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Merge pull request #1639 from linkmauve/fix-double-framebuffer-check

OpenGL: Fix a double framebuffer completeness checks.
This commit is contained in:
bunnei 2016-04-07 19:52:02 -04:00
commit 6e750ae12d
1 changed files with 6 additions and 4 deletions

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@ -139,8 +139,9 @@ void RasterizerOpenGL::InitObjects() {
}
state.Apply();
ASSERT_MSG(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE,
"OpenGL rasterizer framebuffer setup failed, status %X", glCheckFramebufferStatus(GL_FRAMEBUFFER));
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
ASSERT_MSG(status == GL_FRAMEBUFFER_COMPLETE,
"OpenGL rasterizer framebuffer setup failed, status %X", status);
}
void RasterizerOpenGL::Reset() {
@ -808,8 +809,9 @@ void RasterizerOpenGL::SyncFramebuffer() {
ReloadDepthBuffer();
}
ASSERT_MSG(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE,
"OpenGL rasterizer framebuffer setup failed, status %X", glCheckFramebufferStatus(GL_FRAMEBUFFER));
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
ASSERT_MSG(status == GL_FRAMEBUFFER_COMPLETE,
"OpenGL rasterizer framebuffer setup failed, status %X", status);
}
void RasterizerOpenGL::SyncCullMode() {