yuzu-emu
/
yuzu
Archived
1
0
Fork 0

SVC: Implement 32-bits wrappers and update Dynarmic.

This commit is contained in:
Fernando Sahmkow 2020-06-19 19:40:07 -04:00
parent ce350e7ce0
commit 4105f38022
5 changed files with 283 additions and 35 deletions

2
externals/dynarmic vendored

@ -1 +1 @@
Subproject commit b759773b3b76c62200ecd4e097ec6ecfd825aacb
Subproject commit 4f967387c07365b7ea35d2fa3e19b7df8872a09b

View File

@ -33,16 +33,15 @@ public:
struct ThreadContext32 {
std::array<u32, 16> cpu_registers{};
std::array<u32, 64> extension_registers{};
u32 cpsr{};
std::array<u8, 4> padding{};
std::array<u64, 32> fprs{};
u32 fpscr{};
u32 fpexc{};
u32 tpidr{};
};
// Internally within the kernel, it expects the AArch32 version of the
// thread context to be 344 bytes in size.
static_assert(sizeof(ThreadContext32) == 0x158);
static_assert(sizeof(ThreadContext32) == 0x150);
struct ThreadContext64 {
std::array<u64, 31> cpu_registers{};

View File

@ -222,13 +222,17 @@ void ARM_Dynarmic_32::SaveContext(ThreadContext32& ctx) {
Dynarmic::A32::Context context;
jit->SaveContext(context);
ctx.cpu_registers = context.Regs();
ctx.extension_registers = context.ExtRegs();
ctx.cpsr = context.Cpsr();
ctx.fpscr = context.Fpscr();
}
void ARM_Dynarmic_32::LoadContext(const ThreadContext32& ctx) {
Dynarmic::A32::Context context;
context.Regs() = ctx.cpu_registers;
context.ExtRegs() = ctx.extension_registers;
context.SetCpsr(ctx.cpsr);
context.SetFpscr(ctx.fpscr);
jit->LoadContext(context);
}
@ -243,7 +247,9 @@ void ARM_Dynarmic_32::ClearInstructionCache() {
jit->ClearCache();
}
void ARM_Dynarmic_32::ClearExclusiveState() {}
void ARM_Dynarmic_32::ClearExclusiveState() {
jit->ClearExclusiveState();
}
void ARM_Dynarmic_32::PageTableChanged(Common::PageTable& page_table,
std::size_t new_address_space_size_in_bits) {

View File

@ -254,6 +254,11 @@ static ResultCode MapMemory(Core::System& system, VAddr dst_addr, VAddr src_addr
return page_table.Map(dst_addr, src_addr, size);
}
static ResultCode MapMemory32(Core::System& system, u32 dst_addr, u32 src_addr, u32 size) {
return MapMemory(system, static_cast<VAddr>(dst_addr), static_cast<VAddr>(src_addr),
static_cast<std::size_t>(size));
}
/// Unmaps a region that was previously mapped with svcMapMemory
static ResultCode UnmapMemory(Core::System& system, VAddr dst_addr, VAddr src_addr, u64 size) {
std::lock_guard lock{HLE::g_hle_lock};
@ -270,6 +275,11 @@ static ResultCode UnmapMemory(Core::System& system, VAddr dst_addr, VAddr src_ad
return page_table.Unmap(dst_addr, src_addr, size);
}
static ResultCode UnmapMemory32(Core::System& system, u32 dst_addr, u32 src_addr, u32 size) {
return UnmapMemory(system, static_cast<VAddr>(dst_addr), static_cast<VAddr>(src_addr),
static_cast<std::size_t>(size));
}
/// Connect to an OS service given the port name, returns the handle to the port to out
static ResultCode ConnectToNamedPort(Core::System& system, Handle* out_handle,
VAddr port_name_address) {
@ -417,6 +427,15 @@ static ResultCode GetProcessId(Core::System& system, u64* process_id, Handle han
return ERR_INVALID_HANDLE;
}
static ResultCode GetProcessId32(Core::System& system, u32* process_id_low, u32* process_id_high,
Handle handle) {
u64 process_id{};
const auto result = GetProcessId(system, &process_id, handle);
*process_id_low = static_cast<u32>(process_id);
*process_id_high = static_cast<u32>(process_id >> 32);
return result;
}
/// Wait for the given handles to synchronize, timeout after the specified nanoseconds
static ResultCode WaitSynchronization(Core::System& system, Handle* index, VAddr handles_address,
u64 handle_count, s64 nano_seconds) {
@ -484,6 +503,10 @@ static ResultCode CancelSynchronization(Core::System& system, Handle thread_hand
return RESULT_SUCCESS;
}
static ResultCode CancelSynchronization32(Core::System& system, Handle thread_handle) {
