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applets/controller: Load configuration prior to setting up connections

This avoids unintentionally changing the states of elements while loading them in.
This commit is contained in:
Morph 2020-08-27 03:52:26 -04:00
parent aeec0f8a38
commit 72b2f5d34f
2 changed files with 29 additions and 23 deletions

View File

@ -171,7 +171,18 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
ui->checkboxPlayer7Connected, ui->checkboxPlayer8Connected, ui->checkboxPlayer7Connected, ui->checkboxPlayer8Connected,
}; };
// Setup/load everything prior to setting up connections.
// This avoids unintentionally changing the states of elements while loading them in.
SetSupportedControllers();
DisableUnsupportedPlayers();
LoadConfiguration();
for (std::size_t i = 0; i < NUM_PLAYERS; ++i) { for (std::size_t i = 0; i < NUM_PLAYERS; ++i) {
SetExplainText(i);
UpdateControllerIcon(i);
UpdateLEDPattern(i);
UpdateBorderColor(i);
connect(player_groupboxes[i], &QGroupBox::toggled, [this, i](bool checked) { connect(player_groupboxes[i], &QGroupBox::toggled, [this, i](bool checked) {
if (checked) { if (checked) {
for (std::size_t index = 0; index <= i; ++index) { for (std::size_t index = 0; index <= i; ++index) {
@ -208,8 +219,6 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
Settings::ControllerType::Handheld); Settings::ControllerType::Handheld);
}); });
} }
SetExplainText(i);
} }
connect(ui->inputConfigButton, &QPushButton::clicked, this, connect(ui->inputConfigButton, &QPushButton::clicked, this,
@ -218,10 +227,6 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
connect(ui->buttonBox, &QDialogButtonBox::accepted, this, connect(ui->buttonBox, &QDialogButtonBox::accepted, this,
&QtControllerSelectorDialog::ApplyConfiguration); &QtControllerSelectorDialog::ApplyConfiguration);
SetSupportedControllers();
DisableUnsupportedPlayers();
LoadConfiguration();
// If keep_controllers_connected is false, forcefully disconnect all controllers // If keep_controllers_connected is false, forcefully disconnect all controllers
if (!parameters.keep_controllers_connected) { if (!parameters.keep_controllers_connected) {
for (auto player : player_groupboxes) { for (auto player : player_groupboxes) {
@ -249,6 +254,21 @@ void QtControllerSelectorDialog::ApplyConfiguration() {
Settings::values.vibration_enabled = ui->vibrationGroup->isChecked(); Settings::values.vibration_enabled = ui->vibrationGroup->isChecked();
} }
void QtControllerSelectorDialog::LoadConfiguration() {
for (std::size_t index = 0; index < NUM_PLAYERS; ++index) {
const auto connected = Settings::values.players[index].connected ||
(index == 0 && Settings::values.players[8].connected);
player_groupboxes[index]->setChecked(connected);
connected_controller_checkboxes[index]->setChecked(connected);
emulated_controllers[index]->setCurrentIndex(
GetIndexFromControllerType(Settings::values.players[index].controller_type));
}
UpdateDockedState(Settings::values.players[8].connected);
ui->vibrationGroup->setChecked(Settings::values.vibration_enabled);
}
void QtControllerSelectorDialog::CallConfigureInputDialog() { void QtControllerSelectorDialog::CallConfigureInputDialog() {
const auto max_supported_players = parameters.enable_single_mode ? 1 : parameters.max_players; const auto max_supported_players = parameters.enable_single_mode ? 1 : parameters.max_players;
@ -557,20 +577,6 @@ void QtControllerSelectorDialog::DisableUnsupportedPlayers() {
} }
} }
void QtControllerSelectorDialog::LoadConfiguration() {
for (std::size_t index = 0; index < NUM_PLAYERS; ++index) {
const auto connected = Settings::values.players[index].connected ||
(index == 0 && Settings::values.players[8].connected);
player_groupboxes[index]->setChecked(connected);
emulated_controllers[index]->setCurrentIndex(
GetIndexFromControllerType(Settings::values.players[index].controller_type));
}
UpdateDockedState(Settings::values.players[8].connected);
ui->vibrationGroup->setChecked(Settings::values.vibration_enabled);
}
QtControllerSelector::QtControllerSelector(GMainWindow& parent) { QtControllerSelector::QtControllerSelector(GMainWindow& parent) {
connect(this, &QtControllerSelector::MainWindowReconfigureControllers, &parent, connect(this, &QtControllerSelector::MainWindowReconfigureControllers, &parent,
&GMainWindow::ControllerSelectorReconfigureControllers, Qt::QueuedConnection); &GMainWindow::ControllerSelectorReconfigureControllers, Qt::QueuedConnection);

View File

@ -37,6 +37,9 @@ private:
// Applies the current configuration. // Applies the current configuration.
void ApplyConfiguration(); void ApplyConfiguration();
// Loads the current input configuration into the frontend applet.
void LoadConfiguration();
// Initializes the "Configure Input" Dialog. // Initializes the "Configure Input" Dialog.
void CallConfigureInputDialog(); void CallConfigureInputDialog();
@ -68,9 +71,6 @@ private:
// Disables and disconnects unsupported players based on the given parameters. // Disables and disconnects unsupported players based on the given parameters.
void DisableUnsupportedPlayers(); void DisableUnsupportedPlayers();
// Loads the current input configuration into the frontend applet.
void LoadConfiguration();
std::unique_ptr<Ui::QtControllerSelectorDialog> ui; std::unique_ptr<Ui::QtControllerSelectorDialog> ui;
// Parameters sent in from the backend HLE applet. // Parameters sent in from the backend HLE applet.