yuzu-emu
/
yuzu
Archived
1
0
Fork 0

Merge pull request #12402 from german77/lang

yuzu: Make language persistent and remove symbols_path
This commit is contained in:
liamwhite 2023-12-18 23:10:59 -05:00 committed by GitHub
commit 617dc0f822
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 6 additions and 12 deletions

View File

@ -193,8 +193,8 @@ void ConfigureUi::RequestGameListUpdate() {
void ConfigureUi::SetConfiguration() { void ConfigureUi::SetConfiguration() {
ui->theme_combobox->setCurrentIndex( ui->theme_combobox->setCurrentIndex(
ui->theme_combobox->findData(QString::fromStdString(UISettings::values.theme))); ui->theme_combobox->findData(QString::fromStdString(UISettings::values.theme)));
ui->language_combobox->setCurrentIndex( ui->language_combobox->setCurrentIndex(ui->language_combobox->findData(
ui->language_combobox->findData(QString::fromStdString(UISettings::values.language))); QString::fromStdString(UISettings::values.language.GetValue())));
ui->show_add_ons->setChecked(UISettings::values.show_add_ons.GetValue()); ui->show_add_ons->setChecked(UISettings::values.show_add_ons.GetValue());
ui->show_compat->setChecked(UISettings::values.show_compat.GetValue()); ui->show_compat->setChecked(UISettings::values.show_compat.GetValue());
ui->show_size->setChecked(UISettings::values.show_size.GetValue()); ui->show_size->setChecked(UISettings::values.show_size.GetValue());

View File

@ -187,7 +187,6 @@ void QtConfig::ReadPathValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Paths)); BeginGroup(Settings::TranslateCategory(Settings::Category::Paths));
UISettings::values.roms_path = ReadStringSetting(std::string("romsPath")); UISettings::values.roms_path = ReadStringSetting(std::string("romsPath"));
UISettings::values.symbols_path = ReadStringSetting(std::string("symbolsPath"));
UISettings::values.game_dir_deprecated = UISettings::values.game_dir_deprecated =
ReadStringSetting(std::string("gameListRootDir"), std::string(".")); ReadStringSetting(std::string("gameListRootDir"), std::string("."));
UISettings::values.game_dir_deprecated_deepscan = UISettings::values.game_dir_deprecated_deepscan =
@ -225,8 +224,6 @@ void QtConfig::ReadPathValues() {
UISettings::values.recent_files = UISettings::values.recent_files =
QString::fromStdString(ReadStringSetting(std::string("recentFiles"))) QString::fromStdString(ReadStringSetting(std::string("recentFiles")))
.split(QStringLiteral(", "), Qt::SkipEmptyParts, Qt::CaseSensitive); .split(QStringLiteral(", "), Qt::SkipEmptyParts, Qt::CaseSensitive);
UISettings::values.language =
ReadStringSetting(std::string("language"), std::make_optional(std::string("")));
EndGroup(); EndGroup();
} }
@ -409,7 +406,6 @@ void QtConfig::SavePathValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Paths)); BeginGroup(Settings::TranslateCategory(Settings::Category::Paths));
WriteSetting(std::string("romsPath"), UISettings::values.roms_path); WriteSetting(std::string("romsPath"), UISettings::values.roms_path);
WriteSetting(std::string("symbolsPath"), UISettings::values.symbols_path);
BeginArray(std::string("gamedirs")); BeginArray(std::string("gamedirs"));
for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) { for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) {
SetArrayIndex(i); SetArrayIndex(i);
@ -422,7 +418,6 @@ void QtConfig::SavePathValues() {
WriteSetting(std::string("recentFiles"), WriteSetting(std::string("recentFiles"),
UISettings::values.recent_files.join(QStringLiteral(", ")).toStdString()); UISettings::values.recent_files.join(QStringLiteral(", ")).toStdString());
WriteSetting(std::string("language"), UISettings::values.language);
EndGroup(); EndGroup();
} }

View File

@ -5147,12 +5147,12 @@ void GMainWindow::UpdateUITheme() {
void GMainWindow::LoadTranslation() { void GMainWindow::LoadTranslation() {
bool loaded; bool loaded;
if (UISettings::values.language.empty()) { if (UISettings::values.language.GetValue().empty()) {
// If the selected language is empty, use system locale // If the selected language is empty, use system locale
loaded = translator.load(QLocale(), {}, {}, QStringLiteral(":/languages/")); loaded = translator.load(QLocale(), {}, {}, QStringLiteral(":/languages/"));
} else { } else {
// Otherwise load from the specified file // Otherwise load from the specified file
loaded = translator.load(QString::fromStdString(UISettings::values.language), loaded = translator.load(QString::fromStdString(UISettings::values.language.GetValue()),
QStringLiteral(":/languages/")); QStringLiteral(":/languages/"));
} }
@ -5164,7 +5164,7 @@ void GMainWindow::LoadTranslation() {
} }
void GMainWindow::OnLanguageChanged(const QString& locale) { void GMainWindow::OnLanguageChanged(const QString& locale) {
if (UISettings::values.language != std::string("en")) { if (UISettings::values.language.GetValue() != std::string("en")) {
qApp->removeTranslator(&translator); qApp->removeTranslator(&translator);
} }

View File

@ -154,12 +154,11 @@ struct Values {
Setting<u32> screenshot_height{linkage, 0, "screenshot_height", Category::Screenshots}; Setting<u32> screenshot_height{linkage, 0, "screenshot_height", Category::Screenshots};
std::string roms_path; std::string roms_path;
std::string symbols_path;
std::string game_dir_deprecated; std::string game_dir_deprecated;
bool game_dir_deprecated_deepscan; bool game_dir_deprecated_deepscan;
QVector<GameDir> game_dirs; QVector<GameDir> game_dirs;
QStringList recent_files; QStringList recent_files;
std::string language; Setting<std::string> language{linkage, {}, "language", Category::Paths};
std::string theme; std::string theme;