return CancelSynchronization(system, thread_handle);
}
/// Attempts to locks a mutex, creating it if it does not already exist
static ResultCode ArbitrateLock(Core::System& system, Handle holding_thread_handle,
VAddr mutex_addr, Handle requesting_thread_handle) {
@ -508,6 +531,12 @@ static ResultCode ArbitrateLock(Core::System& system, Handle holding_thread_hand
requesting_thread_handle);
}
static ResultCode ArbitrateLock32(Core::System& system, Handle holding_thread_handle,
u32 mutex_addr, Handle requesting_thread_handle) {
return ArbitrateLock(system, holding_thread_handle, static_cast<VAddr>(mutex_addr),
requesting_thread_handle);
}
/// Unlock a mutex
static ResultCode ArbitrateUnlock(Core::System& system, VAddr mutex_addr) {
LOG_TRACE(Kernel_SVC, "called mutex_addr=0x{:X}", mutex_addr);
@ -527,6 +556,10 @@ static ResultCode ArbitrateUnlock(Core::System& system, VAddr mutex_addr) {
return current_process->GetMutex().Release(mutex_addr);
}
static ResultCode ArbitrateUnlock32(Core::System& system, u32 mutex_addr) {
return ArbitrateUnlock(system, static_cast<VAddr>(mutex_addr));
}
enum class BreakType : u32 {
Panic = 0,
AssertionFailed = 1,
@ -645,6 +678,10 @@ static void Break(Core::System& system, u32 reason, u64 info1, u64 info2) {
}
}
static void Break32(Core::System& system, u32 reason, u32 info1, u32 info2) {
Break(system, reason, static_cast<u64>(info1), static_cast<u64>(info2));
}
/// Used to output a message on a debug hardware unit - does nothing on a retail unit
static void OutputDebugString([[maybe_unused]] Core::System& system, VAddr address, u64 len) {
if (len == 0) {
@ -973,6 +1010,10 @@ static ResultCode MapPhysicalMemory(Core::System& system, VAddr addr, u64 size)
return page_table.MapPhysicalMemory(addr, size);
}
static ResultCode MapPhysicalMemory32(Core::System& system, u32 addr, u32 size) {
return MapPhysicalMemory(system, static_cast<VAddr>(addr), static_cast<std::size_t>(size));
}
/// Unmaps memory previously mapped via MapPhysicalMemory
static ResultCode UnmapPhysicalMemory(Core::System& system, VAddr addr, u64 size) {
std::lock_guard lock{HLE::g_hle_lock};
@ -1023,6 +1064,10 @@ static ResultCode UnmapPhysicalMemory(Core::System& system, VAddr addr, u64 size
return page_table.UnmapPhysicalMemory(addr, size);
}
static ResultCode UnmapPhysicalMemory32(Core::System& system, u32 addr, u32 size) {
return UnmapPhysicalMemory(system, static_cast<VAddr>(addr), static_cast<std::size_t>(size));
}
/// Sets the thread activity
static ResultCode SetThreadActivity(Core::System& system, Handle handle, u32 activity) {
LOG_DEBUG(Kernel_SVC, "called, handle=0x{:08X}, activity=0x{:08X}", handle, activity);
@ -1055,6 +1100,10 @@ static ResultCode SetThreadActivity(Core::System& system, Handle handle, u32 act
return thread->SetActivity(static_cast<ThreadActivity>(activity));
}
static ResultCode SetThreadActivity32(Core::System& system, Handle handle, u32 activity) {
return SetThreadActivity(system, handle, activity);
}
/// Gets the thread context
static ResultCode GetThreadContext(Core::System& system, VAddr thread_context, Handle handle) {
LOG_DEBUG(Kernel_SVC, "called, context=0x{:08X}, thread=0x{:X}", thread_context, handle);
@ -1096,6 +1145,10 @@ static ResultCode GetThreadContext(Core::System& system, VAddr thread_context, H
return RESULT_SUCCESS;
}
static ResultCode GetThreadContext32(Core::System& system, u32 thread_context, Handle handle) {
return GetThreadContext(system, static_cast<VAddr>(thread_context), handle);
}
/// Gets the priority for the specified thread
static ResultCode GetThreadPriority(Core::System& system, u32* priority, Handle handle) {
LOG_TRACE(Kernel_SVC, "called");
@ -1228,6 +1281,12 @@ static ResultCode MapSharedMemory(Core::System& system, Handle shared_memory_han
return shared_memory->Map(*current_process, addr, size, permission_type);
