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Merge pull request #3979 from ReinUsesLisp/thread-group

shader/other: Implement thread comparisons (NV_shader_thread_group)
This commit is contained in:
bunnei 2020-05-24 00:33:06 -04:00 committed by GitHub
commit 487dd05170
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 72 additions and 0 deletions

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@ -2309,6 +2309,18 @@ private:
return {"gl_SubGroupInvocationARB", Type::Uint}; return {"gl_SubGroupInvocationARB", Type::Uint};
} }
template <const std::string_view& comparison>
Expression ThreadMask(Operation) {
if (device.HasWarpIntrinsics()) {
return {fmt::format("gl_Thread{}MaskNV", comparison), Type::Uint};
}
if (device.HasShaderBallot()) {
return {fmt::format("uint(gl_SubGroup{}MaskARB)", comparison), Type::Uint};
}
LOG_ERROR(Render_OpenGL, "Thread mask intrinsics are required by the shader");
return {"0U", Type::Uint};
}
Expression ShuffleIndexed(Operation operation) { Expression ShuffleIndexed(Operation operation) {
std::string value = VisitOperand(operation, 0).AsFloat(); std::string value = VisitOperand(operation, 0).AsFloat();
@ -2337,6 +2349,12 @@ private:
static constexpr std::string_view NotEqual = "!="; static constexpr std::string_view NotEqual = "!=";
static constexpr std::string_view GreaterEqual = ">="; static constexpr std::string_view GreaterEqual = ">=";
static constexpr std::string_view Eq = "Eq";
static constexpr std::string_view Ge = "Ge";
static constexpr std::string_view Gt = "Gt";
static constexpr std::string_view Le = "Le";
static constexpr std::string_view Lt = "Lt";
static constexpr std::string_view Add = "Add"; static constexpr std::string_view Add = "Add";
static constexpr std::string_view Min = "Min"; static constexpr std::string_view Min = "Min";
static constexpr std::string_view Max = "Max"; static constexpr std::string_view Max = "Max";
@ -2554,6 +2572,11 @@ private:
&GLSLDecompiler::VoteEqual, &GLSLDecompiler::VoteEqual,
&GLSLDecompiler::ThreadId, &GLSLDecompiler::ThreadId,
&GLSLDecompiler::ThreadMask<Func::Eq>,
&GLSLDecompiler::ThreadMask<Func::Ge>,
&GLSLDecompiler::ThreadMask<Func::Gt>,
&GLSLDecompiler::ThreadMask<Func::Le>,
&GLSLDecompiler::ThreadMask<Func::Lt>,
&GLSLDecompiler::ShuffleIndexed, &GLSLDecompiler::ShuffleIndexed,
&GLSLDecompiler::MemoryBarrierGL, &GLSLDecompiler::MemoryBarrierGL,

