, Service::AM::AppletId::MiiEdit));
}
void GMainWindow::OnOpenControllerMenu() {
@ -4245,7 +4255,8 @@ void GMainWindow::OnOpenControllerMenu() {
const auto filename = QString::fromStdString((controller_applet_nca->GetFullPath()));
UISettings::values.roms_path = QFileInfo(filename).path().toStdString();
BootGame(filename, ControllerAppletId);
BootGame(filename,
LibraryAppletParameters(ControllerAppletId, Service::AM::AppletId::Controller));
}
void GMainWindow::OnCaptureScreenshot() {
@ -4728,7 +4739,7 @@ bool GMainWindow::DropAction(QDropEvent* event) {
} else {
// Game
if (ConfirmChangeGame()) {
BootGame(filename);
BootGame(filename, ApplicationAppletParameters());
}
}
return true;
@ -4943,6 +4954,19 @@ void GMainWindow::changeEvent(QEvent* event) {
QWidget::changeEvent(event);
}
Service::AM::FrontendAppletParameters GMainWindow::ApplicationAppletParameters() {
return Service::AM::FrontendAppletParameters{};
}
Service::AM::FrontendAppletParameters GMainWindow::LibraryAppletParameters(
u64 program_id, Service::AM::AppletId applet_id) {
return Service::AM::FrontendAppletParameters{
.program_id = program_id,
.applet_id = applet_id,
.applet_type = Service::AM::AppletType::LibraryApplet,
};
}
void VolumeButton::wheelEvent(QWheelEvent* event) {
int num_degrees = event->angleDelta().y() / 8;

View File

@ -64,11 +64,6 @@ enum class StartGameType {
Global, // Only uses global configuration
};
enum class AmLaunchType {
UserInitiated,
ApplicationInitiated,
};
namespace Core {
enum class SystemResultStatus : u32;
class System;
@ -101,6 +96,11 @@ namespace InputCommon {
class InputSubsystem;
}
namespace Service::AM {
struct FrontendAppletParameters;
enum class AppletId : u32;
} // namespace Service::AM
namespace Service::AM::Frontend {
enum class SwkbdResult : u32;
enum class SwkbdTextCheckResult : u32;
@ -268,11 +268,10 @@ private:
void PreventOSSleep();
void AllowOSSleep();
bool LoadROM(const QString& filename, u64 program_id, std::size_t program_index,
AmLaunchType launch_type);
void BootGame(const QString& filename, u64 program_id = 0, std::size_t program_index = 0,
StartGameType with_config = StartGameType::Normal,
AmLaunchType launch_type = AmLaunchType::UserInitiated);
bool LoadROM(const QString& filename, Service::AM::FrontendAppletParameters params);
void BootGame(const QString& filename, Service::AM::FrontendAppletParameters params,
StartGameType with_config = StartGameType::Normal);
void BootGameFromList(const QString& filename, StartGameType with_config);
void ShutdownGame();
void ShowTelemetryCallout();
@ -325,6 +324,10 @@ private:
void SetGamemodeEnabled(bool state);
#endif
Service::AM::FrontendAppletParameters ApplicationAppletParameters();
Service::AM::FrontendAppletParameters LibraryAppletParameters(u64 program_id,
Service::AM::AppletId applet_id);
private slots:
void OnStartGame();
void OnRestartGame();

View File

@ -26,6 +26,7 @@
#include "core/crypto/key_manager.h"
#include "core/file_sys/registered_cache.h"
#include "core/file_sys/vfs/vfs_real.h"
#include "core/hle/service/am/applet_manager.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/loader.h"
#include "core/telemetry_session.h"
@ -366,7 +367,10 @@ int main(int argc, char** argv) {
system.GetFileSystemController().CreateFactories(*system.GetFilesystem());
system.GetUserChannel().clear();
const Core::SystemResultStatus load_result{system.Load(*emu_window, filepath)};
Service::AM::FrontendAppletParameters load_parameters{
.applet_id = Service::AM::AppletId::Application,
};
const Core::SystemResultStatus load_result{system.Load(*emu_window, filepath, load_parameters)};
switch (load_result) {
case Core::SystemResultStatus::ErrorGetLoader: