input_common/motion_input: Make use of Common::PI constant
Also amend the copyright notice to yuzu's instead of Dolphin's, which was mistakenly copy-pasted from another file.
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@ -9,7 +9,7 @@
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namespace Common {
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namespace Common {
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constexpr float PI = 3.14159265f;
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constexpr float PI = 3.1415926535f;
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template <class T>
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template <class T>
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struct Rectangle {
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struct Rectangle {
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@ -1,3 +1,8 @@
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included
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#include "common/math_util.h"
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#include "input_common/motion_input.h"
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#include "input_common/motion_input.h"
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namespace InputCommon {
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namespace InputCommon {
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@ -69,7 +74,7 @@ void MotionInput::UpdateOrientation(u64 elapsed_time) {
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}
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}
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const auto normal_accel = accel.Normalized();
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const auto normal_accel = accel.Normalized();
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auto rad_gyro = gyro * 3.1415926535f * 2;
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auto rad_gyro = gyro * Common::PI * 2;
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const f32 swap = rad_gyro.x;
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const f32 swap = rad_gyro.x;
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rad_gyro.x = rad_gyro.y;
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rad_gyro.x = rad_gyro.y;
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rad_gyro.y = -swap;
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rad_gyro.y = -swap;
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@ -1,6 +1,6 @@
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// Copyright 2014 Dolphin Emulator Project
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2+
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included
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#pragma once
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#pragma once
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