}
static ResultCode MapSharedMemory32(Core::System& system, Handle shared_memory_handle, u32 addr,
u32 size, u32 permissions) {
return MapSharedMemory(system, shared_memory_handle, static_cast<VAddr>(addr),
static_cast<std::size_t>(size), permissions);
}
static ResultCode QueryProcessMemory(Core::System& system, VAddr memory_info_address,
VAddr page_info_address, Handle process_handle,
VAddr address) {
@ -1426,6 +1485,10 @@ static void ExitProcess(Core::System& system) {
system.CurrentScheduler().GetCurrentThread()->Stop();
}
static void ExitProcess32(Core::System& system) {
ExitProcess(system);
}
/// Creates a new thread
static ResultCode CreateThread(Core::System& system, Handle* out_handle, VAddr entry_point, u64 arg,
VAddr stack_top, u32 priority, s32 processor_id) {
@ -1489,6 +1552,12 @@ static ResultCode CreateThread(Core::System& system, Handle* out_handle, VAddr e
return RESULT_SUCCESS;
}
static ResultCode CreateThread32(Core::System& system, Handle* out_handle, u32 priority,
u32 entry_point, u32 arg, u32 stack_top, s32 processor_id) {
return CreateThread(system, out_handle, static_cast<VAddr>(entry_point), static_cast<u64>(arg),
static_cast<VAddr>(stack_top), priority, processor_id);
}
/// Starts the thread for the provided handle
static ResultCode StartThread(Core::System& system, Handle thread_handle) {
LOG_DEBUG(Kernel_SVC, "called thread=0x{:08X}", thread_handle);
@ -1506,6 +1575,10 @@ static ResultCode StartThread(Core::System& system, Handle thread_handle) {
return thread->Start();
}
static ResultCode StartThread32(Core::System& system, Handle thread_handle) {
return StartThread(system, thread_handle);
}
/// Called when a thread exits
static void ExitThread(Core::System& system) {
LOG_DEBUG(Kernel_SVC, "called, pc=0x{:08X}", system.CurrentArmInterface().GetPC());
@ -1515,6 +1588,10 @@ static void ExitThread(Core::System& system) {
current_thread->Stop();
}
static void ExitThread32(Core::System& system) {
ExitThread(system);
}
/// Sleep the current thread
static void SleepThread(Core::System& system, s64 nanoseconds) {
LOG_DEBUG(Kernel_SVC, "called nanoseconds={}", nanoseconds);
@ -1561,6 +1638,12 @@ static void SleepThread(Core::System& system, s64 nanoseconds) {
}
}
static void SleepThread32(Core::System& system, u32 nanoseconds_low, u32 nanoseconds_high) {
const s64 nanoseconds = static_cast<s64>(static_cast<u64>(nanoseconds_low) |
(static_cast<u64>(nanoseconds_high) << 32));
SleepThread(system, nanoseconds);
}
/// Wait process wide key atomic
static ResultCode WaitProcessWideKeyAtomic(Core::System& system, VAddr mutex_addr,
VAddr condition_variable_addr, Handle thread_handle,
@ -1640,6 +1723,16 @@ static ResultCode WaitProcessWideKeyAtomic(Core::System& system, VAddr mutex_add
return current_thread->GetSignalingResult();
}
static ResultCode WaitProcessWideKeyAtomic32(Core::System& system, u32 mutex_addr,
u32 condition_variable_addr, Handle thread_handle,
u32 nanoseconds_low, u32 nanoseconds_high) {
const s64 nanoseconds =
static_cast<s64>(nanoseconds_low | (static_cast<u64>(nanoseconds_high) << 32));
return WaitProcessWideKeyAtomic(system, static_cast<VAddr>(mutex_addr),
static_cast<VAddr>(condition_variable_addr), thread_handle,
nanoseconds);
}
/// Signal process wide key
static void SignalProcessWideKey(Core::System& system, VAddr condition_variable_addr, s32 target) {
LOG_TRACE(Kernel_SVC, "called, condition_variable_addr=0x{:X}, target=0x{:08X}",
@ -1741,6 +1834,12 @@ static ResultCode WaitForAddress(Core::System& system, VAddr address, u32 type,
return result;
}
static ResultCode WaitForAddress32(Core::System& system, u32 address, u32 type, s32 value,
u32 timeout_low, u32 timeout_high) {
s64 timeout = static_cast<s64>(timeout_low | (static_cast<u64>(timeout_high) << 32));
return WaitForAddress(system, static_cast<VAddr>(address), type, value, timeout);
