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nx_tzdb: Create headers from downloaded system archive data

Use lat9nq/tzdb_to_nx release data to generate header files.

nx_tzdb: Use an interface library

nx_tzdb: Gate download if achive not exists

nx_tzdb: Fix header generator brace closing

nx_tzdb: Add base directory files

nx_tzdb: Add SPDX info
This commit is contained in:
lat9nq 2023-06-03 13:18:51 -04:00
parent a40e0fdf9e
commit 73036c83a3
6 changed files with 167 additions and 0 deletions

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@ -139,6 +139,9 @@ if (YUZU_USE_EXTERNAL_VULKAN_HEADERS)
add_subdirectory(Vulkan-Headers) add_subdirectory(Vulkan-Headers)
endif() endif()
# TZDB (Time Zone Database)
add_subdirectory(nx_tzdb)
if (NOT TARGET LLVM::Demangle) if (NOT TARGET LLVM::Demangle)
add_library(demangle demangle/ItaniumDemangle.cpp) add_library(demangle demangle/ItaniumDemangle.cpp)
target_include_directories(demangle PUBLIC ./demangle) target_include_directories(demangle PUBLIC ./demangle)

65
externals/nx_tzdb/CMakeLists.txt vendored Normal file
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@ -0,0 +1,65 @@
# SPDX-FileCopyrightText: 2023 yuzu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
set(NX_TZDB_VERSION "220816")
set(NX_TZDB_DOWNLOAD_URL "https://github.com/lat9nq/tzdb_to_nx/releases/download/${NX_TZDB_VERSION}/${NX_TZDB_VERSION}.zip")
set(NX_TZDB_ARCHIVE "${CMAKE_CURRENT_BINARY_DIR}/${NX_TZDB_VERSION}.zip")
set(NX_TZDB_DIR "${CMAKE_CURRENT_BINARY_DIR}/nx_tzdb")
set(NX_TZDB_INCLUDE_DIR "${CMAKE_CURRENT_BINARY_DIR}/include")
if (NOT EXISTS ${NX_TZDB_ARCHIVE})
file(DOWNLOAD ${NX_TZDB_DOWNLOAD_URL} ${NX_TZDB_ARCHIVE})
file(ARCHIVE_EXTRACT
INPUT
${NX_TZDB_ARCHIVE}
DESTINATION
${NX_TZDB_DIR})
endif()
add_library(nx_tzdb INTERFACE)
target_include_directories(nx_tzdb
INTERFACE ${CMAKE_CURRENT_SOURCE_DIR}/include
INTERFACE ${NX_TZDB_INCLUDE_DIR})
function(CreateHeader ZONE_PATH HEADER_NAME)
set(HEADER_PATH "${NX_TZDB_INCLUDE_DIR}/nx_tzdb/${HEADER_NAME}.h")
add_custom_command(
OUTPUT
${NX_TZDB_INCLUDE_DIR}/nx_tzdb/${HEADER_NAME}.h
COMMAND
${CMAKE_COMMAND} -P ${CMAKE_CURRENT_SOURCE_DIR}/NxTzdbCreateHeader.cmake
${ZONE_PATH}
${HEADER_NAME}
${NX_TZDB_INCLUDE_DIR}
${CMAKE_CURRENT_SOURCE_DIR}
DEPENDS
tzdb_template.h.in
NxTzdbCreateHeader.cmake)
target_sources(nx_tzdb PRIVATE ${HEADER_PATH})
endfunction()
CreateHeader(${NX_TZDB_DIR} base)
CreateHeader(${NX_TZDB_DIR}/zoneinfo zoneinfo)
CreateHeader(${NX_TZDB_DIR}/zoneinfo/Africa africa)
CreateHeader(${NX_TZDB_DIR}/zoneinfo/America america)
CreateHeader(${NX_TZDB_DIR}/zoneinfo/America/Argentina america_argentina)
CreateHeader(${NX_TZDB_DIR}/zoneinfo/America/Indiana america_indiana)
CreateHeader(${NX_TZDB_DIR}/zoneinfo/America/Kentucky america_kentucky)
CreateHeader(${NX_TZDB_DIR}/zoneinfo/America/North_Dakota america_north_dakota)
CreateHeader(${NX_TZDB_DIR}/zoneinfo/Antartica antartica)
CreateHeader(${NX_TZDB_DIR}/zoneinfo/Arctic arctic)
CreateHeader(${NX_TZDB_DIR}/zoneinfo/Asia asia)
CreateHeader(${NX_TZDB_DIR}/zoneinfo/Atlantic atlantic)
CreateHeader(${NX_TZDB_DIR}/zoneinfo/Australia australia)
CreateHeader(${NX_TZDB_DIR}/zoneinfo/Brazil brazil)
CreateHeader(${NX_TZDB_DIR}/zoneinfo/Canada canada)
CreateHeader(${NX_TZDB_DIR}/zoneinfo/Chile chile)
CreateHeader(${NX_TZDB_DIR}/zoneinfo/Etc etc)
CreateHeader(${NX_TZDB_DIR}/zoneinfo/Europe europe)
CreateHeader(${NX_TZDB_DIR}/zoneinfo/Indian indian)
CreateHeader(${NX_TZDB_DIR}/zoneinfo/Mexico mexico)
CreateHeader(${NX_TZDB_DIR}/zoneinfo/Pacific pacific)
CreateHeader(${NX_TZDB_DIR}/zoneinfo/US us)

