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gl_rasterizer: Remove unused variables

This commit is contained in:
Lioncash 2018-08-28 10:45:11 -04:00
parent ffe2336136
commit 6771a18c6c
1 changed files with 0 additions and 2 deletions

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@ -211,7 +211,6 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr
buffer_ptr += sizeof(ubo); buffer_ptr += sizeof(ubo);
buffer_offset += sizeof(ubo); buffer_offset += sizeof(ubo);
const Tegra::GPUVAddr addr{gpu.regs.code_address.CodeAddress() + shader_config.offset};
Shader shader{shader_cache.GetStageProgram(program)}; Shader shader{shader_cache.GetStageProgram(program)};
switch (program) { switch (program) {
@ -459,7 +458,6 @@ void RasterizerOpenGL::DrawArrays() {
// Draw the vertex batch // Draw the vertex batch
const bool is_indexed = accelerate_draw == AccelDraw::Indexed; const bool is_indexed = accelerate_draw == AccelDraw::Indexed;
const u64 index_buffer_size{regs.index_array.count * regs.index_array.FormatSizeInBytes()}; const u64 index_buffer_size{regs.index_array.count * regs.index_array.FormatSizeInBytes()};
const unsigned vertex_num{is_indexed ? regs.index_array.count : regs.vertex_buffer.count};
state.draw.vertex_buffer = stream_buffer.GetHandle(); state.draw.vertex_buffer = stream_buffer.GetHandle();
state.Apply(); state.Apply();