}
// Signals to an address (via Address Arbiter)
static ResultCode SignalToAddress(Core::System& system, VAddr address, u32 type, s32 value,
s32 num_to_wake) {
@ -1764,6 +1863,11 @@ static ResultCode SignalToAddress(Core::System& system, VAddr address, u32 type,
return address_arbiter.SignalToAddress(address, signal_type, value, num_to_wake);
}
static ResultCode SignalToAddress32(Core::System& system, u32 address, u32 type, s32 value,
s32 num_to_wake) {
return SignalToAddress(system, static_cast<VAddr>(address), type, value, num_to_wake);
}
static void KernelDebug([[maybe_unused]] Core::System& system,
[[maybe_unused]] u32 kernel_debug_type, [[maybe_unused]] u64 param1,
[[maybe_unused]] u64 param2, [[maybe_unused]] u64 param3) {
@ -1791,6 +1895,12 @@ static u64 GetSystemTick(Core::System& system) {
return result;
}
static void GetSystemTick32(Core::System& system, u32* time_low, u32* time_high) {
u64 time = GetSystemTick(system);
*time_low = static_cast<u32>(time);
*time_high = static_cast<u32>(time >> 32);
}
/// Close a handle
static ResultCode CloseHandle(Core::System& system, Handle handle) {
LOG_TRACE(Kernel_SVC, "Closing handle 0x{:08X}", handle);
@ -1823,6 +1933,10 @@ static ResultCode ResetSignal(Core::System& system, Handle handle) {
return ERR_INVALID_HANDLE;
}
static ResultCode ResetSignal32(Core::System& system, Handle handle) {
return ResetSignal(system, handle);
}
/// Creates a TransferMemory object
static ResultCode CreateTransferMemory(Core::System& system, Handle* handle, VAddr addr, u64 size,
u32 permissions) {
@ -1897,6 +2011,15 @@ static ResultCode GetThreadCoreMask(Core::System& system, Handle thread_handle,
return RESULT_SUCCESS;
}
static ResultCode GetThreadCoreMask32(Core::System& system, Handle thread_handle, u32* core,
u32* mask_low, u32* mask_high) {
u64 mask{};
const auto result = GetThreadCoreMask(system, thread_handle, core, &mask);
*mask_high = static_cast<u32>(mask >> 32);
*mask_low = static_cast<u32>(mask);
return result;
}
static ResultCode SetThreadCoreMask(Core::System& system, Handle thread_handle, u32 core,
u64 affinity_mask) {
LOG_DEBUG(Kernel_SVC, "called, handle=0x{:08X}, core=0x{:X}, affinity_mask=0x{:016X}",
@ -1988,6 +2111,10 @@ static ResultCode CreateEvent(Core::System& system, Handle* write_handle, Handle
return RESULT_SUCCESS;
}
static ResultCode CreateEvent32(Core::System& system, Handle* write_handle, Handle* read_handle) {
return CreateEvent(system, write_handle, read_handle);
}
static ResultCode ClearEvent(Core::System& system, Handle handle) {
LOG_TRACE(Kernel_SVC, "called, event=0x{:08X}", handle);
@ -2009,6 +2136,10 @@ static ResultCode ClearEvent(Core::System& system, Handle handle) {
return ERR_INVALID_HANDLE;
}
static ResultCode ClearEvent32(Core::System& system, Handle handle) {
return ClearEvent(system, handle);
}
static ResultCode SignalEvent(Core::System& system, Handle handle) {
LOG_DEBUG(Kernel_SVC, "called. Handle=0x{:08X}", handle);
@ -2024,6 +2155,10 @@ static ResultCode SignalEvent(Core::System& system, Handle handle) {
return RESULT_SUCCESS;
}
static ResultCode SignalEvent32(Core::System& system, Handle handle) {
return SignalEvent(system, handle);
}
static ResultCode GetProcessInfo(Core::System& system, u64* out, Handle process_handle, u32 type) {
LOG_DEBUG(Kernel_SVC, "called, handle=0x{:08X}, type=0x{:X}", process_handle, type);
@ -2209,6 +2344,15 @@ static ResultCode GetThreadList(Core::System& system, u32* out_num_threads, VAdd
return RESULT_SUCCESS;
}
static ResultCode FlushProcessDataCache32(Core::System& system, Handle handle, u32 address,
u32 size) {
// Note(Blinkhawk): For emulation purposes of the data cache this is mostly a nope
// as all emulation is done in the same cache level in host architecture, thus data cache
// does not need flushing.