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@ -515,6 +515,16 @@ private:
void DeclareCommon() { void DeclareCommon() {
thread_id = thread_id =
DeclareInputBuiltIn(spv::BuiltIn::SubgroupLocalInvocationId, t_in_uint, "thread_id"); DeclareInputBuiltIn(spv::BuiltIn::SubgroupLocalInvocationId, t_in_uint, "thread_id");
thread_masks[0] =
DeclareInputBuiltIn(spv::BuiltIn::SubgroupEqMask, t_in_uint4, "thread_eq_mask");
thread_masks[1] =
DeclareInputBuiltIn(spv::BuiltIn::SubgroupGeMask, t_in_uint4, "thread_ge_mask");
thread_masks[2] =
DeclareInputBuiltIn(spv::BuiltIn::SubgroupGtMask, t_in_uint4, "thread_gt_mask");
thread_masks[3] =
DeclareInputBuiltIn(spv::BuiltIn::SubgroupLeMask, t_in_uint4, "thread_le_mask");
thread_masks[4] =
DeclareInputBuiltIn(spv::BuiltIn::SubgroupLtMask, t_in_uint4, "thread_lt_mask");
} }
void DeclareVertex() { void DeclareVertex() {
@ -2175,6 +2185,13 @@ private:
return {OpLoad(t_uint, thread_id), Type::Uint}; return {OpLoad(t_uint, thread_id), Type::Uint};
} }
template <std::size_t index>
Expression ThreadMask(Operation) {
// TODO(Rodrigo): Handle devices with different warp sizes
const Id mask = thread_masks[index];
return {OpLoad(t_uint, AccessElement(t_in_uint, mask, 0)), Type::Uint};
}
Expression ShuffleIndexed(Operation operation) { Expression ShuffleIndexed(Operation operation) {
const Id value = AsFloat(Visit(operation[0])); const Id value = AsFloat(Visit(operation[0]));
const Id index = AsUint(Visit(operation[1])); const Id index = AsUint(Visit(operation[1]));
@ -2639,6 +2656,11 @@ private:
&SPIRVDecompiler::Vote<&Module::OpSubgroupAllEqualKHR>, &SPIRVDecompiler::Vote<&Module::OpSubgroupAllEqualKHR>,
&SPIRVDecompiler::ThreadId, &SPIRVDecompiler::ThreadId,
&SPIRVDecompiler::ThreadMask<0>, // Eq
&SPIRVDecompiler::ThreadMask<1>, // Ge
&SPIRVDecompiler::ThreadMask<2>, // Gt
&SPIRVDecompiler::ThreadMask<3>, // Le
&SPIRVDecompiler::ThreadMask<4>, // Lt
&SPIRVDecompiler::ShuffleIndexed, &SPIRVDecompiler::ShuffleIndexed,
&SPIRVDecompiler::MemoryBarrierGL, &SPIRVDecompiler::MemoryBarrierGL,
@ -2763,6 +2785,7 @@ private:
Id workgroup_id{}; Id workgroup_id{};
Id local_invocation_id{}; Id local_invocation_id{};
Id thread_id{}; Id thread_id{};
std::array<Id, 5> thread_masks{}; // eq, ge, gt, le, lt
VertexIndices in_indices; VertexIndices in_indices;
VertexIndices out_indices; VertexIndices out_indices;

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@ -109,6 +109,27 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
return Operation(OperationCode::WorkGroupIdY); return Operation(OperationCode::WorkGroupIdY);
case SystemVariable::CtaIdZ: case SystemVariable::CtaIdZ:
return Operation(OperationCode::WorkGroupIdZ); return Operation(OperationCode::WorkGroupIdZ);
case SystemVariable::EqMask:
case SystemVariable::LtMask:
case SystemVariable::LeMask:
case SystemVariable::GtMask:
case SystemVariable::GeMask:
uses_warps = true;
switch (instr.sys20) {
case SystemVariable::EqMask:
return Operation(OperationCode::ThreadEqMask);
case SystemVariable::LtMask:
return Operation(OperationCode::ThreadLtMask);
case SystemVariable::LeMask:
return Operation(OperationCode::ThreadLeMask);
case SystemVariable::GtMask:
return Operation(OperationCode::ThreadGtMask);
case SystemVariable::GeMask:
return Operation(OperationCode::ThreadGeMask);
default:
UNREACHABLE();
return Immediate(0u);
}
default: default:
UNIMPLEMENTED_MSG("Unhandled system move: {}", UNIMPLEMENTED_MSG("Unhandled system move: {}",
static_cast<u32>(instr.sys20.Value())); static_cast<u32>(instr.sys20.Value()));

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@ -226,6 +226,11 @@ enum class OperationCode {
VoteEqual, /// (bool) -> bool VoteEqual, /// (bool) -> bool
ThreadId, /// () -> uint ThreadId, /// () -> uint
ThreadEqMask, /// () -> uint
ThreadGeMask, /// () -> uint
ThreadGtMask, /// () -> uint
ThreadLeMask, /// () -> uint
ThreadLtMask, /// () -> uint
ShuffleIndexed, /// (uint value, uint index) -> uint ShuffleIndexed, /// (uint value, uint index) -> uint
MemoryBarrierGL, /// () -> void MemoryBarrierGL, /// () -> void