Update OpenGL's backend version from 3.3 to 4.3
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@ -310,7 +310,7 @@ void GRenderWindow::InitRenderTarget() {
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// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
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// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
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// WA_DontShowOnScreen, WA_DeleteOnClose
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// WA_DontShowOnScreen, WA_DeleteOnClose
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QGLFormat fmt;
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QGLFormat fmt;
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fmt.setVersion(3, 3);
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fmt.setVersion(4, 3);
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fmt.setProfile(QGLFormat::CoreProfile);
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fmt.setProfile(QGLFormat::CoreProfile);
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fmt.setSwapInterval(false);
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fmt.setSwapInterval(false);
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@ -562,8 +562,8 @@ bool GMainWindow::LoadROM(const QString& filename) {
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render_window->MakeCurrent();
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render_window->MakeCurrent();
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if (!gladLoadGL()) {
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if (!gladLoadGL()) {
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QMessageBox::critical(this, tr("Error while initializing OpenGL 3.3 Core!"),
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QMessageBox::critical(this, tr("Error while initializing OpenGL 4.3 Core!"),
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tr("Your GPU may not support OpenGL 3.3, or you do not "
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tr("Your GPU may not support OpenGL 4.3, or you do not "
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"have the latest graphics driver."));
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"have the latest graphics driver."));
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return false;
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return false;
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}
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}
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@ -157,7 +157,7 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
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exit(1);
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exit(1);
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}
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}
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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