LOG_DEBUG(Kernel_SVC, "called");
return RESULT_SUCCESS;
}
namespace {
struct FunctionDef {
using Func = void(Core::System&);
@ -2224,56 +2368,56 @@ static const FunctionDef SVC_Table_32[] = {
{0x01, SvcWrap32<SetHeapSize32>, "SetHeapSize32"},
{0x02, nullptr, "Unknown"},
{0x03, SvcWrap32<SetMemoryAttribute32>, "SetMemoryAttribute32"},
{0x04, nullptr, "MapMemory32"},
{0x05, nullptr, "UnmapMemory32"},
{0x04, SvcWrap32<MapMemory32>, "MapMemory32"},
{0x05, SvcWrap32<UnmapMemory32>, "UnmapMemory32"},
{0x06, SvcWrap32<QueryMemory32>, "QueryMemory32"},
{0x07, nullptr, "ExitProcess32"},
{0x08, nullptr, "CreateThread32"},
{0x09, nullptr, "StartThread32"},
{0x0a, nullptr, "ExitThread32"},
{0x0b, nullptr, "SleepThread32"},
{0x07, SvcWrap32<ExitProcess32>, "ExitProcess32"},
{0x08, SvcWrap32<CreateThread32>, "CreateThread32"},
{0x09, SvcWrap32<StartThread32>, "StartThread32"},
{0x0a, SvcWrap32<ExitThread32>, "ExitThread32"},
{0x0b, SvcWrap32<SleepThread32>, "SleepThread32"},
{0x0c, SvcWrap32<GetThreadPriority32>, "GetThreadPriority32"},
{0x0d, SvcWrap32<SetThreadPriority32>, "SetThreadPriority32"},
{0x0e, nullptr, "GetThreadCoreMask32"},
{0x0e, SvcWrap32<GetThreadCoreMask32>, "GetThreadCoreMask32"},
{0x0f, SvcWrap32<SetThreadCoreMask32>, "SetThreadCoreMask32"},
{0x10, SvcWrap32<GetCurrentProcessorNumber32>, "GetCurrentProcessorNumber32"},
{0x11, nullptr, "SignalEvent32"},
{0x12, nullptr, "ClearEvent32"},
{0x13, nullptr, "MapSharedMemory32"},
{0x11, SvcWrap32<SignalEvent32>, "SignalEvent32"},
{0x12, SvcWrap32<ClearEvent32>, "ClearEvent32"},
{0x13, SvcWrap32<MapSharedMemory32>, "MapSharedMemory32"},
{0x14, nullptr, "UnmapSharedMemory32"},
{0x15, SvcWrap32<CreateTransferMemory32>, "CreateTransferMemory32"},
{0x16, SvcWrap32<CloseHandle32>, "CloseHandle32"},
{0x17, nullptr, "ResetSignal32"},
{0x17, SvcWrap32<ResetSignal32>, "ResetSignal32"},
{0x18, SvcWrap32<WaitSynchronization32>, "WaitSynchronization32"},
{0x19, nullptr, "CancelSynchronization32"},
{0x1a, nullptr, "ArbitrateLock32"},
{0x1b, nullptr, "ArbitrateUnlock32"},
{0x1c, nullptr, "WaitProcessWideKeyAtomic32"},
{0x19, SvcWrap32<CancelSynchronization32>, "CancelSynchronization32"},
{0x1a, SvcWrap32<ArbitrateLock32>, "ArbitrateLock32"},
{0x1b, SvcWrap32<ArbitrateUnlock32>, "ArbitrateUnlock32"},
{0x1c, SvcWrap32<WaitProcessWideKeyAtomic32>, "WaitProcessWideKeyAtomic32"},
{0x1d, SvcWrap32<SignalProcessWideKey32>, "SignalProcessWideKey32"},
{0x1e, nullptr, "GetSystemTick32"},
{0x1e, SvcWrap32<GetSystemTick32>, "GetSystemTick32"},
{0x1f, SvcWrap32<ConnectToNamedPort32>, "ConnectToNamedPort32"},
{0x20, nullptr, "Unknown"},
{0x21, SvcWrap32<SendSyncRequest32>, "SendSyncRequest32"},
{0x22, nullptr, "SendSyncRequestWithUserBuffer32"},
{0x23, nullptr, "Unknown"},
{0x24, nullptr, "GetProcessId32"},
{0x24, SvcWrap32<GetProcessId32>, "GetProcessId32"},
{0x25, SvcWrap32<GetThreadId32>, "GetThreadId32"},
{0x26, nullptr, "Break32"},
{0x26, SvcWrap32<Break32>, "Break32"},