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@ -0,0 +1,8 @@
# SPDX-FileCopyrightText: 2023 yuzu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
# CMake does not have a way to list the files in a specific directory,
# so we need this script to do that for us in a platform-agnostic fashion
file(GLOB FILE_LIST LIST_DIRECTORIES false RELATIVE ${CMAKE_SOURCE_DIR} "*")
execute_process(COMMAND ${CMAKE_COMMAND} -E echo "${FILE_LIST};")

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@ -0,0 +1,46 @@
# SPDX-FileCopyrightText: 2023 yuzu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
set(ZONE_PATH ${CMAKE_ARGV3})
set(HEADER_NAME ${CMAKE_ARGV4})
set(NX_TZDB_INCLUDE_DIR ${CMAKE_ARGV5})
set(NX_TZDB_SOURCE_DIR ${CMAKE_ARGV6})
execute_process(
COMMAND ${CMAKE_COMMAND} -P ${NX_TZDB_SOURCE_DIR}/ListFilesInDirectory.cmake
WORKING_DIRECTORY ${ZONE_PATH}
OUTPUT_VARIABLE FILE_LIST)
set(DIRECTORY_NAME ${HEADER_NAME})
set(FILE_DATA "")
foreach(ZONE_FILE ${FILE_LIST})
if ("${ZONE_FILE}" STREQUAL "\n")
continue()
endif()
string(APPEND FILE_DATA "{\"${ZONE_FILE}\",\n{")
file(READ ${ZONE_PATH}/${ZONE_FILE} ZONE_DATA HEX)
string(LENGTH "${ZONE_DATA}" ZONE_DATA_LEN)
foreach(I RANGE 0 ${ZONE_DATA_LEN} 2)
math(EXPR BREAK_LINE "(${I} + 2) % 38")
string(SUBSTRING "${ZONE_DATA}" "${I}" "2" HEX_DATA)
if ("${HEX_DATA}" STREQUAL "")
break()
endif()
string(APPEND FILE_DATA "0x${HEX_DATA},")
if ("${BREAK_LINE}" STREQUAL "0")
string(APPEND FILE_DATA "\n")
else()
string(APPEND FILE_DATA " ")
endif()
endforeach()
string(APPEND FILE_DATA "}},\n")
endforeach()
file(READ ${NX_TZDB_SOURCE_DIR}/tzdb_template.h.in NX_TZDB_TEMPLATE_H_IN)
file(CONFIGURE OUTPUT ${NX_TZDB_INCLUDE_DIR}/nx_tzdb/${HEADER_NAME}.h CONTENT "${NX_TZDB_TEMPLATE_H_IN}")

27
externals/nx_tzdb/include/nx_tzdb.h vendored Normal file
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@ -0,0 +1,27 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "nx_tzdb/africa.h"
#include "nx_tzdb/america.h"
#include "nx_tzdb/america_argentina.h"
#include "nx_tzdb/america_indiana.h"
#include "nx_tzdb/america_kentucky.h"
#include "nx_tzdb/america_north_dakota.h"
#include "nx_tzdb/antartica.h"
#include "nx_tzdb/arctic.h"
#include "nx_tzdb/asia.h"
#include "nx_tzdb/atlantic.h"
#include "nx_tzdb/australia.h"
#include "nx_tzdb/base.h"
#include "nx_tzdb/brazil.h"
#include "nx_tzdb/canada.h"
#include "nx_tzdb/chile.h"
#include "nx_tzdb/etc.h"
#include "nx_tzdb/europe.h"
#include "nx_tzdb/indian.h"
#include "nx_tzdb/mexico.h"
#include "nx_tzdb/pacific.h"
#include "nx_tzdb/us.h"
#include "nx_tzdb/zoneinfo.h"

18
externals/nx_tzdb/tzdb_template.h.in vendored Normal file
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@ -0,0 +1,18 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <cstdint>
#include <map>
#include <vector>
namespace NxTzdb {
// clang-format off
const static std::map<const char*, const std::vector<uint8_t>> @DIRECTORY_NAME@ =
{
@FILE_DATA@};
// clang-format on
} // namespace NxTzdb