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shader: Shader size is long uint, not uint.

This commit is contained in:
Sam Spilsbury 2016-04-24 23:41:44 +08:00
parent c6709d97bc
commit 656a442433
1 changed files with 1 additions and 1 deletions

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@ -856,7 +856,7 @@ void JitShader::Compile() {
uintptr_t size = reinterpret_cast<uintptr_t>(GetCodePtr()) - reinterpret_cast<uintptr_t>(program); uintptr_t size = reinterpret_cast<uintptr_t>(GetCodePtr()) - reinterpret_cast<uintptr_t>(program);
ASSERT_MSG(size <= MAX_SHADER_SIZE, "Compiled a shader that exceeds the allocated size!"); ASSERT_MSG(size <= MAX_SHADER_SIZE, "Compiled a shader that exceeds the allocated size!");
LOG_DEBUG(HW_GPU, "Compiled shader size=%d", size); LOG_DEBUG(HW_GPU, "Compiled shader size=%lu", size);
} }
JitShader::JitShader() { JitShader::JitShader() {