{0x27, nullptr, "OutputDebugString32"},
{0x28, nullptr, "Unknown"},
{0x29, SvcWrap32<GetInfo32>, "GetInfo32"},
{0x2a, nullptr, "Unknown"},
{0x2b, nullptr, "Unknown"},
{0x2c, nullptr, "MapPhysicalMemory32"},
{0x2d, nullptr, "UnmapPhysicalMemory32"},
{0x2c, SvcWrap32<MapPhysicalMemory32>, "MapPhysicalMemory32"},
{0x2d, SvcWrap32<UnmapPhysicalMemory32>, "UnmapPhysicalMemory32"},
{0x2e, nullptr, "Unknown"},
{0x2f, nullptr, "Unknown"},
{0x30, nullptr, "Unknown"},
{0x31, nullptr, "Unknown"},
{0x32, nullptr, "SetThreadActivity32"},
{0x33, nullptr, "GetThreadContext32"},
{0x34, nullptr, "WaitForAddress32"},
{0x35, nullptr, "SignalToAddress32"},
{0x32, SvcWrap32<SetThreadActivity32>, "SetThreadActivity32"},
{0x33, SvcWrap32<GetThreadContext32>, "GetThreadContext32"},
{0x34, SvcWrap32<WaitForAddress32>, "WaitForAddress32"},
{0x35, SvcWrap32<SignalToAddress32>, "SignalToAddress32"},
{0x36, nullptr, "Unknown"},
{0x37, nullptr, "Unknown"},
{0x38, nullptr, "Unknown"},
@ -2289,7 +2433,7 @@ static const FunctionDef SVC_Table_32[] = {
{0x42, nullptr, "Unknown"},
{0x43, nullptr, "ReplyAndReceive32"},
{0x44, nullptr, "Unknown"},
{0x45, nullptr, "CreateEvent32"},
{0x45, SvcWrap32<CreateEvent32>, "CreateEvent32"},
{0x46, nullptr, "Unknown"},
{0x47, nullptr, "Unknown"},
{0x48, nullptr, "Unknown"},
@ -2315,7 +2459,7 @@ static const FunctionDef SVC_Table_32[] = {
{0x5c, nullptr, "Unknown"},
{0x5d, nullptr, "Unknown"},
{0x5e, nullptr, "Unknown"},
{0x5F, nullptr, "FlushProcessDataCache32"},
{0x5F, SvcWrap32<FlushProcessDataCache32>, "FlushProcessDataCache32"},
{0x60, nullptr, "Unknown"},
{0x61, nullptr, "Unknown"},
{0x62, nullptr, "Unknown"},

View File

@ -350,17 +350,48 @@ void SvcWrap64(Core::System& system) {
func(system, static_cast<u32>(Param(system, 0)), Param(system, 1), Param(system, 2));
}
// Used by QueryMemory32
// Used by QueryMemory32, ArbitrateLock32
template <ResultCode func(Core::System&, u32, u32, u32)>
void SvcWrap32(Core::System& system) {
FuncReturn32(system,
func(system, Param32(system, 0), Param32(system, 1), Param32(system, 2)).raw);
}
// Used by Break32
template <void func(Core::System&, u32, u32, u32)>
void SvcWrap32(Core::System& system) {
func(system, Param32(system, 0), Param32(system, 1), Param32(system, 2));
}
// Used by ExitProcess32, ExitThread32
template <void func(Core::System&)>
void SvcWrap32(Core::System& system) {
func(system);
}
// Used by GetCurrentProcessorNumber32
template <u32 func(Core::System&)>
void SvcWrap32(Core::System& system) {
FuncReturn(system, func(system));
FuncReturn32(system, func(system));
}
// Used by SleepThread32
template <void func(Core::System&, u32, u32)>
void SvcWrap32(Core::System& system) {
func(system, Param32(system, 0), Param32(system, 1));
}
// Used by CreateThread32
template <ResultCode func(Core::System&, Handle*, u32, u32, u32, u32, s32)>
void SvcWrap32(Core::System& system) {
Handle param_1 = 0;
