settings: Disable FPS unlimit setting between title launches
Some titles crash if the FPS limit is disabled when launching. This change ensures that titles launch with the limit in-place to avoid issues. In order to simplify the change, the UI toggle was removed as it will always be overridden at launch to be disabled. The setting can still be toggled during gameplay with the hotkey, and indicated by the fps label in the status bar.
This commit is contained in:
parent
5edc96f4a4
commit
58219d1f36
|
@ -327,7 +327,7 @@ struct Values {
|
|||
Setting<bool> use_nvdec_emulation{true, "use_nvdec_emulation"};
|
||||
Setting<bool> accelerate_astc{true, "accelerate_astc"};
|
||||
Setting<bool> use_vsync{true, "use_vsync"};
|
||||
Setting<bool> disable_fps_limit{false, "disable_fps_limit"};
|
||||
BasicSetting<bool> disable_fps_limit{false, "disable_fps_limit"};
|
||||
Setting<bool> use_assembly_shaders{false, "use_assembly_shaders"};
|
||||
Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
|
||||
Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
|
||||
|
|
|
@ -833,7 +833,6 @@ void Config::ReadRendererValues() {
|
|||
ReadGlobalSetting(Settings::values.use_nvdec_emulation);
|
||||
ReadGlobalSetting(Settings::values.accelerate_astc);
|
||||
ReadGlobalSetting(Settings::values.use_vsync);
|
||||
ReadGlobalSetting(Settings::values.disable_fps_limit);
|
||||
ReadGlobalSetting(Settings::values.use_assembly_shaders);
|
||||
ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
|
||||
ReadGlobalSetting(Settings::values.use_fast_gpu_time);
|
||||
|
@ -1358,7 +1357,6 @@ void Config::SaveRendererValues() {
|
|||
WriteGlobalSetting(Settings::values.use_nvdec_emulation);
|
||||
WriteGlobalSetting(Settings::values.accelerate_astc);
|
||||
WriteGlobalSetting(Settings::values.use_vsync);
|
||||
WriteGlobalSetting(Settings::values.disable_fps_limit);
|
||||
WriteGlobalSetting(Settings::values.use_assembly_shaders);
|
||||
WriteGlobalSetting(Settings::values.use_asynchronous_shaders);
|
||||
WriteGlobalSetting(Settings::values.use_fast_gpu_time);
|
||||
|
|
|
@ -28,7 +28,6 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
|
|||
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
|
||||
|
||||
ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
|
||||
ui->disable_fps_limit->setChecked(Settings::values.disable_fps_limit.GetValue());
|
||||
ui->use_assembly_shaders->setChecked(Settings::values.use_assembly_shaders.GetValue());
|
||||
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
|
||||
ui->use_caches_gc->setChecked(Settings::values.use_caches_gc.GetValue());
|
||||
|
@ -59,8 +58,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
|
|||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
|
||||
ui->anisotropic_filtering_combobox);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.disable_fps_limit,
|
||||
ui->disable_fps_limit, disable_fps_limit);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_assembly_shaders,
|
||||
ui->use_assembly_shaders, use_assembly_shaders);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
|
||||
|
@ -103,7 +100,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
|
|||
if (Settings::IsConfiguringGlobal()) {
|
||||
ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal());
|
||||
ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
|
||||
ui->disable_fps_limit->setEnabled(Settings::values.disable_fps_limit.UsingGlobal());
|
||||
ui->use_assembly_shaders->setEnabled(Settings::values.use_assembly_shaders.UsingGlobal());
|
||||
ui->use_asynchronous_shaders->setEnabled(
|
||||
Settings::values.use_asynchronous_shaders.UsingGlobal());
|
||||
|
@ -116,8 +112,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
|
|||
}
|
||||
|
||||
ConfigurationShared::SetColoredTristate(ui->use_vsync, Settings::values.use_vsync, use_vsync);
|
||||
ConfigurationShared::SetColoredTristate(ui->disable_fps_limit,
|
||||
Settings::values.disable_fps_limit, disable_fps_limit);
|
||||
ConfigurationShared::SetColoredTristate(
|
||||
ui->use_assembly_shaders, Settings::values.use_assembly_shaders, use_assembly_shaders);
|
||||
ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders,
|
||||
|
|
|
@ -35,7 +35,6 @@ private:
|
|||
std::unique_ptr<Ui::ConfigureGraphicsAdvanced> ui;
|
||||
|
||||
ConfigurationShared::CheckState use_vsync;
|
||||
ConfigurationShared::CheckState disable_fps_limit;
|
||||
ConfigurationShared::CheckState use_assembly_shaders;
|
||||
ConfigurationShared::CheckState use_asynchronous_shaders;
|
||||
ConfigurationShared::CheckState use_fast_gpu_time;
|
||||
|
|
|
@ -76,24 +76,6 @@
|
|||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="disable_fps_limit">
|
||||
<property name="enabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>
|
||||
<html><head/><body>
|
||||
<p>Presents guest frames as they become available, disabling the FPS limit in most titles.</p>
|
||||
<p>NOTE: Will cause instabilities.</p>
|
||||
</body></html>
|
||||
</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Disable framerate limit (experimental)</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="use_assembly_shaders">
|
||||
<property name="toolTip">
|
||||
|
|
|
@ -1355,6 +1355,9 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index, S
|
|||
|
||||
ConfigureVibration::SetAllVibrationDevices();
|
||||
|
||||
// Disable fps limit toggle when booting a new title
|
||||
Settings::values.disable_fps_limit.SetValue(false);
|
||||
|
||||
// Save configurations
|
||||
UpdateUISettings();
|
||||
game_list->SaveInterfaceLayout();
|
||||
|
@ -2913,7 +2916,12 @@ void GMainWindow::UpdateStatusBar() {
|
|||
} else {
|
||||
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
|
||||
}
|
||||
if (Settings::values.disable_fps_limit) {
|
||||
game_fps_label->setText(
|
||||
tr("Game: %1 FPS (Limit off)").arg(results.average_game_fps, 0, 'f', 0));
|
||||
} else {
|
||||
game_fps_label->setText(tr("Game: %1 FPS").arg(results.average_game_fps, 0, 'f', 0));
|
||||
}
|
||||
emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
|
||||
|
||||
emu_speed_label->setVisible(!Settings::values.use_multi_core.GetValue());
|
||||
|
|
Reference in New Issue