yuzu-emu
/
yuzu
Archived
1
0
Fork 0

Merge pull request #1762 from bunnei/global

hle: Get rid of direct global access to g_reschedule
This commit is contained in:
bunnei 2016-05-05 21:45:57 -04:00
commit 75cbfeee58
4 changed files with 21 additions and 8 deletions

View File

@ -51,7 +51,7 @@ void RunLoop(int tight_loop) {
} }
HW::Update(); HW::Update();
if (HLE::g_reschedule) { if (HLE::IsReschedulePending()) {
Kernel::Reschedule(); Kernel::Reschedule();
} }
} }

View File

@ -12,9 +12,13 @@
//////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////
namespace HLE { namespace {
bool g_reschedule; ///< If true, immediately reschedules the CPU to a new thread bool reschedule; ///< If true, immediately reschedules the CPU to a new thread
}
namespace HLE {
void Reschedule(const char *reason) { void Reschedule(const char *reason) {
DEBUG_ASSERT_MSG(reason != nullptr && strlen(reason) < 256, "Reschedule: Invalid or too long reason."); DEBUG_ASSERT_MSG(reason != nullptr && strlen(reason) < 256, "Reschedule: Invalid or too long reason.");
@ -27,13 +31,21 @@ void Reschedule(const char *reason) {
Core::g_app_core->PrepareReschedule(); Core::g_app_core->PrepareReschedule();
g_reschedule = true; reschedule = true;
}
bool IsReschedulePending() {
return reschedule;
}
void DoneRescheduling() {
reschedule = false;
} }
void Init() { void Init() {
Service::Init(); Service::Init();
g_reschedule = false; reschedule = false;
LOG_DEBUG(Kernel, "initialized OK"); LOG_DEBUG(Kernel, "initialized OK");
} }

View File

@ -13,9 +13,9 @@ const Handle INVALID_HANDLE = 0;
namespace HLE { namespace HLE {
extern bool g_reschedule; ///< If true, immediately reschedules the CPU to a new thread
void Reschedule(const char *reason); void Reschedule(const char *reason);
bool IsReschedulePending();
void DoneRescheduling();
void Init(); void Init();
void Shutdown(); void Shutdown();

View File

@ -483,7 +483,8 @@ void Reschedule() {
Thread* cur = GetCurrentThread(); Thread* cur = GetCurrentThread();
Thread* next = PopNextReadyThread(); Thread* next = PopNextReadyThread();
HLE::g_reschedule = false;
HLE::DoneRescheduling();
// Don't bother switching to the same thread // Don't bother switching to the same thread
if (next == cur) if (next == cur)