const u32 retval = func(system, &param_1, Param32(system, 0), Param32(system, 1),
Param32(system, 2), Param32(system, 3), Param32(system, 4))
.raw;
system.CurrentArmInterface().SetReg(1, param_1);
FuncReturn(system, retval);
}
// Used by GetInfo32
@ -399,6 +430,43 @@ void SvcWrap32(Core::System& system) {
FuncReturn(system, retval);
}
// Used by GetSystemTick32
template <void func(Core::System&, u32*, u32*)>
void SvcWrap32(Core::System& system) {
u32 param_1 = 0;
u32 param_2 = 0;
func(system, &param_1, &param_2);
system.CurrentArmInterface().SetReg(0, param_1);
system.CurrentArmInterface().SetReg(1, param_2);
}
// Used by CreateEvent32
template <ResultCode func(Core::System&, Handle*, Handle*)>
void SvcWrap32(Core::System& system) {
Handle param_1 = 0;
Handle param_2 = 0;
const u32 retval = func(system, &param_1, &param_2).raw;
system.CurrentArmInterface().SetReg(1, param_1);
system.CurrentArmInterface().SetReg(2, param_2);
FuncReturn(system, retval);
}
// Used by GetThreadId32
template <ResultCode func(Core::System&, Handle, u32*, u32*, u32*)>
void SvcWrap32(Core::System& system) {
u32 param_1 = 0;
u32 param_2 = 0;
u32 param_3 = 0;
const u32 retval = func(system, Param32(system, 2), &param_1, &param_2, &param_3).raw;
system.CurrentArmInterface().SetReg(1, param_1);
system.CurrentArmInterface().SetReg(2, param_2);
system.CurrentArmInterface().SetReg(3, param_3);
FuncReturn(system, retval);
}
// Used by SignalProcessWideKey32
template <void func(Core::System&, u32, s32)>
void SvcWrap32(Core::System& system) {
@ -423,7 +491,38 @@ void SvcWrap32(Core::System& system) {
FuncReturn(system, retval);
}
// Used by SendSyncRequest32
// Used by WaitProcessWideKeyAtomic32
template <ResultCode func(Core::System&, u32, u32, Handle, u32, u32)>
void SvcWrap32(Core::System& system) {
const u32 retval =
func(system, static_cast<u32>(Param(system, 0)), static_cast<u32>(Param(system, 1)),
static_cast<Handle>(Param(system, 2)), static_cast<u32>(Param(system, 3)),
static_cast<u32>(Param(system, 4)))
.raw;
FuncReturn(system, retval);
}
// Used by WaitForAddress32
template <ResultCode func(Core::System&, u32, u32, s32, u32, u32)>
void SvcWrap32(Core::System& system) {
const u32 retval = func(system, static_cast<u32>(Param(system, 0)),
static_cast<u32>(Param(system, 1)), static_cast<s32>(Param(system, 2)),
static_cast<u32>(Param(system, 3)), static_cast<u32>(Param(system, 4)))
.raw;
FuncReturn(system, retval);
}
// Used by SignalToAddress32
template <ResultCode func(Core::System&, u32, u32, s32, s32)>
void SvcWrap32(Core::System& system) {
const u32 retval =
func(system, static_cast<u32>(Param(system, 0)), static_cast<u32>(Param(system, 1)),
static_cast<s32>(Param(system, 2)), static_cast<s32>(Param(system, 3)))
.raw;
FuncReturn(system, retval);
}
// Used by SendSyncRequest32, ArbitrateUnlock32
template <ResultCode func(Core::System&, u32)>
void SvcWrap32(Core::System& system) {
FuncReturn(system, func(system, static_cast<u32>(Param(system, 0))).raw);