From 65eb9cbb289c7465cb19a772986ccaf87bf02f3e Mon Sep 17 00:00:00 2001 From: Zach Hilman Date: Fri, 28 Jun 2019 22:43:51 -0400 Subject: [PATCH] apm: Add Controller class to manage speed data and application --- src/core/CMakeLists.txt | 2 + src/core/hle/service/apm/controller.cpp | 68 ++++++++++++++++++++++++ src/core/hle/service/apm/controller.h | 70 +++++++++++++++++++++++++ 3 files changed, 140 insertions(+) create mode 100644 src/core/hle/service/apm/controller.cpp create mode 100644 src/core/hle/service/apm/controller.h diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt index d65659b44..0a922430f 100644 --- a/src/core/CMakeLists.txt +++ b/src/core/CMakeLists.txt @@ -207,6 +207,8 @@ add_library(core STATIC hle/service/aoc/aoc_u.h hle/service/apm/apm.cpp hle/service/apm/apm.h + hle/service/apm/controller.cpp + hle/service/apm/controller.h hle/service/apm/interface.cpp hle/service/apm/interface.h hle/service/audio/audctl.cpp diff --git a/src/core/hle/service/apm/controller.cpp b/src/core/hle/service/apm/controller.cpp new file mode 100644 index 000000000..4376612eb --- /dev/null +++ b/src/core/hle/service/apm/controller.cpp @@ -0,0 +1,68 @@ +// Copyright 2019 yuzu emulator team +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "common/logging/log.h" +#include "core/core_timing.h" +#include "core/hle/service/apm/controller.h" +#include "core/settings.h" + +namespace Service::APM { + +constexpr PerformanceConfiguration DEFAULT_PERFORMANCE_CONFIGURATION = + PerformanceConfiguration::Config7; + +Controller::Controller(Core::Timing::CoreTiming& core_timing) + : core_timing(core_timing), configs{ + {PerformanceMode::Handheld, DEFAULT_PERFORMANCE_CONFIGURATION}, + {PerformanceMode::Docked, DEFAULT_PERFORMANCE_CONFIGURATION}, + } {} + +Controller::~Controller() = default; + +void Controller::SetPerformanceConfiguration(PerformanceMode mode, + PerformanceConfiguration config) { + static const std::map PCONFIG_TO_SPEED_MAP{ + {PerformanceConfiguration::Config1, 1020}, {PerformanceConfiguration::Config2, 1020}, + {PerformanceConfiguration::Config3, 1224}, {PerformanceConfiguration::Config4, 1020}, + {PerformanceConfiguration::Config5, 1020}, {PerformanceConfiguration::Config6, 1224}, + {PerformanceConfiguration::Config7, 1020}, {PerformanceConfiguration::Config8, 1020}, + {PerformanceConfiguration::Config9, 1020}, {PerformanceConfiguration::Config10, 1020}, + {PerformanceConfiguration::Config11, 1020}, {PerformanceConfiguration::Config12, 1020}, + {PerformanceConfiguration::Config13, 1785}, {PerformanceConfiguration::Config14, 1785}, + {PerformanceConfiguration::Config15, 1020}, {PerformanceConfiguration::Config16, 1020}, + }; + + SetClockSpeed(PCONFIG_TO_SPEED_MAP.find(config)->second); + configs.insert_or_assign(mode, config); +} + +void Controller::SetFromCpuBoostMode(CpuBoostMode mode) { + constexpr std::array BOOST_MODE_TO_CONFIG_MAP{{ + PerformanceConfiguration::Config7, + PerformanceConfiguration::Config13, + PerformanceConfiguration::Config15, + }}; + + SetPerformanceConfiguration(PerformanceMode::Docked, + BOOST_MODE_TO_CONFIG_MAP.at(static_cast(mode))); +} + +PerformanceMode Controller::GetCurrentPerformanceMode() { + return Settings::values.use_docked_mode ? PerformanceMode::Docked : PerformanceMode::Handheld; +} + +PerformanceConfiguration Controller::GetCurrentPerformanceConfiguration(PerformanceMode mode) { + if (configs.find(mode) == configs.end()) { + configs.insert_or_assign(mode, DEFAULT_PERFORMANCE_CONFIGURATION); + } + + return configs[mode]; +} + +void Controller::SetClockSpeed(u32 mhz) { + LOG_INFO(Service_APM, "called, mhz={:08X}", mhz); + // TODO(DarkLordZach): Actually signal core_timing to change clock speed. +} + +} // namespace Service::APM diff --git a/src/core/hle/service/apm/controller.h b/src/core/hle/service/apm/controller.h new file mode 100644 index 000000000..8ac80eaea --- /dev/null +++ b/src/core/hle/service/apm/controller.h @@ -0,0 +1,70 @@ +// Copyright 2019 yuzu emulator team +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include +#include "common/common_types.h" + +namespace Core::Timing { +class CoreTiming; +} + +namespace Service::APM { + +enum class PerformanceConfiguration : u32 { + Config1 = 0x00010000, + Config2 = 0x00010001, + Config3 = 0x00010002, + Config4 = 0x00020000, + Config5 = 0x00020001, + Config6 = 0x00020002, + Config7 = 0x00020003, + Config8 = 0x00020004, + Config9 = 0x00020005, + Config10 = 0x00020006, + Config11 = 0x92220007, + Config12 = 0x92220008, + Config13 = 0x92220009, + Config14 = 0x9222000A, + Config15 = 0x9222000B, + Config16 = 0x9222000C, +}; + +enum class CpuBoostMode : u32 { + Disabled = 0, + Full = 1, // CPU + GPU -> Config 13, 14, 15, or 16 + Partial = 2, // GPU Only -> Config 15 or 16 +}; + +enum class PerformanceMode : u8 { + Handheld = 0, + Docked = 1, +}; + +// Class to manage the state and change of the emulated system performance. +// Specifically, this deals with PerformanceMode, which corresponds to the system being docked or +// undocked, and PerformanceConfig which specifies the exact CPU, GPU, and Memory clocks to operate +// at. Additionally, this manages 'Boost Mode', which allows games to temporarily overclock the +// system during times of high load -- this simply maps to different PerformanceConfigs to use. +class Controller { +public: + Controller(Core::Timing::CoreTiming& core_timing); + ~Controller(); + + void SetPerformanceConfiguration(PerformanceMode mode, PerformanceConfiguration config); + void SetFromCpuBoostMode(CpuBoostMode mode); + + PerformanceMode GetCurrentPerformanceMode(); + PerformanceConfiguration GetCurrentPerformanceConfiguration(PerformanceMode mode); + +private: + void SetClockSpeed(u32 mhz); + + std::map configs; + + Core::Timing::CoreTiming& core_timing; +}; + +} // namespace Service::APM